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游戏 Games programming all in one code chapter 17
Games programming all in one code chapter 17
游戏 Games programming all in one code chapter 18
Games programming all in one code chapter 18
游戏 Games programming all in one code chapter 20
Games programming all in one code chapter 20
游戏 Games programming all in one code chapter 21(final chapter)
Games programming all in one code chapter 21(final chapter)
系统设计方案 Fast settling-time added to the already conflicting requirements of narrow channel spacing and low
Fast settling-time added to the already conflicting requirements of narrow channel spacing and
low phase noise lead to Fractional4 divider techniques for PLL synthesizers. We analyze discrete "beat-note spurious levels from arbitrary modulus divide sequences including those from classic accumulator ...
单片机开发 读写Mifare One卡, 说明:此例程为一个块的读写操作
读写Mifare One卡, 说明:此例程为一个块的读写操作,若对多个块进行读写操作时,只
需操作“读指定块”、“写指定块”这两个子程序即可。
通讯编程文档 A paper on WiMax Simulation. The simulation include transmitter, receiver and channel model. AMC and
A paper on WiMax Simulation. The simulation include transmitter, receiver and channel model. AMC and MIMO are used.
RFID编程 Mifare One S50射频卡的英文资料
Mifare One S50射频卡的英文资料,对做RFID方面的人有用
单片机开发 This example provides a description of how to use a DMA channel to transfer a word data buffer fro
This example provides a description of how to use a DMA channel to transfer a
word data buffer from memory (Flash) to memory (RAM).
The dedicated DMA channel is configured to transfer once a time a 32 word data buffer
stored as constant in the Flash memory to another buffer in the RAM memory.
The r ...
Jsp/Servlet Expert One-on-One J2EE Design and Development icket.zip
Expert One-on-One J2EE Design and Development\ticket.zip