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📄 f32_1.c

📁 UCOS_UCGUI_MDK_LPC2134的移植代码.rar
💻 C
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/*
*********************************************************************************************************
*                                                uC/GUI
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              礐/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : F32_1.C
Purpose     : ISO 8859-1, West European Character Set, bold, high
Height      : 13
---------------------------END-OF-HEADER------------------------------
*/

#include "GUI.h"

#ifndef GUI_FLASH
  #define GUI_FLASH
#endif

extern GUI_FLASH const GUI_CHARINFO GUI_Font32_ASCII_CharInfo[95];

/* The following line needs to be included in any file selecting the
   font. A good place would be GUIConf.h
*/
extern GUI_FLASH const GUI_FONT GUI_Font32_1;

/* Start of unicode area <Latin-1 Supplement> */
GUI_FLASH const unsigned char acFont32_1_00A0[ 32] = { /* code 00A0 */
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________};

GUI_FLASH const unsigned char acFont32_1_00A1[ 32] = { /* code 00A1 */
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  ___XX___,
  ___XX___,
  ________,
  ________,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ___XX___,
  ________};

GUI_FLASH const unsigned char acFont32_1_00A2[ 64] = { /* code 00A2 */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,__X_____,
  ________,__X_____,
  ________,__X_____,
  ________,__X_____,
  ________,_X______,
  _____XXX,XX______,
  ___XXXXX,XXXX____,
  __XXX___,XXXX____,
  __XX____,X_XXX___,
  _XXX____,X__X____,
  _XX____X,________,
  _XX____X,________,
  _XX____X,________,
  _XX___X_,________,
  _XX___X_,___XX___,
  _XXX__X_,___XX___,
  __XXXX__,__XX____,
  __XXXX__,_XXX____,
  ___XXXXX,XXX_____,
  ____XXXX,X_______,
  ____X___,________,
  ____X___,________,
  ___X____,________,
  ___X____,________,
  ___X____,________,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00A3[ 64] = { /* code 00A3 */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  _____XXX,XX______,
  ____XXXX,XXX_____,
  ___XXX__,_XXX____,
  __XXX___,__XXX___,
  __XX____,___XX___,
  __XX____,________,
  __XX____,________,
  __XX____,________,
  __XX____,________,
  XXXXXXXX,X_______,
  XXXXXXXX,X_______,
  ___XX___,________,
  ___XX___,________,
  ___XX___,________,
  ___XX___,________,
  __XX____,________,
  __X_____,________,
  _XXXXXXX,____X___,
  XXXXXXXX,XXXXXX__,
  _XX_____,XXXXX___,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00A4[ 64] = { /* code 00A4 */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  __X_____,____X___,
  _XXX_XXX,XX_XXX__,
  __XXXXXX,XXXXX___,
  ___XXX__,_XXX____,
  __XXX___,__XXX___,
  __XX____,___XX___,
  __XX____,___XX___,
  __XX____,___XX___,
  __XXX___,__XXX___,
  ___XXX__,_XXX____,
  __XXXXXX,XXXXX___,
  _XXX_XXX,XX_XXX__,
  __X_____,____X___,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00A5[ 64] = { /* code 00A5 */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  XX______,____XX__,
  _XX_____,___XX___,
  _XX_____,___XX___,
  __XX____,__XX____,
  __XX____,__XX____,
  ___XX___,_XX_____,
  ____XX__,XX______,
  ____XX__,XX______,
  _____XXX,X_______,
  _XXXXXXX,XXXXX___,
  _XXXXXXX,XXXXX___,
  ______XX,________,
  ______XX,________,
  _XXXXXXX,XXXXX___,
  _XXXXXXX,XXXXX___,
  ______XX,________,
  ______XX,________,
  ______XX,________,
  ______XX,________,
  ______XX,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00A6[ 32] = { /* code 00A6 */
  ________,
  ________,
  ________,
  ________,
  ________,
  ________,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  ________,
  ________,
  ________,
  ________,
  ________,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  __XX____,
  ________};

GUI_FLASH const unsigned char acFont32_1_00A7[ 64] = { /* code 00A7 */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  _____XXX,XX______,
  ___XXXXX,XXX_____,
  __XXX___,__XX____,
  __XX____,__XXX___,
  __XX____,___XX___,
  __XXX___,________,
  ___XXX__,________,
  ____XXXX,________,
  __XXXXXX,XX______,
  _XX____X,XXX_____,
  _XX_____,XXXXX___,
  _XX_____,__XXXX__,
  _XX_____,___XXX__,
  __XXX___,____XX__,
  __XXXXX_,____XX__,
  ____XXXX,X__XX___,
  ______XX,XXXX____,
  _______X,XXXX____,
  ________,_XXX____,
  ________,__XXX___,
  __XX____,___XX___,
  __XXX___,___XX___,
  ___XXX__,__XXX___,
  ____XXXX,XXXX____,
  _____XXX,XX______,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00A8[ 64] = { /* code 00A8 */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  _XX__XX_,________,
  _XX__XX_,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00A9[ 96] = { /* code 00A9 */
  ________,________,________,
  ________,________,________,
  ________,________,________,
  ________,________,________,
  ________,________,________,
  ________,________,________,
  _______X,XXXXX___,________,
  _____XXX,XXXXXXX_,________,
  ___XXXX_,_____XXX,X_______,
  __XXX___,_______X,XX______,
  __XX____,XXXXX___,XX______,
  _XX____X,XXXXXX__,_XX_____,
  _XX___XX,X___XXX_,_XX_____,
  XX___XXX,________,__XX____,
  XX___XX_,________,__XX____,
  XX___XX_,________,__XX____,
  XX___XX_,________,__XX____,
  XX___XX_,________,__XX____,
  XX___XXX,_____XX_,__XX____,
  _XX___XX,____XX__,_XX_____,
  _XX____X,XXXXXX__,_XX_____,
  __XX____,XXXX____,XX______,
  __XXX___,_______X,XX______,
  ___XXXX_,_____XXX,X_______,
  _____XXX,XXXXXXX_,________,
  _______X,XXXXX___,________,
  ________,________,________,
  ________,________,________,
  ________,________,________,
  ________,________,________,
  ________,________,________,
  ________,________,________};

GUI_FLASH const unsigned char acFont32_1_00AA[ 64] = { /* code 00AA */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  __XXXXX_,________,
  __XXXXXX,________,
  _XX___XX,________,
  ______XX,________,
  ___XXXXX,________,
  _XXXX_XX,________,
  _XX___XX,________,
  _XX__XXX,________,
  _XXXXXXX,________,
  __XXX_XX,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00AB[ 64] = { /* code 00AB */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ______XX,___XX___,
  _____XX_,__XX____,
  ____XX__,_XX_____,
  ____XX__,_XX_____,
  ___XX___,XX______,
  __XX___X,X_______,
  __XX___X,X_______,
  ___XX___,XX______,
  ____XX__,_XX_____,
  ____XX__,_XX_____,
  _____XX_,__XX____,
  ______XX,___XX___,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00AC[ 64] = { /* code 00AC */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  _XXXXXXX,XXXXXX__,
  _XXXXXXX,XXXXXX__,
  ________,____XX__,
  ________,____XX__,
  ________,____XX__,
  ________,____XX__,
  ________,____XX__,
  ________,____XX__,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________};

GUI_FLASH const unsigned char acFont32_1_00AD[ 64] = { /* code 00AD */
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  ________,________,
  _XXXXXXX,________,
  _XXXXXXX,________,
  ________,________,
  ________,________,

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