代码搜索:如何学习 Player?

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java player.java

import java.awt.*; public class player{ private int xPos; private int yPos; private int xVPos; private int yVPos; private int speed; private int direction; private Rectangle Player;
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class player.class

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class player.class

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java player.java

import java.awt.*; public class player{ private int xPos; private int yPos; private int xVPos; private int yVPos; private int speed; private int direction; private Rectangle Player;
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cpp player.cpp

#include "stdafx.h" #include "player.h" #include "world.h" void CPlayer::FireWeapon() { // use camera->lookAt vector and multiply // this lookAt vector by the ammo's speed // to get the
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h player.h

#ifndef __PLAYER_H #define __PLAYER_H /* PLAYER.H The CPlayer class OpenGL Game Programming Author: Kevin Hawkins Date: 3/30/2001 Description: */ #include cla
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h player.h

/* Copyright (c) 2000-2003, Jelle Kok, University of Amsterdam All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the fo
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conf player.conf

player_conf_thr:0.85 player_high_conf_thr:0.94 ball_conf_thr:0.90 player_dist_tolerance:10.0 player_when_to_turn:7.0 player_when_to_kick:0.90 player_when_to_intercept:40 clear_ball_dist:5.0 clear_ball
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cpp player.cpp

/* Copyright (c) 2000-2003, Jelle Kok, University of Amsterdam All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the fo
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png player.png