📄 f32_1.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : F32_1.C
Purpose : ISO 8859-1, West European Character Set, bold, high
Height : 13
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI.h"
#ifndef GUI_FLASH
#define GUI_FLASH
#endif
extern GUI_FLASH const GUI_CHARINFO GUI_Font32_ASCII_CharInfo[95];
/* The following line needs to be included in any file selecting the
font. A good place would be GUIConf.h
*/
extern GUI_FLASH const GUI_FONT GUI_Font32_1;
/* Start of unicode area <Latin-1 Supplement> */
GUI_FLASH const unsigned char acFont32_1_00A0[ 32] = { /* code 00A0 */
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32_1_00A1[ 32] = { /* code 00A1 */
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
___XX___,
___XX___,
________,
________,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
________};
GUI_FLASH const unsigned char acFont32_1_00A2[ 64] = { /* code 00A2 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,__X_____,
________,__X_____,
________,__X_____,
________,__X_____,
________,_X______,
_____XXX,XX______,
___XXXXX,XXXX____,
__XXX___,XXXX____,
__XX____,X_XXX___,
_XXX____,X__X____,
_XX____X,________,
_XX____X,________,
_XX____X,________,
_XX___X_,________,
_XX___X_,___XX___,
_XXX__X_,___XX___,
__XXXX__,__XX____,
__XXXX__,_XXX____,
___XXXXX,XXX_____,
____XXXX,X_______,
____X___,________,
____X___,________,
___X____,________,
___X____,________,
___X____,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00A3[ 64] = { /* code 00A3 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_____XXX,XX______,
____XXXX,XXX_____,
___XXX__,_XXX____,
__XXX___,__XXX___,
__XX____,___XX___,
__XX____,________,
__XX____,________,
__XX____,________,
__XX____,________,
XXXXXXXX,X_______,
XXXXXXXX,X_______,
___XX___,________,
___XX___,________,
___XX___,________,
___XX___,________,
__XX____,________,
__X_____,________,
_XXXXXXX,____X___,
XXXXXXXX,XXXXXX__,
_XX_____,XXXXX___,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00A4[ 64] = { /* code 00A4 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
__X_____,____X___,
_XXX_XXX,XX_XXX__,
__XXXXXX,XXXXX___,
___XXX__,_XXX____,
__XXX___,__XXX___,
__XX____,___XX___,
__XX____,___XX___,
__XX____,___XX___,
__XXX___,__XXX___,
___XXX__,_XXX____,
__XXXXXX,XXXXX___,
_XXX_XXX,XX_XXX__,
__X_____,____X___,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00A5[ 64] = { /* code 00A5 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
XX______,____XX__,
_XX_____,___XX___,
_XX_____,___XX___,
__XX____,__XX____,
__XX____,__XX____,
___XX___,_XX_____,
____XX__,XX______,
____XX__,XX______,
_____XXX,X_______,
_XXXXXXX,XXXXX___,
_XXXXXXX,XXXXX___,
______XX,________,
______XX,________,
_XXXXXXX,XXXXX___,
_XXXXXXX,XXXXX___,
______XX,________,
______XX,________,
______XX,________,
______XX,________,
______XX,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00A6[ 32] = { /* code 00A6 */
________,
________,
________,
________,
________,
________,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
________,
________,
________,
________,
________,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
________};
GUI_FLASH const unsigned char acFont32_1_00A7[ 64] = { /* code 00A7 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_____XXX,XX______,
___XXXXX,XXX_____,
__XXX___,__XX____,
__XX____,__XXX___,
__XX____,___XX___,
__XXX___,________,
___XXX__,________,
____XXXX,________,
__XXXXXX,XX______,
_XX____X,XXX_____,
_XX_____,XXXXX___,
_XX_____,__XXXX__,
_XX_____,___XXX__,
__XXX___,____XX__,
__XXXXX_,____XX__,
____XXXX,X__XX___,
______XX,XXXX____,
_______X,XXXX____,
________,_XXX____,
________,__XXX___,
__XX____,___XX___,
__XXX___,___XX___,
___XXX__,__XXX___,
____XXXX,XXXX____,
_____XXX,XX______,
________,________};
GUI_FLASH const unsigned char acFont32_1_00A8[ 64] = { /* code 00A8 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_XX__XX_,________,
_XX__XX_,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00A9[ 96] = { /* code 00A9 */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
_______X,XXXXX___,________,
_____XXX,XXXXXXX_,________,
___XXXX_,_____XXX,X_______,
__XXX___,_______X,XX______,
__XX____,XXXXX___,XX______,
_XX____X,XXXXXX__,_XX_____,
_XX___XX,X___XXX_,_XX_____,
XX___XXX,________,__XX____,
XX___XX_,________,__XX____,
XX___XX_,________,__XX____,
XX___XX_,________,__XX____,
XX___XX_,________,__XX____,
XX___XXX,_____XX_,__XX____,
_XX___XX,____XX__,_XX_____,
_XX____X,XXXXXX__,_XX_____,
__XX____,XXXX____,XX______,
__XXX___,_______X,XX______,
___XXXX_,_____XXX,X_______,
_____XXX,XXXXXXX_,________,
_______X,XXXXX___,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00AA[ 64] = { /* code 00AA */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
__XXXXX_,________,
__XXXXXX,________,
_XX___XX,________,
______XX,________,
___XXXXX,________,
_XXXX_XX,________,
_XX___XX,________,
_XX__XXX,________,
_XXXXXXX,________,
__XXX_XX,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00AB[ 64] = { /* code 00AB */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
______XX,___XX___,
_____XX_,__XX____,
____XX__,_XX_____,
____XX__,_XX_____,
___XX___,XX______,
__XX___X,X_______,
__XX___X,X_______,
___XX___,XX______,
____XX__,_XX_____,
____XX__,_XX_____,
_____XX_,__XX____,
______XX,___XX___,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00AC[ 64] = { /* code 00AC */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_XXXXXXX,XXXXXX__,
_XXXXXXX,XXXXXX__,
________,____XX__,
________,____XX__,
________,____XX__,
________,____XX__,
________,____XX__,
________,____XX__,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00AD[ 64] = { /* code 00AD */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_XXXXXXX,________,
_XXXXXXX,________,
________,________,
________,________,
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