📄 uip.c
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reassembly buffer, we discard the entire packet. */ if(offset > UIP_REASS_BUFSIZE || offset + len > UIP_REASS_BUFSIZE) { uip_reasstmr = 0; goto nullreturn; } /* Copy the fragment into the reassembly buffer, at the right offset. */ memcpy(&uip_reassbuf[IP_HLEN + offset], (char *)BUF + (int)((BUF->vhl & 0x0f) * 4), len); /* Update the bitmap. */ if(offset / (8 * 8) == (offset + len) / (8 * 8)) { /* If the two endpoints are in the same byte, we only update that byte. */ uip_reassbitmap[offset / (8 * 8)] |= bitmap_bits[(offset / 8 ) & 7] & ~bitmap_bits[((offset + len) / 8 ) & 7]; } else { /* If the two endpoints are in different bytes, we update the bytes in the endpoints and fill the stuff inbetween with 0xff. */ uip_reassbitmap[offset / (8 * 8)] |= bitmap_bits[(offset / 8 ) & 7]; for(i = 1 + offset / (8 * 8); i < (offset + len) / (8 * 8); ++i) { uip_reassbitmap[i] = 0xff; } uip_reassbitmap[(offset + len) / (8 * 8)] |= ~bitmap_bits[((offset + len) / 8 ) & 7]; } /* If this fragment has the More Fragments flag set to zero, we know that this is the last fragment, so we can calculate the size of the entire packet. We also set the IP_REASS_FLAG_LASTFRAG flag to indicate that we have received the final fragment. */ if((BUF->ipoffset[0] & IP_MF) == 0) { uip_reassflags |= UIP_REASS_FLAG_LASTFRAG; uip_reasslen = offset + len; } /* Finally, we check if we have a full packet in the buffer. We do this by checking if we have the last fragment and if all bits in the bitmap are set. */ if(uip_reassflags & UIP_REASS_FLAG_LASTFRAG) { /* Check all bytes up to and including all but the last byte in the bitmap. */ for(i = 0; i < uip_reasslen / (8 * 8) - 1; ++i) { if(uip_reassbitmap[i] != 0xff) { goto nullreturn; } } /* Check the last byte in the bitmap. It should contain just the right amount of bits. */ if(uip_reassbitmap[uip_reasslen / (8 * 8)] != (u8_t)~bitmap_bits[uip_reasslen / 8 & 7]) { goto nullreturn; } /* If we have come this far, we have a full packet in the buffer, so we allocate a pbuf and copy the packet into it. We also reset the timer. */ uip_reasstmr = 0; memcpy(BUF, FBUF, uip_reasslen); /* Pretend to be a "normal" (i.e., not fragmented) IP packet from now on. */ BUF->ipoffset[0] = BUF->ipoffset[1] = 0; BUF->len[0] = uip_reasslen >> 8; BUF->len[1] = uip_reasslen & 0xff; BUF->ipchksum = 0; BUF->ipchksum = ~(uip_ipchksum()); return uip_reasslen; } } nullreturn: return 0;}#endif /* UIP_REASSEMBL *//*-----------------------------------------------------------------------------------*/static voiduip_add_rcv_nxt(u16_t n){ uip_add32(uip_conn->rcv_nxt, n); uip_conn->rcv_nxt[0] = uip_acc32[0]; uip_conn->rcv_nxt[1] = uip_acc32[1]; uip_conn->rcv_nxt[2] = uip_acc32[2]; uip_conn->rcv_nxt[3] = uip_acc32[3];}/*-----------------------------------------------------------------------------------*/voiduip_process(u8_t flag){
