📄 simple wave player.tra
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*** Creating Trace Output File '..\Release\Simple Wave Player.tra' Ok.
### Preparing for ADS-LD.
### Creating ADS-LD Command Line
### List of Objects: adding '"..\release\stm32f10x_vector.o"'
### List of Objects: adding '"..\release\stm32f10x_it.o"'
### List of Objects: adding '"..\release\cortexm3_macro.o"'
### List of Objects: adding '"..\release\stm32f10x_startup.o"'
### List of Objects: adding '"..\code\library\STM32F10xR.lib"'
### List of Objects: adding '"..\release\uart.o"'
### List of Objects: adding '"..\release\msd.o"'
### List of Objects: adding '"..\release\main.o"'
### List of Objects: adding '"..\release\fat16.o"'
### List of Objects: adding '"..\release\unicodetogb2312.o"'
### List of Objects: adding '"..\release\hw_config.o"'
### ADS-LD Command completed:
"..\release\stm32f10x_vector.o" "..\release\stm32f10x_it.o" "..\release\cortexm3_macro.o" "..\release\stm32f10x_startup.o" "..\code\library\STM32F10xR.lib" "..\release\uart.o" "..\release\msd.o" "..\release\main.o" "..\release\fat16.o" "..\release\unicodetogb2312.o" "..\release\hw_config.o" --device DARMSTM --strict --scatter "..\Release\Simple Wave Player.sct"
--keep=stm32f10x_vector.o(VECT_TABLE) --autoat --summary_stderr --info summarysizes --map --xref --callgraph --symbols
--info sizes --info totals --info unused --info veneers
--list "..\listing\Simple Wave Player.map" -o "..\Release\Simple Wave Player.axf"### Preparing Environment (PrepEnvAds)
### ADS-LD Output File: '..\Release\Simple Wave Player.axf'
### ADS-LD Command File: '..\Release\Simple Wave Player.lnp'
### Checking for dirty Components...
### Creating CmdFile '..\Release\Simple Wave Player.lnp', Handle=0x00000250
### Writing '.lnp' file
### ADS-LD Command file '..\Release\Simple Wave Player.lnp' is ready.
### ADS-LD: About to start ADS-LD Thread.
### ADS-LD: executed with 0 errors
### Updating obj list
### LDADS_file() completed.
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