代码搜索:如何学习 Player?

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txt 使用说明.txt

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java videoplaydemo.java

import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import javax.swing.*; import javax.media.*; // 视频播放程序 public class VideoPlayDemo extends JFrame { privat
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cpp gameworld.cpp

#include "stdafx.h" // 常数定义 const int GameWorld::Width=640; const int GameWorld::Height=480; const int GameWorld::MsPerFrame=20; const double GameWorld::PI=3.1415926535897932; // 构造函数 GameW
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java games.java

//: factory:Games.java // An example of the Abstract Factory pattern. package factory; import junit.framework.*; interface Obstacle { void action(); } interface Player { void interactW
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java mediaplayer.java

//程序所用到的各种程序包 import java.awt.BorderLayout; import java.awt.CheckboxMenuItem; import java.awt.Color; import java.awt.Component; import java.awt.Container; import java.awt.FileDialog; import jav
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h score.h

#include "stdio.h" #include #include #include #define SIZE 5 typedef struct { char name[20]; /*Field of name */ int score; /*Filed of s
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c readrec.c

#include "stdio.h" ReadRecord() { FILE *fp; player TmpS; player Min; Min.score=11; /*打开纪录保持文件,如果不能以读方式打开,说明纪录不存在,则创建纪录,写入文件*/ if((fp=fopen("record","rb"))==NULL) { SetRecord();/
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c reset.c

/*产生新记录*/ #include "stdio.h" ResetRecord(int n) { int i,j; int recnum=0; int maxscore=0; player r[5]; FILE *fp; player Pro; player TmpS; getchar(); /*输入玩家姓名*/ printf("What is you name?");
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c clear.c

/*清除排行榜*/ ClearSort() { player TmpS; /*定义进行操作时的临时结构体变量,用于存放系统默认记录*/ char DataFile[40] = "record";/*存放排行榜文件名record*/ FILE *fp; strcpy(TmpS.name,"player");/*初始化系统默认记录的玩家姓名*/
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c sort.c

/* sscore.c:按玩家成绩排序*/ #include "stdio.h" void SortByScore() { int i,j,k; player TmpS; /*定义进行操作时的临时结构体变量*/ player s[SIZE];/*SIZE,在score.h头文件中定义的常量,值为100 */ int recNumber = 0