代码搜索:如何学习 Player?
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txt 使用说明.txt
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java videoplaydemo.java
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import javax.swing.*;
import javax.media.*;
// 视频播放程序
public class VideoPlayDemo extends JFrame {
privat
www.eeworm.com/read/224472/14589392
cpp gameworld.cpp
#include "stdafx.h"
// 常数定义
const int GameWorld::Width=640;
const int GameWorld::Height=480;
const int GameWorld::MsPerFrame=20;
const double GameWorld::PI=3.1415926535897932;
// 构造函数
GameW
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java games.java
//: factory:Games.java
// An example of the Abstract Factory pattern.
package factory;
import junit.framework.*;
interface Obstacle {
void action();
}
interface Player {
void interactW
www.eeworm.com/read/224240/14600404
java mediaplayer.java
//程序所用到的各种程序包
import java.awt.BorderLayout;
import java.awt.CheckboxMenuItem;
import java.awt.Color;
import java.awt.Component;
import java.awt.Container;
import java.awt.FileDialog;
import jav
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h score.h
#include "stdio.h"
#include
#include
#include
#define SIZE 5
typedef struct
{
char name[20]; /*Field of name */
int score; /*Filed of s
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c readrec.c
#include "stdio.h"
ReadRecord()
{
FILE *fp;
player TmpS;
player Min;
Min.score=11;
/*打开纪录保持文件,如果不能以读方式打开,说明纪录不存在,则创建纪录,写入文件*/
if((fp=fopen("record","rb"))==NULL)
{
SetRecord();/
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c reset.c
/*产生新记录*/
#include "stdio.h"
ResetRecord(int n)
{
int i,j;
int recnum=0;
int maxscore=0;
player r[5];
FILE *fp;
player Pro;
player TmpS;
getchar();
/*输入玩家姓名*/
printf("What is you name?");
www.eeworm.com/read/224093/14605780
c clear.c
/*清除排行榜*/
ClearSort()
{
player TmpS; /*定义进行操作时的临时结构体变量,用于存放系统默认记录*/
char DataFile[40] = "record";/*存放排行榜文件名record*/
FILE *fp;
strcpy(TmpS.name,"player");/*初始化系统默认记录的玩家姓名*/
www.eeworm.com/read/224093/14605785
c sort.c
/* sscore.c:按玩家成绩排序*/
#include "stdio.h"
void SortByScore()
{
int i,j,k;
player TmpS; /*定义进行操作时的临时结构体变量*/
player s[SIZE];/*SIZE,在score.h头文件中定义的常量,值为100 */
int recNumber = 0