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找到约 833 项符合 Implementation-Virtual 的查询结果

数学计算 Binary Search Tree Implementation with extra features like Maximum Depth of a tree, Minimum element

Binary Search Tree Implementation with extra features like Maximum Depth of a tree, Minimum element in the BST and Mirroring of BST.
https://www.eeworm.com/dl/641/485167.html
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数据结构 Implementation of a queue using a Linklist.

Implementation of a queue using a Linklist.
https://www.eeworm.com/dl/654/485172.html
下载: 30
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数学计算 Josephus Problem implementation.

Josephus Problem implementation.
https://www.eeworm.com/dl/641/485176.html
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数学计算 Implementation of a Doubly linked list.

Implementation of a Doubly linked list.
https://www.eeworm.com/dl/641/485186.html
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Java编程 this class is an implementation of the kd-tree algorithm

this class is an implementation of the kd-tree algorithm
https://www.eeworm.com/dl/633/486293.html
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数学计算 This article describes a new efficient implementation of the Cooley-Tukey fast Fourier transform (FF

This article describes a new efficient implementation of the Cooley-Tukey fast Fourier transform (FFT) algorithm using C++ template metaprogramming. Thank to the recursive nature of the FFT, the source code is more readable and faster than the classical implementation. The efficiency is proved by pe ...
https://www.eeworm.com/dl/641/486330.html
下载: 87
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Jsp/Servlet the musiccollection struts 1 application i netbeans implementation (strut for dummies book source)

the musiccollection struts 1 application i netbeans implementation (strut for dummies book source)
https://www.eeworm.com/dl/696/487482.html
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其他 SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussi

SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussian pyramids and detect DoG Keypoints. Based on GPU list generation, SiftGPU then uses a GPU/CPU mixed method to efficiently build compact keypoint lists. Finally keypoints are processed parallely to ...
https://www.eeworm.com/dl/534/487870.html
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其他 A version of a sparse bundle adjustment implementation with adjustable intrinsics and distortion par

A version of a sparse bundle adjustment implementation with adjustable intrinsics and distortion parameters (either shared by all views or varying for each view)
https://www.eeworm.com/dl/534/487897.html
下载: 123
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VHDL/FPGA/Verilog Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was t

Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the obje ...
https://www.eeworm.com/dl/663/489333.html
下载: 194
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