代码搜索:定时灯
找到约 10,000 项符合「定时灯」的源代码
代码结果 10,000
www.eeworm.com/read/410160/11299948
c ad.c
#include "2407c.h"
#define ADCNUMBER 256
void interrupt gptime1(void); /* 中断服务程序,用于设置保存标志 */
void ADInit(void); /* 初始化A/D转换模块和通用定时器1 */
ioport unsigned char port000c; /*
www.eeworm.com/read/264290/11323125
c test.c
#include "includes.h"
#define TaskStkSize 100
void port_init(void); //端口初始化
void vic_init(void); //VIC初始化
void timer0_init(void); //使能定时器0
//__irq void timer0_i
www.eeworm.com/read/407559/11415791
c 10-5.c
#include
#include
#include
#define uchar unsigned char
#define uint unsigned int
uchar data BUFFER[1]={0}; /*定时器计数变量*/
sbit PR=P2^2; // 定义语音芯片的控制端口,
www.eeworm.com/read/406644/11438250
c sh502.c
#include
#include
#define uchar unsigned char
#define uint unsigned int
uint FREQ; /*定时器计数变量*/
uint FREQ_out; /*输出频率变量*/
uint delay;
sbit SEL0=P3^0;
sbit
www.eeworm.com/read/406644/11438254
c sh406.c
#include
#include
#include
#define uchar unsigned char
#define uint unsigned int
uchar data BUFFER[1]={0}; /*定时器计数变量*/
sbit PR=P2^2; // 定义语音芯片的控制端口,
www.eeworm.com/read/401198/11562530
txt c++arqmoni.txt
void CPro7Dlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
switch(nIDEvent)
{
case ID_SEND_TIMER: //发送定时器被触发
if(m_sType==0)//当前的发送模式是正常发送模式
www.eeworm.com/read/400723/11569872
c sh502.c
#include
#include
#define uchar unsigned char
#define uint unsigned int
uint FREQ; /*定时器计数变量*/
uint FREQ_out; /*输出频率变量*/
uint delay;
sbit SEL0=P3^0;
sbit
www.eeworm.com/read/400722/11569876
c sh406.c
#include
#include
#include
#define uchar unsigned char
#define uint unsigned int
uchar data BUFFER[1]={0}; /*定时器计数变量*/
sbit PR=P2^2; // 定义语音芯片的控制端口,
www.eeworm.com/read/157790/11662922
c sh406.c
#include
#include
#include
#define uchar unsigned char
#define uint unsigned int
uchar data BUFFER[1]={0}; /*定时器计数变量*/
sbit PR=P2^2; // 定义语音芯片的控制端口,
www.eeworm.com/read/153023/12065867
h valuedef.h
uchar idata disp_buf ;
//bit sign_status_send_flag ; //信号音状态发送没有?
bit VIN_frist_flag ; //按键次数
bit Huilingying_dingshi ; //是否需要定时?
bit Huilingying_flag ; //是否检回铃音?
bit Check_DX_flag ;