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📄 win32 dynamic-link library

📁 UEStudioPortable.rar
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# ---------- Borland C++ 5.5 configuration ---------
# --- general --------------------------------------
# $P  - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I  - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for compiler
# --- build ----------------------------------------
# $T  - target full name
# $Tp - target path
# $Tn - target name
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for linker

[Settings]

Target = 
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =
Category&02 = COMPILER OPTIONS
Generate Code = 5|3|4|6
Compilance = AT|A|AK|AU
Data Alignment = 4|1|2|8|16
Optimize = O2|O1|Od
Precompiled Headers = H-|H
Preprocessor (Debug) = -D_DEBUG
Preprocessor (Release) =-DNDEBUG
Link With = cw32|cw32i|cw32mt|cw32mti
Libraries = 
Excluded Files = Excludes
Compiler Options = 
Linker Options = 
External Dependencies=yes|no

[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Generate Code = 3-Generate 80386 protected-mode compatible instructions, 4-486, 5-pentium, 6-pentium pro
Compilance = AT-Use Borland C++ keywords and extensions, A-Ansi, AK-Use Kernighan and Ritchie keywords, AU-Use UNIX V keywords and extensions.
Data Alignment = The Data Alignment options let you choose how the compiler aligns data in stored memory.
Optimize = O2-Optimize for speed, O1-Optimize for size, Od-Disable all optimizations.
Precompiled Headers = H--Do dot use precompiled headers, H-Use precompiled headers.
Libraries = Provides a space for you to specify an object file or standard library (either static or import) to pass to the linker. Separate file names with a space.
Preprocessor (Debug) = Shows the switches the tool will use to build. You can to add or remove switches.
Preprocessor (Release) = Shows the switches the tool will use to build. You can to add or remove switches.
Excluded Files = This will exclude the file(s) included in this UE project group from the build.
Compiler Options = Provides a space for you to specify an additional compiler options.
Linker Options = Provides a space for you to specify an additional linker options.
External Dependencies=If you select "yes" option, UE Studio will generate in project group "External Dependencies" from included files.

[SettingsReps]
External Dependencies=yes=1|no=0

[Variables]

CPATH =C:\Borland\BCC55
COPT = -c -q -VF -$(Generate Code) -$(Compilance) -a$(Data Alignment) -$(Precompiled Headers) $(Compiler Options)
DEBUGGER = TD32

[Environment]

PATH = $(CPATH)\Bin;%PATH%
INCLUDE = $(CPATH)\Include
LIB = /L$(CPATH)\Lib /L$(CPATH)\Lib\PSDK

[General]

TargetExt = .DLL
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 0
UseDosNames = 0
Excludes = $(Excluded Files)
GenerateEDGroup=$(External Dependencies)

.CPP=.C
.CXX=.C
.CC=.C

[MakeCommands]

run = Execute Application
tdump = Turbo Dump
peview=PEview
makef=Show Makefile

[Execute Application]

Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = 1

[Turbo Dump]

Title = Dump $T
Cmd0 = TDUMP $T
ShowWindow = 1
DisplayConsole = 1

[PEview]
Title=Show PE Information
Depends=$T
Cmd0=uetools -pe $T
ShowWindow=1
DisplayConsole=0

[Show Makefile]
Title=Show makefile
Cmd0=uestudio $(UESMAKEFILE)
ShowWindow=1
DisplayConsole=0

[InsertFiles]

group0 = $(Libraries)

[FileGroups]

FGO = .obj;
FGR = .res;
FGL = .lib;
FGD = .def;

[GroupFormats]

FGO = %s
FGL = %s
FGR = %s

[Build]

Out = $T
Depends = $FGO $FGR
ReleaseFlag = /Gz /v-
DebugFlag = /v+
Cmd0 = ILINK32 /aa /Tpd /q $(Linker Options) $R $(LIB) c0d32 $FGO,$T,$On,$(Link With) Import32 $FGL,$FGD,$FGR

[.C]

Out = $In.obj
ReleaseFlag = -$(Optimize) -v- -k- $(Preprocessor (Release))
DebugFlag = -v -d -y $(Preprocessor (Debug))
Cmd0 = BCC32 $(COPT) -I$(INCLUDE) $R -o$O $I

IncFiles = 1
CaseSensitive = 1
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.

[.RC]

Out = $In.res
Cmd0 = BRCC32 -i$(INCLUDE) -32 -fo$O $I
IncFiles = 1
CaseSensitive = 1
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.

[.ASM]

Out = $In.obj
ReleaseFlag = /zn
DebugFlag = /zi
Cmd0 = TASM32 /i$(INCLUDE) $R $I

IncFiles = 1
CaseSensitive = 0
IncDirs = .;$(INCLUDE);
IncKeyWords = include;
Comments = ;.eol.

[.NSM]

Out = $In.obj
Cmd0 = NASMW -f win32 -i$Ip -o$O $I

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