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hex player.hex

:106AD80040282329204669726D7761726520244E0B :106AE800616D653A20736E6431632D726566642D3D :106AF8006E662D345F305F312024202D2041746D67 :106B0800656C204368656A75646F20506C617965AF :106B180072205265666
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h player.h

/* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permi
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java player.java

package com.croftsoft.apps.mars.net; import com.croftsoft.core.lang.NullArgumentException; import com.croftsoft.apps.mars.model.seri.SeriTank; /*********************************
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java player.java

package edu.rit.cs.mlr5773.connectfour; /** * Abstract Player class. Each player must implement move(), which * should call game.move( move ), passing the desired move to be made. * * @author M
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h player.h

// Player.h: interface for the CPlayer class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PLAYER_H__3429E9E2_4222_44A6_BE53_457D86002624__INCLUDED_)
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cpp player.cpp

// Player.cpp: implementation of the CPlayer class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Player.h" #define CONST_GRAVITY 90.
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h player.h

// Player.h: interface for the CPlayer class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PLAYER_H__EFAFE830_0D98_45D6_BD44_E6AD51C5A04F__INCLUDED_)
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cpp player.cpp

// Player.cpp: implementation of the CPlayer class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Player.h" /////////////////////////
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cpp player.cpp

#include "player.h" /* Initialises the player for a new game. */ void initPlayer() { player.active = 1; player.x = 200; player.y = 200; player.speed = 2; player.maxShield = (25 * curr
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h player.h

#include #include #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_mixer.h" #include "defs.h" #include "structs.h" #include "classes.h" extern void