代码搜索:如何学习 Mac?
找到约 10,000 项符合「如何学习 Mac?」的源代码
代码结果 10,000
www.eeworm.com/read/277026/10687477
mac lexcmp.mac
INCLUDE PROLOG.H
_CC1:
PUBLIC _lexcmp
_lexcmp:
_CC3:
MOV BX,4
ADD BX,SP
MOV BX,[BX]
MOV AL,[BX]
CBW
MOV BX,AX
PUSH BX ;
MOV BX,4
ADD BX,SP
MOV BX,[BX]
MOV AL,[BX]
CBW
www.eeworm.com/read/277026/10687484
mac toascii.mac
INCLUDE PROLOG.H
_CC1:
PUBLIC _toascii
_toascii:
MOV BX,2
ADD BX,SP
MOV BX,[BX]
RET
INCLUDE EPILOG.H
END
www.eeworm.com/read/277026/10687493
mac cseek.mac
INCLUDE PROLOG.H
EXTRN _Ufd:WORD
_CC1:
PUBLIC _seek
_seek:
MOV BX,8
ADD BX,SP
MOV BX,[BX]
PUSH BX ;
CALL _Umode
ADD SP,2
OR BX,BX
MOV BX,CX
JNZ $+3
INC BX
OR BX,BX
JZ $
www.eeworm.com/read/277026/10687497
mac ctell.mac
INCLUDE PROLOG.H
EXTRN _Ufd:WORD
_CC1:
PUBLIC _tell
_tell:
MOV BX,6
ADD BX,SP
MOV BX,[BX]
PUSH BX ;
CALL _Umode
ADD SP,2
OR BX,BX
MOV BX,CX
JNZ $+3
INC BX
OR BX,BX
JZ $
www.eeworm.com/read/277026/10687505
mac sign.mac
INCLUDE PROLOG.H
_CC1:
PUBLIC _sign
_sign:
MOV BX,2
ADD BX,SP
MOV BX,[BX]
OR BX,BX
JG $+5
JMP _CC3
MOV BX,1
RET
_CC3:
MOV BX,2
ADD BX,SP
MOV BX,[BX]
OR BX,BX
JZ $+5
J
www.eeworm.com/read/277026/10687508
mac itox.mac
INCLUDE PROLOG.H
_CC1:
PUBLIC _itox
_itox:
SUB SP,4
MOV BX,6
ADD BX,SP
MOV BX,[BX]
OR BX,BX
JG $+5
JMP _CC3
MOV BX,8
ADD BX,SP
MOV BX,[BX]
PUSH BX ;
MOV BX,8
ADD BX,SP
www.eeworm.com/read/277026/10687509
mac isprint.mac
INCLUDE PROLOG.H
_CC1:
PUBLIC _isprint
_isprint:
MOV BX,2
ADD BX,SP
MOV BX,[BX]
XCHG DX,BX
MOV BX,32
CMP DX,BX
MOV BX,CX
JL $+3
INC BX
OR BX,BX
JNZ $+5
JMP _CC3
MOV BX,2
www.eeworm.com/read/277026/10687514
mac isxdigit.mac
INCLUDE PROLOG.H
_CC1:
PUBLIC _isxdigit
_isxdigit:
MOV BX,2
ADD BX,SP
MOV BX,[BX]
XCHG DX,BX
MOV BX,102
CMP DX,BX
MOV BX,CX
JG $+3
INC BX
OR BX,BX
JNZ $+5
JMP _CC3
MOV B
www.eeworm.com/read/277026/10687525
mac left.mac
INCLUDE PROLOG.H
_CC1:
PUBLIC _left
_left:
SUB SP,2
MOV BX,0
ADD BX,SP
XCHG DX,BX
MOV BX,4
ADD BX,SP
MOV BX,[BX]
MOV SI,DX
MOV [SI],BX
_CC3:
MOV BX,0
ADD BX,SP
MOV BX,[BX
www.eeworm.com/read/277026/10687535
mac rewind.mac
INCLUDE PROLOG.H
_CC1:
PUBLIC _rewind
_rewind:
MOV BX,2
ADD BX,SP
MOV BX,[BX]
PUSH BX ;
MOV BX,0
PUSH BX ;
MOV BX,0
PUSH BX ;
MOV BX,0
PUSH BX ;
CALL _seek
ADD SP,8