📄 win32 console application
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# ---------- Lazy Assembler configuration ----------
# --- general --------------------------------------
# $P - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for compiler
# --- build ----------------------------------------
# $T - target full name
# $Tp - target path
# $Tn - target name
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for linker
[Settings]
Target =
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =
Category&02 = COMPILER OPTIONS
Segment Ordering = Source|Alphabetic
Check for CSO = no|yes
DebugInfo = full|line numbers|none
Warning Level = 0|1|2
Compiler Options =
Libraries =
Excluded Files = Excludes
Linker Options =
Debugger=
[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Libraries = Provides a space for you to specify an object file or standard library (either static or import) to pass to the linker. Separate file names with a space.
Excluded Files = This will exclude the file(s) included in this UE project group from the build.
Compiler Options = Provides a space for you to specify an additional compiler options.
Linker Options = Provides a space for you to specify an additional linker options.
Debugger=Provides a space for you to set the debugger you want to use to debug application.
Check for CSO = Check for code segment overrides in protected mode.
DebugInfo = This will be set only for DEBUG mode.
[SettingsReps]
Segment Ordering = Source=/a|Alphabetic=/a
Check for CSO = no=|yes=/p
DebugInfo = full=/zi|line numbers=/zd|none=/zn
Warning Level = @/w%s
[Variables]
CPATH =C:\LZASM
COPT = $(Segment Ordering) $(Check for CSO) $(Warning Level)
[Environment]
PATH = $(CPATH);%PATH%
INCLUDE = $(CPATH)\INCLUDE
LIB = $(CPATH)\LIB
[General]
TargetExt = .EXE
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 0
UseDosNames = 0
Excludes = $(Excluded Files)
[MakeCommands]
run = Execute Application
debug =Start Debugger
peview=PEview
makef=Show Makefile
[Execute Application]
Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = 1
[Start Debugger]
Cmd0 =$(Debugger) $T
Depends =$T
ShowWindow =1
Title=Debug $T
[PEview]
Title=Show PE Information
Depends=$T
Cmd0=uetools -pe $T
ShowWindow=1
DisplayConsole=0
[Show Makefile]
Title=Show makefile
Cmd0=uestudio $(UESMAKEFILE)
ShowWindow=1
DisplayConsole=0
[InsertFiles]
group0 = $(Libraries)
[FileGroups]
FGO = .obj;.res;
FGL = .lib;
[GroupFormats]
FGO = %s
FGL = %s
[Build]
Out = $T
Depends = $FGO
ReleaseFlag =
DebugFlag =
Cmd0 = ALINK -oPE $(Linker Options) -c- -subsys con -o $O $R $FGO $FGL
[.RC]
Out = $In.res
Cmd0 = GORC /r $I /fo $O
[.ASM]
Out = $In.obj
DebugFlag = $(DebugInfo)
Cmd0 = LZASM /t $(Compiler Options) $R $I,$O
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