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Java编程 《java virtual machine》是研究jvm的一本书
《java virtual machine》是研究jvm的一本书,由台湾的蔡学庸翻译,这是例子源码
文章/文档 OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is j
OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application.
This documentation contains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.
行业发展研究 virtual reality project. This algorithm for building large image to Volume rendering. Using directx
virtual reality project. This algorithm for building large image to Volume rendering. Using directx
Java书籍 At the heart of Java technology lies the Java virtual machine--the abstract computer on which all Ja
At the heart of Java technology lies the Java virtual machine--the abstract computer on which all Java programs run. Although the name "Java" is generally used to refer to the Java programming language, there is more to Java than the language. The Java virtual machine, Java API, and Java class file ...
驱动编程 This a virtual disk driver for Windows NT/2000/XP that uses one or more files to emulate physical
This a virtual disk driver for Windows NT/2000/XP that uses
one or more files to emulate physical disks.
网络 A Parallel program to multiply two matrices using Parallel Virtual Machine(PVM).Also a document to i
A Parallel program to multiply two matrices using Parallel Virtual Machine(PVM).Also a document to install PVM in linux is attached.Follow the steps carefully.Surely it will work.
Linux/Unix编程 C programs for adding two matrices parallely usinf Parallel Virtual Machine(PVM).It is working and c
C programs for adding two matrices parallely usinf Parallel Virtual Machine(PVM).It is working and can be used as a starting point to familiarize PVM
其他书籍 Non structured meshes for cloth GPU simulation using FEM. Workshop on Virtual Reality Interaction an
Non structured meshes for cloth GPU simulation using FEM. Workshop on Virtual Reality Interaction and Physical Simulation.
电子书籍 The basic of mathematics in computer games and graphics. Averything you need to make you virtual wor
The basic of mathematics in computer games and graphics. Averything you need to make you virtual world faster.
书籍源码 Virtual function for two derived classes虚拟函数有两个派生类
Virtual function for two derived classes虚拟函数有两个派生类