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游戏 FlashEd 0.2 是个游戏引擎包
FlashEd 0.2 是个游戏引擎包,不过和Gamepackage不同的是:
FlashEd is a 3d engine
只要功能如下:
&#8226 Multiple Cameras
&#8226 Collision Control
&#8226 Rendering Effects
&#8226 Gravity
&#8226 Polygon Animation
&#8226 Rounded Objects Rendering
&#8226 Linkable Cameras And Objects
&#8226 Shooting Control ...
其他 The creation of believable and endearing characters in computer graphics presents a number of techn
The creation of believable and endearing characters in computer
graphics presents a number of technical challenges, including the
modeling, animation and rendering of complex shapes such as
heads, hands, and clothing.
通讯/手机编程 Jitter is extremely important in systems using PLL-based clock drivers. The effects of jitter range
Jitter is extremely important in systems using PLL-based
clock drivers. The effects of jitter range from not having any
effect on system operation to rendering the system completely
non-functional. This application note provides the reader
with a clear understanding of jitter in high-speed systems. ...
其他 For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately,
For advanced geometry, most apps will prefer to load pre-authored
meshes from a file. Fortunately, when using meshes, D3DX does most of
the work for this, parsing a geometry file and creating vertx buffers
for us. This tutorial shows how to use a D3DXMESH
object, including loading it from a file and ...
文章/文档 To review what a metaball is, and how to render them and to describe a new optimization I ve made
To review what a metaball is, and how to render them and to describe a
new optimization I ve made for rendering metaballs. For complex scenes,
it can render hundreds of times faster, though I m certain others have
discovered this trick as well. It does very slightly change the
characteristic ...
游戏 An interactive water fountain. A realistic water source in your pocket with full control. Contro
An interactive water fountain.
A realistic water source in your pocket with full control.
Controls:
UP/DOWN - go closer/further
LEFT/RIGHT - rotate
# - stop rotation
1/7 - rotate camera up/down
3/9 - change water pressure
4/6 - change water rendering complexity
2/8 - ascend/descend
0 - bullet time ...
软件设计/软件工程 An interesting paper about hypertextures for modelling furry structures, clouds and fire in volume
An interesting paper about hypertextures for modelling furry structures, clouds and fire in volume rendering.
Java编程 Multiagent system programmed using Java with Jason to simulate player interactivity in an MMORPG. Mu
Multiagent system programmed using Java with Jason to simulate player interactivity in an MMORPG. Multithreaded & rendering done using openGL jOGL.
游戏 A few years ago I became interested in first person shooter games and in particular how the world le
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering en ...