📄 rf3.gel
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/*
* This GEL script simulates user input/output; there is one switch
* (selection of which channel will be output), and two sliders
* (volume gain for each channel). A "switch" is implemented as a
* slider that goes from 0 to 1 in steps of 1. On the target, a procedure
* periodically runs that checks these values, which simulate a part
* of the I/O space.
*
* Each control writes a value in the simulated device controls' IO area,
* i.e. in the target's array called deviceControlsIOArea[1 + 1 + NUMCHANNELS].
* Element[0] indicates whether there has been any user input
* Element[1] is the number of the channel that should be used for the
* output, and [2 + i] is the volume for channel i.
* When the script changes any of the values, it also sets element [0]
* to non-zero, and indication for the thread on the target that there
* has been new user input.
*/
menuitem "Audio RF3: 高通/低通滤波切换及增益控制";
/*
* Slider "set active channel" is a switch that goes from 0 to 1
* in increments of 1 and "page increments" of 1.
*/
slider Set_active_channel(0, 1, 1, 1, value)
{
deviceControlsIOArea[1] = value; /* set the new active channel */
deviceControlsIOArea[0] = 1; /* indicate new user input */
}
/*
* Slider "set channel 0 gain" goes from 0 to 200, where 100 is the default,
* in increments of 1 and "page increments" of 10.
*/
slider Set_channel_0_gain(0, 200, 1, 10, c0gain)
{
deviceControlsIOArea[2] = c0gain; /* set gain for channel 0 */
deviceControlsIOArea[0] = 1; /* indicate new user input */
}
/*
* Slider "set channel 1 gain" goes from 0 to 200, where 100 is the default,
* in increments of 1 and "page increments" of 10.
*/
slider Set_channel_1_gain(0, 200, 1, 10, c1gain)
{
deviceControlsIOArea[3] = c1gain; /* set gain for channel 1 */
deviceControlsIOArea[0] = 1; /* indicate new user input */
}
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