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📄 atlast.dxt

📁 Autocad-2005-简体中文-解密版.zip
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        edbuf strlen 1+
        edbuf ofile fwrite drop
    else
        "  0" ofile fputs drop
        edbuf ofile fputs drop
    then
    addLayer
    addHandle
;

\                                     Stack on entering:           Stack on leaving:
: addVertexTrailer                    ( ... )                      ( ... )
    inbinary @ if
        70 ofile fputc drop
        32 ofile fputshort drop
    else
        "  70" ofile fputs drop
        "    32" ofile fputs drop
    then
;

\                                     Stack on entering:           Stack on leaving:
: addSequend                          ( ... )                      ( ... )
    "SEQEND" edbuf strcpy
    inbinary @ if
        0 ofile fputc drop
        edbuf strlen 1+
        edbuf ofile fwrite drop
    else
        "  0" ofile fputs drop
        edbuf ofile fputs drop
    then

    addLayer
    addHandle
;

\                                     Stack on entering:           Stack on leaving:
: add10Group                          ( ... x y z )                ( ... )
    inbinary @ if
        10 ofile fputc drop
        2 2roll                       ( ... y z x )
        ofile fputd drop              ( ... y z )
        20 ofile fputc drop
        2swap                         ( ... z y )
        ofile fputd drop              ( ... z )
        30 ofile fputc drop
        ofile fputd drop              ( ... )
    else
        " 10" ofile fputs drop
        2 2roll                       ( ... y z x )
        "%#g" edbuf fstrform          ( ... y z )
        edbuf ofile fputs drop
        " 20" ofile fputs drop
        2swap                         ( ... z y )
        "%#g" edbuf fstrform          ( ... z )
        edbuf ofile fputs drop
        " 30" ofile fputs drop
        "%#g" edbuf fstrform          ( ... )
        edbuf ofile fputs drop
    then
;

: dxf:header:$extmin
    true minset !
    10 group                          ( ... x y z )
    zmin 2!
    ymin 2!
    xmin 2!
;

\                                     Stack on entering:           Stack on leaving:
: addColor
    62group @ if
        inbinary @ if
            62 ofile fputc drop
            color @ ofile fputshort drop
         else
            "  62" ofile fputs drop
            color @ "%ld" edbuf strform
            edbuf ofile fputs drop
         then
    then
;

\                                     Stack on entering:           Stack on leaving:
: addPolylineHeader                   ( ... )                      ( ... )
    "POLYLINE" edbuf strcpy
    inbinary @ if
        0 ofile fputc drop
        edbuf strlen 1+
        edbuf ofile fwrite drop
    else
        "  0" ofile fputs drop
        edbuf ofile fputs drop
    then

    addLayer
    addHandle
    addColor

    inbinary @ if
        66 ofile fputc drop
        1 ofile fputshort drop
    else
        "  66" ofile fputs drop
        "     1" ofile fputs drop
    then

    add10Group
;

: add3dPolylineHeader                   ( ... )                      ( ... )
    inbinary @ if
        70 ofile fputc drop
        8 ofile fputshort drop
    else
        "  70" ofile fputs drop
        "     8" ofile fputs drop
    then
;

: addVertex
    addVertexHeader
    add10Group
;

\                                     Stack on entering:           Stack on leaving:
: saveOffset                          ( ... )                      ( ... )
    10 group                          ( ... x y z )
    0 2 offset element 2!
    0 1 offset element 2!
    0 0 offset element 2!
;

: dxf:*:ellipse
    saveLayer
    saveOffset

    removeXdata
    11 group                          ( ... x y z )
    \ Calculate the parameter 'a' for the ellipse equation: x = a cos(theta), y = b sin(theta)
    vectorLength 2dup ellipsea 2!     ( ... len )

    \ Calculate the parameter 'b'.
    40 group                          ( ... len p )
    f* ellipseb 2!                    ( ... )

    \ end angle
    42 group                          ( ... e )
    2dup ellipseEndAngle 2!           ( ... e )

    \ start angle
    41 group                          ( ... e s )
    2dup ellipseStartAngle 2!         ( ... e s )

    f- fabs                           ( ... deltaangle )
    2pi f- fabs
    ellipseanglefuzz f< if
        \ A full ellipse, not an elliptical arc.
        2pi                           ( ... 2pi )
    else
        \ An elliptical arc.

