📄 win32 console application
字号:
# ---------- Borland C++ 5.5 configuration ---------
# --- general --------------------------------------
# $P - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for compiler
# --- build ----------------------------------------
# $T - target full name
# $Tp - target path
# $Tn - target name
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for linker
[Settings]
Target =
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =
Category&02 = COMPILER OPTIONS
Generate Code = 5|3|4|6
Compilance = AT|A|AK|AU
Data Alignment = 4|1|2|8|16
Optimize = O2|O1|Od
Precompiled Headers = H-|H
Preprocessor (Debug) = -D_DEBUG
Preprocessor (Release) =-DNDEBUG
Link With = cw32|cw32i|cw32mt|cw32mti
Libraries =
Excluded Files = Excludes
Compiler Options =
Linker Options =
Debugger=TD32
External Dependencies=yes|no
[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Generate Code = 3-Generate 80386 protected-mode compatible instructions, 4-486, 5-pentium, 6-pentium pro
Compilance = AT-Use Borland C++ keywords and extensions, A-Ansi, AK-Use Kernighan and Ritchie keywords, AU-Use UNIX V keywords and extensions.
Data Alignment = The Data Alignment options let you choose how the compiler aligns data in stored memory.
Optimize = O2-Optimize for speed, O1-Optimize for size, Od-Disable all optimizations.
Precompiled Headers = H--Do dot use precompiled headers, H-Use precompiled headers.
Libraries = Provides a space for you to specify an object file or standard library (either static or import) to pass to the linker. Separate file names with a space.
Preprocessor (Debug) = Shows the switches the tool will use to build. You can to add or remove switches.
Preprocessor (Release) = Shows the switches the tool will use to build. You can to add or remove switches.
Excluded Files = This will exclude the file(s) included in this UE project group from the build.
Compiler Options = Provides a space for you to specify an additional compiler options.
Linker Options = Provides a space for you to specify an additional linker options.
Debugger=Provides a space for you to set the debugger you want to use to debug application.
External Dependencies=If you select "yes" option, UE Studio will generate in project group "External Dependencies" from included files.
[SettingsReps]
External Dependencies=yes=1|no=0
[Variables]
CPATH =C:\Borland\BCC55
COPT = -c -q -VF -$(Generate Code) -$(Compilance) -a$(Data Alignment) -$(Precompiled Headers) $(Compiler Options)
[Environment]
PATH = $(CPATH)\Bin;%PATH%
INCLUDE = $(CPATH)\Include
LIB = /L$(CPATH)\Lib /L$(CPATH)\Lib\PSDK
[General]
TargetExt = .EXE
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 0
UseDosNames = 0
Excludes = $(Excluded Files)
GenerateEDGroup=$(External Dependencies)
.CPP=.C
.CXX=.C
.CC=.C
[MakeCommands]
run = Execute Application
debug =Start Debugger
tdump = Turbo Dump
peview=PEview
makef=Show Makefile
[Execute Application]
Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = 1
[Start Debugger]
Cmd0 =$(Debugger) $T
Depends =$T
ShowWindow =1
Title=Debug $T
[Turbo Dump]
Title = Dump $T
Cmd0 = TDUMP $T
ShowWindow = 1
DisplayConsole = 1
[PEview]
Title=Show PE Information
Depends=$T
Cmd0=uetools -pe $T
ShowWindow=1
DisplayConsole=0
[Show Makefile]
Title=Show makefile
Cmd0=uestudio $(UESMAKEFILE)
ShowWindow=1
DisplayConsole=0
[InsertFiles]
group0 = $(Libraries)
[FileGroups]
FGO = .obj;
FGR = .res;
FGL = .lib;
FGD = .def;
[GroupFormats]
FGO = %s
FGL = %s
FGR = %s
[Build]
Out = $T
Depends = $FGO $FGR
ReleaseFlag = /Gz /v-
DebugFlag = /v+
Cmd0 = ILINK32 /ap /Tpe /q $(Linker Options) $R $(LIB) c0x32 $FGO,$T,$On,$(Link With) Import32 $FGL,$FGD,$FGR
[.C]
Out = $In.obj
ReleaseFlag = -$(Optimize) -v- -k- $(Preprocessor (Release))
DebugFlag = -v -d -y $(Preprocessor (Debug))
Cmd0 = BCC32 $(COPT) -I$(INCLUDE) $R -o$O $I
IncFiles = 1
CaseSensitive = 1
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.
[.RC]
Out = $In.res
Cmd0 = BRCC32 -i$(INCLUDE) -32 -fo$O $I
IncFiles = 1
CaseSensitive = 1
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.
[.ASM]
Out = $In.obj
ReleaseFlag = /zn
DebugFlag = /zi
Cmd0 = TASM32 /i$(INCLUDE) $R $I
IncFiles = 1
CaseSensitive = 0
IncDirs = .;$(INCLUDE);
IncKeyWords = include;
Comments = ;.eol.
[.NSM]
Out = $In.obj
Cmd0 = NASMW -f win32 -i$Ip -o$O $I
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -