📄 testbtn.cpp
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// TestBtn.cpp : implementation file
//
#include "stdafx.h"
#include "Graphic.h"
#include "TestBtn.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTestBtn
CTestBtn::CTestBtn()
{
}
CTestBtn::~CTestBtn()
{
}
BEGIN_MESSAGE_MAP(CTestBtn, CButton)
//{{AFX_MSG_MAP(CTestBtn)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestBtn message handlers
void CTestBtn::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
// TODO: Add your code to draw the specified item
UINT uStyle = DFCS_BUTTONPUSH;
// This code only works with buttons.
ASSERT(lpDrawItemStruct->CtlType == ODT_BUTTON);
// If drawing selected, add the pushed style to DrawFrameControl.
if (lpDrawItemStruct->itemState & ODS_SELECTED)
uStyle |= DFCS_PUSHED;
// Draw the button frame.
::DrawFrameControl(lpDrawItemStruct->hDC, &lpDrawItemStruct->rcItem,
DFC_BUTTON, uStyle);
// Get the button's text.
CString strText;
GetWindowText(strText);
// Draw the button text using the text color red.
COLORREF crOldColor = ::SetTextColor(lpDrawItemStruct->hDC, RGB(255,0,0));
::DrawText(lpDrawItemStruct->hDC, strText, strText.GetLength(),
&lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);
::SetTextColor(lpDrawItemStruct->hDC, crOldColor);
}
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