代码搜索:128X128

找到约 38 项符合「128X128」的源代码

代码结果 38
www.eeworm.com/read/304506/13791950

m choasw.m

%choas sequence watermarking clear all [I,map]=imread('d:\stf\matpro\pro1\fds.bmp'); I=double(I)/255; [m,n]=size(I); alpha=1; %TT=dct2(I);T=dctmtx(8);Fk1=blkproc(I,[8 8],'P1*x*P2',T,T'); Fk=bl
www.eeworm.com/read/304504/13792020

m choasw.m

%choas sequence watermarking clear all [I,map]=imread('d:\stf\matpro\pro1\fds.bmp'); I=double(I)/255; [m,n]=size(I); alpha=1; %TT=dct2(I);T=dctmtx(8);Fk1=blkproc(I,[8 8],'P1*x*P2',T,T'); Fk=bl
www.eeworm.com/read/447044/7559835

xml listing6-03_groups.xml

Nokia-UI supportSpriteTransformation, hasCommandKeyEvents
www.eeworm.com/read/473561/6846233

h pictures.h

// ------------------------------------------------------ // GLCD Picture name: logo.bmp // GLCD Model: Toshiba T6963C 128x128 // ------------------------------------------------------ unsigned
www.eeworm.com/read/109544/6173959

txt (8)diabloarena.txt

(8)diabloarena.pud A 128x128 arena map with a cool symbol in the middle. Copyright (c) 2002 by Patrick McFarland This file is part of FreeCraft Media Project FreeCraft Media Project is free
www.eeworm.com/read/109544/6173960

txt (8)diablodarkwood.txt

(8)dialodarkwood.pud A 128x128 8 player map, in the style of Blizzard's Garden of War, set in the deep forest of Darkwood. Copyright (c) 2003 by Patrick McFarland This file is part of FreeCra
www.eeworm.com/read/196846/8054660

todo

1. Test bitstream Small example bitstream (128x128 pixel dimensions) which employs all picture_structure (top field, bottom field, frame), picture_coding_type (I, P, and B), macroblo
www.eeworm.com/read/15066/430808

todo

1. Test bitstream Small example bitstream (128x128 pixel dimensions) which employs all picture_structure (top field, bottom field, frame), picture_coding_type (I, P, and B), macroblo