        \ Calculate the start angle.
        ellipseStartAngle 2@          ( ... s )
        normalizeEllipseAngle         ( ... s )
        2dup ellipseStartAngle 2!     ( ... s )

        \ Calculate the end angle.
        ellipseEndAngle 2@            ( ... s e )
        normalizeEllipseAngle         ( ... s e)
        2dup ellipseEndAngle 2!       ( ... s e )

        f> if
            \ Start angle greater than end angle.
            2pi ellipseStartAngle 2@ f-
            ellipseEndAngle 2@ f+
        else
            ellipseEndAngle 2@        ( ... e )
            ellipseStartAngle 2@      ( ... s )
            f-                        ( ... arcangle )
        then
    then
    ellipseSteps float f/
    ellipseangleincr 2!

    \ Set up the rotation matrix.
    210 group                         ( ... x3 y3 z3 )
    vector2dup                        ( ... x3 y3 z3 x3 y3 z3 )
    2 2 rotationMatrix element 2!     ( ... x3 y3 z3 x3 y3 )
    2 1 rotationMatrix element 2!     ( ... x3 y3 z3 x3 )
    2 0 rotationMatrix element 2!     ( ... x3 y3 z3 )

    11 group                          ( ... x3 y3 z3 x y z )
    makeUnitVector                    ( ... x3 y3 z3 x1 y1 z1 )
    vector2dup                        ( ... x3 y3 z3 x1 y1 z1 x1 y1 z1 )
    0 2 rotationMatrix element 2!     ( ... x3 y3 z3 x1 y1 z1 x1 y1 )
    0 1 rotationMatrix element 2!     ( ... x3 y3 z3 x1 y1 z1 x1 )
    0 0 rotationMatrix element 2!     ( ... x3 y3 z3 x1 y1 z1 )

    crossProduct                      ( ... x4 y4 z4 )
    1 2 rotationMatrix element 2!     ( ... x4 y4 )
    1 1 rotationMatrix element 2!     ( ... x4 )
    1 0 rotationMatrix element 2!     ( ... )

    "POLYLINE" 0 setgroup             \ Turn an ELLIPSE into a POLYLINE
    \ Need to set point from the 0th VERTEX here.
    11 delgroup
    40 delgroup
    41 delgroup
    42 delgroup
    48 delgroup
    66 group? not if
        66 addgroup
    then
    1 66 setgroup
    70 group? not if
        70 addgroup
    then
    8 70 setgroup
    210 delgroup

    0 ellipseStepToPoint              ( ... x y z )
    ellipseApplyTransform
    10 setgroup                       ( ... )

    \ Need to force a write of this item in order to append explicit VERTEX items.
    writeitem drop

    \ Calculate points on the ellipse.
    ellipseSteps 1+ 0 do
        i ellipseStepToPoint          ( ... x y z )
        ellipseApplyTransform
\       2pointprint
        addVertex
		addVertexTrailer
    loop
    addSequend
;

: dxf:entities:dimension
\    -3 delgroup
    3 delgroup
;

\ : dxf:entities:insert
\    -3 delgroup
\ ;

\ : dxf:entities:viewport
\    -3 delgroup
\ ;

: dxf:entities:seqend
    -2 delgroup
;

: addRotationAngle                    ( ... )                      ( ... )
    textRotation 2@ 0.0 f= not if
        inbinary @ if
            50 ofile fputc drop
        else
            "  50" ofile fputs drop   ( ... x y z )
        then
        textRotation 2@
        inbinary @ if
            ofile fputd drop
        else
            "%#g" edbuf fstrform
            edbuf ofile fputs drop
        then
    then
;

\                                     Stack on entering:           Stack on leaving:
: getArbitraryXAxis                   ( ... x y z )                ( ... x3 y3 z3 )
    \ See pg. 272 of the AutoCAD R12 Customization Manual.
    2 2pick                           ( ... x y z x )
    \ 0.015625 = 1/64
    0.015625 f< if                    ( ... x y z )
        1 2pick                       ( ... x y z y )
        0.015625 f< if                ( ... x y z )
            0.0 1.0 0.0               ( ... x y z 0.0 1.0 0.0 )
        else                          ( ... x y z )
            0.0 0.0 1.0               ( ... x y z 0.0 0.0 1.0 )
        then
    else                              ( ... x y z )
        0.0 0.0 1.0                   ( ... x y z 0.0 0.0 1.0 )
    then
    vector2swap                       ( ... 0.0 0.0 1.0 x y z )
    crossProduct                      ( ... x2 y2 z2 )
    makeUnitVector                    ( ... x3 y3 z3 )
;

