📄 f32b_ascii.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : F32B_ASCII.C
Purpose : ASCII character set, bold, high
Height : 13
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI.h"
#ifndef GUI_FLASH
#define GUI_FLASH
#endif
/* The following line needs to be included in any file selecting the
font. A good place would be GUIConf.h
*/
extern GUI_FLASH const GUI_FONT GUI_Font32B_ASCII;
/* Start of unicode area <Basic Latin> */
GUI_FLASH const unsigned char acFont32B_ASCII_0020[ 32] = { /* code 0020 */
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32B_ASCII_0021[ 32] = { /* code 0021 */
________,
________,
________,
________,
________,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
________,
________,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
________,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32B_ASCII_0022[ 64] = { /* code 0022 */
________,________,
________,________,
________,________,
________,________,
________,________,
_XXXX__X,XXX_____,
_XXXX__X,XXX_____,
_XXXX__X,XXX_____,
_XXXX__X,XXX_____,
_XXXX__X,XXX_____,
_XXXX__X,XXX_____,
__XX____,XX______,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_0023[ 64] = { /* code 0023 */
________,________,
________,________,
________,________,
________,________,
________,________,
_____XXX,___XXX__,
_____XXX,___XXX__,
____XXXX,__XXXX__,
____XXX_,__XXX___,
____XXX_,__XXX___,
XXXXXXXX,XXXXXXX_,
XXXXXXXX,XXXXXXX_,
XXXXXXXX,XXXXXXX_,
___XXX__,_XXX____,
___XXX__,_XXX____,
___XXX__,_XXX____,
___XXX__,_XXX____,
XXXXXXXX,XXXXXXX_,
XXXXXXXX,XXXXXXX_,
XXXXXXXX,XXXXXXX_,
__XXX___,XXX_____,
__XXX___,XXX_____,
_XXXX__X,XXX_____,
_XXX___X,XX______,
_XXX___X,XX______,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_0024[ 64] = { /* code 0024 */
________,________,
________,________,
________,________,
________,________,
_______X,X_______,
_____XXX,XXX_____,
____XXXX,XXXX____,
___XXXXX,XXXXX___,
__XXXX_X,X_XXXX__,
__XXX__X,X__XXX__,
__XXX__X,X_______,
__XXX__X,X_______,
__XXXXXX,X_______,
___XXXXX,XX______,
____XXXX,XXXX____,
_____XXX,XXXXX___,
_______X,XXXXXX__,
_______X,X_XXXX__,
_______X,X__XXX__,
__XXX__X,X__XXX__,
__XXXX_X,X__XXX__,
___XXX_X,X_XXXX__,
___XXXXX,XXXXX___,
____XXXX,XXXX____,
_____XXX,XXX_____,
_______X,X_______,
_______X,X_______,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_0025[ 96] = { /* code 0025 */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
___XXXXX,_______X,XX______,
__XXXXXX,X______X,XX______,
_XXX___X,XX____XX,X_______,
_XXX___X,XX____XX,X_______,
_XXX___X,XX___XXX,X_______,
_XXX___X,XX___XXX,________,
_XXX___X,XX___XXX,________,
_XXX___X,XX__XXX_,________,
__XXXXXX,X___XXX_,________,
___XXXXX,___XXX__,________,
________,___XXX__,________,
________,__XXX___,XXXXX___,
________,__XXX__X,XXXXXX__,
________,_XXX__XX,X___XXX_,
________,_XXX__XX,X___XXX_,
________,XXX___XX,X___XXX_,
________,XXX___XX,X___XXX_,
_______X,XX____XX,X___XXX_,
_______X,XX____XX,X___XXX_,
______XX,X______X,XXXXXX__,
______XX,X_______,XXXXX___,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_0026[ 96] = { /* code 0026 */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
______XX,XXX_____,________,
____XXXX,XXXXX___,________,
___XXXXX,XXXXXX__,________,
___XXXX_,__XXXX__,________,
___XXXX_,__XXXX__,________,
___XXXX_,__XXXX__,________,
____XXXX,_XXXX___,________,
____XXXX,XXXXX___,________,
_____XXX,XXX_____,________,
____XXXX,XXX_____,________,
___XXXXX,XXX_____,________,
__XXXXXX,XXXX__XX,X_______,
_XXXXX__,XXXXXXXX,X_______,
_XXXX___,_XXXXXXX,X_______,
_XXXX___,__XXXXXX,________,
_XXXX___,__XXXXXX,________,
_XXXXX__,_XXXXXXX,XX______,
__XXXXXX,XXXXXXXX,XXX_____,
___XXXXX,XXXXX_XX,XX______,
_____XXX,XXX_____,X_______,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_0027[ 32] = { /* code 0027 */
________,
________,
________,
________,
________,
_XXXX___,
_XXXX___,
_XXXX___,
_XXXX___,
_XXXX___,
_XXXX___,
__XX____,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32B_ASCII_0028[ 64] = { /* code 0028 */
________,________,
________,________,
________,________,
________,________,
________,________,
_____XXX,________,
____XXX_,________,
____XXX_,________,
___XXXX_,________,
___XXX__,________,
__XXXX__,________,
__XXXX__,________,
__XXX___,________,
_XXXX___,________,
_XXXX___,________,
_XXXX___,________,
_XXXX___,________,
_XXXX___,________,
_XXXX___,________,
_XXXX___,________,
_XXXX___,________,
_XXXX___,________,
__XXX___,________,
__XXXX__,________,
__XXXX__,________,
___XXX__,________,
___XXXX_,________,
____XXX_,________,
____XXX_,________,
_____XXX,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_0029[ 64] = { /* code 0029 */
________,________,
________,________,
________,________,
________,________,
________,________,
_XXX____,________,
__XXX___,________,
__XXX___,________,
__XXXX__,________,
___XXX__,________,
___XXXX_,________,
___XXXX_,________,
____XXX_,________,
____XXXX,________,
____XXXX,________,
____XXXX,________,
____XXXX,________,
____XXXX,________,
____XXXX,________,
____XXXX,________,
____XXXX,________,
____XXXX,________,
____XXX_,________,
___XXXX_,________,
___XXXX_,________,
___XXX__,________,
__XXXX__,________,
__XXX___,________,
__XXX___,________,
_XXX____,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_002A[ 64] = { /* code 002A */
________,________,
________,________,
________,________,
________,________,
________,________,
____XX__,________,
____XX__,________,
XX__XX__,XX______,
XXXXXXXX,XX______,
___XXXX_,________,
___XXXX_,________,
__XX__XX,________,
_XXX__XX,X_______,
__X____X,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_002B[ 64] = { /* code 002B */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
______XX,XX______,
______XX,XX______,
______XX,XX______,
______XX,XX______,
______XX,XX______,
_XXXXXXX,XXXXXXX_,
_XXXXXXX,XXXXXXX_,
_XXXXXXX,XXXXXXX_,
_XXXXXXX,XXXXXXX_,
______XX,XX______,
______XX,XX______,
______XX,XX______,
______XX,XX______,
______XX,XX______,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_ASCII_002C[ 32] = { /* code 002C */
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
____XX__,
___XXX__,
__XXX___,
___X____,
________,
________,
________};
GUI_FLASH const unsigned char acFont32B_ASCII_002D[ 64] = { /* code 002D */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
_XXXXXXX,X_______,
_XXXXXXX,X_______,
_XXXXXXX,X_______,
_XXXXXXX,X_______,
________,________,
________,________,
________,________,
________,________,
________,________,
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