📄 win32 console application
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# ------------- LccWin32 configuration -------------
# --- general --------------------------------------
# $P - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for compiler
# --- build ----------------------------------------
# $T - target full name
# $Tp - target path
# $Tn - target name
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for linker
[Settings]
Target =
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =
Category&02 = COMPILER OPTIONS
Warning Level = A|nw
Default Alignment = 8|1|2|4|16
Libraries = kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib
Excluded Files = Excludes
Compiler Options =
Linker Options =
Debugger=wedit
External Dependencies=yes|no
[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Warning Level = A-all warnings will be active, nw-No warnings will be emited.
Default Alignment = Set the default alignment in structures to one, two, four, etc. If you set it to one, this actually means no alignment at all.
Libraries = Provides a space for you to specify an object file or standard library (either static or import) to pass to the linker. Separate file names with a space.
Excluded Files = This will exclude the file(s) included in this UE project group from the build.
Compiler Options = Provides a space for you to specify an additional compiler options.
Linker Options = Provides a space for you to specify an additional linker options.
Debugger=Provides a space for you to set the debugger you want to use to debug application.
External Dependencies=If you select "yes" option, UE Studio will generate in project group "External Dependencies" from included files.
[Variables]
COPT = -$(Warning Level) -Zp$(Default Alignment)
[Environment]
PATH = $(HKEY_CURRENT_USER\Software\lcc\compiler\includepath)\..\bin;
[General]
TargetExt = .EXE
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 0
UseDosNames = 0
Excludes = $(Excluded Files)
.ASM = .C
.CPP = .C
GenerateEDGroup=$(External Dependencies)
[MakeCommands]
run = Execute Application
debug =Start Debugger
pedump = PE Dumper
peview=PEview
makef=Show Makefile
[Execute Application]
Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = 1
[Start Debugger]
Cmd0 =$(Debugger) $T
Depends =$T
ShowWindow =1
Title=Debug $T
[PE Dumper]
Title = Dump $T
Cmd0 = pedump $T
ShowWIndow = 1
DisplayConsole = 1
[InsertFiles]
group0 = $(Libraries)
[FileGroups]
FGO = .obj;.res;
FGL = .lib;
FGD = .def;
[GroupFormats]
FGO = %s
FGL = %s
FGD = %s
[Build]
Out = $T
Depends = $FGO
ReleaseFlag = -s
DebugFlag =
Cmd0 = lcclnk $R $(Linker Options) -subsystem console -o $T $FGD $FGO $FGL
[.RC]
Out = $In.res
Cmd0 = lrc /fo$O $I
[.C]
Out = $In.obj
ReleaseFlag = -O
DebugFlag = -g5
Cmd0 = lcc $(Compiler Options) $(COPT) $R /Fo$O $I
IncFiles = 1
CaseSensitive = 1
IncDirs = .;$(HKEY_CURRENT_USER\Software\lcc\compiler\includepath);
IncKeyWords = #include;
Comments = /*.*/.//.eol.
[.NSM]
Out = $In.obj
Cmd0 = nasmw -f win32 -i$Ip -o$O $I
[PEview]
Title=Show PE Information
Depends=$T
Cmd0=uetools -pe $T
ShowWindow=1
DisplayConsole=0
[SettingsReps]
External Dependencies=yes=1|no=0
[Show Makefile]
Title=Show makefile
Cmd0=uestudio $(UESMAKEFILE)
ShowWindow=1
DisplayConsole=0
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