u8_t gjk_iptemp; register struct uip_conn *uip_connr = uip_conn; uip_appdata = &uip_buf[40 + UIP_LLH_LEN]; /* Check if we were invoked because of the perodic timer fireing. */ if(flag == UIP_TIMER) {#if UIP_REASSEMBLY if(uip_reasstmr != 0) { --uip_reasstmr; }#endif /* UIP_REASSEMBLY */ /* Increase the initial sequence number. */ if(++iss[3] == 0) { if(++iss[2] == 0) { if(++iss[1] == 0) { ++iss[0]; } } } uip_len = 0; if(uip_connr->tcpstateflags == TIME_WAIT || uip_connr->tcpstateflags == FIN_WAIT_2) { ++(uip_connr->timer); if(uip_connr->timer == UIP_TIME_WAIT_TIMEOUT) { uip_connr->tcpstateflags = CLOSED; } } else if(uip_connr->tcpstateflags != CLOSED) { /* If the connection has outstanding data, we increase the connection's timer and see if it has reached the RTO value in which case we retransmit. */ if(uip_outstanding(uip_connr)) { if(uip_connr->timer-- == 0) { if(uip_connr->nrtx == UIP_MAXRTX || ((uip_connr->tcpstateflags == SYN_SENT || uip_connr->tcpstateflags == SYN_RCVD) && uip_connr->nrtx == UIP_MAXSYNRTX)) { uip_connr->tcpstateflags = CLOSED; /* We call UIP_APPCALL() with uip_flags set to UIP_TIMEDOUT to inform the application that the connection has timed out. */ uip_flags = UIP_TIMEDOUT; UIP_APPCALL(); /* We also send a reset packet to the remote host. */ BUF->flags = TCP_RST | TCP_ACK; goto tcp_send_nodata; } /* Exponential backoff. */ uip_connr->timer = UIP_RTO << (uip_connr->nrtx > 4? 4: uip_connr->nrtx); ++(uip_connr->nrtx); /* Ok, so we need to retransmit. We do this differently depending on which state we are in. In ESTABLISHED, we call upon the application so that it may prepare the data for the retransmit. In SYN_RCVD, we resend the SYNACK that we sent earlier and in LAST_ACK we have to retransmit our FINACK. */ UIP_STAT(++uip_stat.tcp.rexmit); switch(uip_connr->tcpstateflags & TS_MASK) { case SYN_RCVD: /* In the SYN_RCVD state, we should retransmit our SYNACK. */ goto tcp_send_synack; #if UIP_ACTIVE_OPEN case SYN_SENT: /* In the SYN_SENT state, we retransmit out SYN. */ BUF->flags = 0; goto tcp_send_syn;#endif /* UIP_ACTIVE_OPEN */ case ESTABLISHED: /* In the ESTABLISHED state, we call upon the application to do the actual retransmit after which we jump into the code for sending out the packet (the apprexmit label). */ uip_len = 0; uip_slen = 0; uip_flags = UIP_REXMIT; UIP_APPCALL(); goto apprexmit; case FIN_WAIT_1: case CLOSING: case LAST_ACK: /* In all these states we should retransmit a FINACK. */ goto tcp_send_finack; } } } else if((uip_connr->tcpstateflags & TS_MASK) == ESTABLISHED) { /* If there was no need for a retransmission, we poll the application for new data. */ uip_len = 0; uip_slen = 0; uip_flags = UIP_POLL; UIP_APPCALL(); goto appsend; } } goto drop; }#if UIP_UDP if(flag == UIP_UDP_TIMER) { if(uip_udp_conn->lport != 0) { uip_appdata = &uip_buf[UIP_LLH_LEN + 28]; uip_len = uip_slen = 0; uip_flags = UIP_POLL; UIP_UDP_APPCALL(); goto udp_send; } else { goto drop; } }#endif /* This is where the input processing starts. */ UIP_STAT(++uip_stat.ip.recv); /* Start of IPv4 input header processing code. */ /* Check validity of the IP header. */ if(BUF->vhl != 0x45) { /* IP version and header length. */ UIP_STAT(++uip_stat.ip.drop); UIP_STAT(++uip_stat.ip.vhlerr); Printf_String("\r\n[MSG:] ip: invalid version or header length."); goto drop; } /* Check the size of the packet. If the size reported to us in uip_len doesn't match the size reported in the IP header, there has been a transmission error and we drop the packet. */ if(BUF->len[0] != (uip_len >> 8)) { /* IP length, high byte. */ uip_len = (uip_len & 0xff) | (BUF->len[0] << 8); } if(BUF->len[1] != (uip_len & 0xff)) { /* IP length, low byte. */ uip_len = (uip_len & 0xff00) | BUF->len[1]; } /* Check the fragment flag. */ if((BUF->ipoffset[0] & 0x3f) != 0 || BUF->ipoffset[1] != 0) { #if UIP_REASSEMBLY uip_len = uip_reass(); if(uip_len == 0) { goto drop; }#else UIP_STAT(++uip_stat.ip.drop); UIP_STAT(++uip_stat.ip.fragerr); Printf_String("\r\n[MSG:] ip: fragment dropped."); goto drop;#endif /* UIP_REASSEMBLY */ } /* If we are configured to use ping IP address configuration and hasn't been assigned an IP address yet, we accept all ICMP packets. */#if UIP_PINGADDRCONF if((uip_hostaddr[0] | uip_hostaddr[1]) == 0) { if(BUF->proto == UIP_PROTO_ICMP) { Printf_String("\r\n[MSG:] ip: possible ping config packet received."); goto icmp_input; } else { Printf_String("\r\n[MSG:] ip: packet dropped since no address assigned."); goto drop; } }#endif /* UIP_PINGADDRCONF */ /* Check if the packet is destined for our IP address. */ if(BUF->destipaddr[0] != uip_hostaddr[0]) { UIP_STAT(++uip_stat.ip.drop); // Printf_String("\r\n ->ip: packet not for us."); goto drop; } if(BUF->destipaddr[1] != uip_hostaddr[1]) { UIP_STAT(++uip_stat.ip.drop); // Printf_String("\r\n ->ip: packet not for us."); goto drop; } if(uip_ipchksum() != 0xffff) { /* Compute and check the IP header checksum. */ UIP_STAT(++uip_stat.ip.drop); UIP_STAT(++uip_stat.ip.chkerr); Printf_String("\r\n[MSG:] ip: bad checksum."); goto drop; } if(BUF->proto == UIP_PROTO_TCP) /* Check for TCP packet. If so, jump to the tcp_input label. */ goto tcp_input;#if UIP_UDP if(BUF->proto == UIP_PROTO_UDP) goto udp_input;#endif /* UIP_UDP */ if(BUF->proto != UIP_PROTO_ICMP) { /* We only allow ICMP packets from here. */ UIP_STAT(++uip_stat.ip.drop); UIP_STAT(++uip_stat.ip.protoerr); Printf_String("\r\n[MSG:] ip: neither tcp nor icmp."); goto drop; } icmp_input: UIP_STAT(++uip_stat.icmp.recv); /* ICMP echo (i.e., ping) processing. This is simple, we only change the ICMP type from ECHO to ECHO_REPLY and adjust the ICMP checksum before we return the packet. */ if(ICMPBUF->type != ICMP_ECHO) { UIP_STAT(++uip_stat.icmp.drop); UIP_STAT(++uip_stat.icmp.typeerr); Printf_String("\r\n[MSG:] icmp: not icmp echo."); goto drop; } /* If we are configured to use ping IP address assignment, we use the destination IP address of this ping packet and assign it to ourself. */#if UIP_PINGADDRCONF if((uip_hostaddr[0] | uip_hostaddr[1]) == 0) { uip_hostaddr[0] = BUF->destipaddr[0]; uip_hostaddr[1] = BUF->destipaddr[1]; }#endif /* UIP_PINGADDRCONF */ ICMPBUF->type = ICMP_ECHO_REPLY; if(ICMPBUF->icmpchksum >= HTONS(0xffff - (ICMP_ECHO << 8))) { ICMPBUF->icmpchksum += HTONS(ICMP_ECHO << 8) + 1; } else { ICMPBUF->icmpchksum += HTONS(ICMP_ECHO << 8); } /* Swap IP addresses. */ tmp16 = BUF->destipaddr[0]; BUF->destipaddr[0] = BUF->srcipaddr[0]; BUF->srcipaddr[0] = tmp16; tmp16 = BUF->destipaddr[1]; BUF->destipaddr[1] = BUF->srcipaddr[1]; BUF->srcipaddr[1] = tmp16; UIP_STAT(++uip_stat.icmp.sent);
/*@test by jerkoh ping debug@*/
gjk_iptemp=BUF->srcipaddr[0]>>8;
Printf_String("\r\n[MSG:] Reply from ");
Printf_Str(gjk_iptemp);
Printf_String(".");
Printf_Str(BUF->srcipaddr[0]);
Printf_String(".");
gjk_iptemp=BUF->srcipaddr[1]>>8;
Printf_Str(gjk_iptemp);
Printf_String(".");
Printf_Str(BUF->srcipaddr[1]);
Printf_String(": byte=32 time<37ms TTL=64 ");
/*@test by jerkoh ping debug@*/
goto send; /* End of IPv4 input header processing code. */ #if UIP_UDP
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