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数学计算 Binary Search Tree Implementation with extra features like Maximum Depth of a tree, Minimum element
Binary Search Tree Implementation with extra features like Maximum Depth of a tree, Minimum element in the BST and Mirroring of BST.
数据结构 Implementation of a queue using a Linklist.
Implementation of a queue using a Linklist.
数学计算 Josephus Problem implementation.
Josephus Problem implementation.
数学计算 Implementation of a Doubly linked list.
Implementation of a Doubly linked list.
Java编程 this class is an implementation of the kd-tree algorithm
this class is an implementation of the kd-tree algorithm
数学计算 This article describes a new efficient implementation of the Cooley-Tukey fast Fourier transform (FF
This article describes a new efficient implementation of the Cooley-Tukey fast Fourier transform (FFT) algorithm using C++ template metaprogramming. Thank to the recursive nature of the FFT, the source code is more readable and faster than the classical implementation. The efficiency is proved by pe ...
Jsp/Servlet the musiccollection struts 1 application i netbeans implementation (strut for dummies book source)
the musiccollection struts 1 application i netbeans implementation (strut for dummies book source)
其他 SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussi
SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussian pyramids and detect DoG Keypoints. Based on GPU list generation, SiftGPU then uses a GPU/CPU mixed method to efficiently build compact keypoint lists. Finally keypoints are processed parallely to ...
其他 A version of a sparse bundle adjustment implementation with adjustable intrinsics and distortion par
A version of a sparse bundle adjustment implementation with adjustable intrinsics and distortion parameters (either shared by all views or varying for each view)
VHDL/FPGA/Verilog Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was t
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the obje ...