\                                     Stack on entering:           Stack on leaving:
: saveExtrusion                       ( ... )                      ( ... )
    0.0 2dup                          ( ... ang ang )
    textRotation 2!                   ( ... ang )
    textRotationPrimary 2!            ( ... )
    210 group? if
        210 group                     ( ... Zx Zy Zz )
        vector2dup                    ( ... Zx Zy Zz Zx Zy Zz )
        \ Set up the rotation matrix Z
        2 2 rotationMatrix element 2!
        1 2 rotationMatrix element 2!
        0 2 rotationMatrix element 2! ( ... Zx Zy Zz )
        vector2dup                    ( ... Zx Zy Zz Zx Zy Zz )
        getArbitraryXAxis             ( ... Zx Zy Zz Xx Xy Xz )
        vector2dup                    ( ... Zx Zy Zz Xx Xy Xz Xx Xy Xz )
        \ Set up the rotation matrix X
        2 0 rotationMatrix element 2!
        1 0 rotationMatrix element 2!
        0 0 rotationMatrix element 2! ( ... Zx Zy Zz Xx Xy Xz )
        vector2dup                    ( ... Zx Zy Zz Xx Xy Xz Xx Xy Xz )
        8 2pick                       ( ... Zx Zy Zz Xx Xy Xz Xx Xy Xz Zx )
        8 2pick                       ( ... Zx Zy Zz Xx Xy Xz Xx Xy Xz Zx Zy )
        8 2pick                       ( ... Zx Zy Zz Xx Xy Xz Xx Xy Xz Zx Zy Zz )
        vector2swap                   ( ... Zx Zy Zz Xx Xy Xz Zx Zy Zz Xx Xy Xz )
        crossProduct                  ( ... Zx Zy Zz Xx Xy Xz Yx Yy Yz )
        makeUnitVector
        \ Set up the rotation matrix Y
        2 1 rotationMatrix element 2!
        1 1 rotationMatrix element 2!
        0 1 rotationMatrix element 2! ( ... Zx Zy Zz Xx Xy Xz )
        \ Now transform the offset from World Coordinate System to Local CS.
        offset rotationMatrix 1x33x3multiply
        0 0 result element 2@         ( ... Zx Zy Zz Xx Xy Xz Xlcs )
        0 1 result element 2@         ( ... Zx Zy Zz Xx Xy Xz Xlcs Ylcs )
        0 2 result element 2@         ( ... Zx Zy Zz Xx Xy Xz Xlcs Ylcs Zlcs )

        0 2 offset element 2!
        0 1 offset element 2!
        0 0 offset element 2!         ( ... Zx Zy Zz Xx Xy Xz )

        2drop 2swap                   ( ... Zx Zy Zz Xy Xx )
        atan2                         ( ... Zx Zy Zz rad )
        2.0 pi f* 2swap f-            ( ... Zx Zy Zz 2pi-rad )
        radToDeg f*                   ( ... Zx Zy Zz arbAxisAng )

        \ Get angle between WCS X-axis and LCS X-axis
        11 group? if                   ( ... Zx Zy Zz arbAxisAng )
            11 group                   ( ... Zx Zy Zz arbAxisAng x y z )
            0 2 vector element 2!
            0 1 vector element 2!
            0 0 vector element 2!
            vector rotationMatrix 1x33x3multiply

            0 1 result element 2@      ( ... Zx Zy Zz arbAxisAng y )
            0 0 result element 2@      ( ... Zx Zy Zz arbAxisAng y x )
            atan2 radToDeg f*          ( ... Zx Zy Zz arbAxisAng LCSang )

            1.0 0.0 0.0                ( ... Zx Zy Zz arbAxisAng LCSang 1.0 0.0 0.0 )
            2 0 rotationMatrix element 2@
            1 0 rotationMatrix element 2@
            0 0 rotationMatrix element 2@ ( ... Zx Zy Zz arbAxisAng LCSang 1.0 0.0 0.0 x y z )
            vectorangle radToDeg f*    ( ... Zx Zy Zz arbAxisAng LCSang theta )
            f+                         ( ... Zx Zy Zz arbAxisAng rotationAng )
            2dup                       ( ... Zx Zy Zz arbAxisAng rotationAng rotationAng )
            textRotationPrimary 2!     ( ... Zx Zy Zz arbAxisAng roationAng )
            f+                         ( ... Zx Zy Zz arbAxisAng2 )
            textRotation 2!            ( ... Zx Zy Zz )
        then
    else
        \ Indicates no 210 group was present.
        0.0 0.0 0.0
    then
    0 2 extrusion element 2!
    0 1 extrusion element 2!
    0 0 extrusion element 2!
;

\                                     Stack

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