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📁 UEStudioPortable.rar
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# -------- Microsoft Quick C configuration ---------
# --- general --------------------------------------
# $P  - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I  - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for compiler
# --- build ----------------------------------------
# $T  - target full name
# $Tp - target path
# $Tn - target name
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for linker

[Settings]

Target = 
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =
Category&02 = COMPILER OPTIONS
Memory Model = small|compact|medium|large|huge|tiny
Optimization = on|off|full
Code Generation = 286|8086|186
Function Cals = C|Pascal
Incremental Compilation = disable|enable
Language Extensions = enable|disable
Alignment = byte|word
Floating Point = default|8087|emulator
Unsigned Char = no|yes
Stack Size = 4000
Warning Level = 2|1|0|3|4

Libraries = 
Compiler Options = 
Linker Options = 
Debugger= 
External Dependencies=yes|no


[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Libraries = Provides a space for you to specify an object file or standard library (either static or import) to pass to the linker. Separate file names with a space.
Warning Level = Specifies the severity of warning for which the compiler generates messages.	
Excluded Files = This will exclude the file(s) included in this UE project group from the build.
Compiler Options = Provides a space for you to specify an additional compiler options.
Linker Options = Provides a space for you to specify an additional linker options.
Code Generation = Provides a space for you to specify an type of code, that will be generated.
Debugger=Provides a space for you to set the debugger you want to use to debug application.
External Dependencies=If you select "yes" option, UE Studio will generate in project group "External Dependencies" from included files.

[SettingsReps]

Memory Model = small=/AS|compact=/AC|medium=/AM|large=/AL|huge=/AH|tiny=/AT
Optimization = on=/Ot|off=/Od|full=/Ox
Code Generation = 286=/G2|8086=/G0|186=/G1
Function Cals = C=|Pascal=/Gc
Incremental Compilation = disable=|enable=/Gi
Language Extensions = enable=/Ze|disable=/Za
Alignment = byte=/Zp1|word=/Zp2
Floating Point = 8087=/FPi87|emulator=/FPi|default=
Unsigned Char = no=|yes=/J
External Dependencies=yes=1|no=0

[Variables]

CPATH =C:\QC25
COPT = /c /batch /nologo $(Compiler Options) $(Memory Model) $(Code Generation) $(Function Cals) $(Incremental Compilation) $(Language Extensions) $(Alignment) $(Floating Point) $(Unsigned Char) /F $(Stack Size) /W$(Warning Level)
LOPT = /NOLOGO /BATCH

[Environment]

PATH = $(CPATH)\BIN
INCLUDE = $(CPATH)\INCLUDE
LIB = $(CPATH)\LIB

[General]

TargetExt = .EXE
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 0
UseDosNames = 1
Excludes = $(Excluded Files)
#EasyCapture = 1
#StdOut = compile.err
GenerateEDGroup=$(External Dependencies)

[MakeCommands]

run = Execute Application
debug=Start Debugger
makef=Show Makefile

[Execute Application]

Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = 1

[Show Makefile]
Title=Show makefile
Cmd0=uestudio $(UESMAKEFILE)
ShowWindow=1
DisplayConsole=0

[Start Debugger]
Title=Debug $T
Cmd0=$(Debugger) $T
Depends=$T
ShowWindow=1
DisplayConsole=1

[InsertFiles]

group0 = $(Libraries)

[FileGroups]

FGO = .obj;
FGL = .lib;

[GroupFormats]

FGO = %s
FGL = %s

[Build]

Out = $T
Depends = $FGO
Cmd0 = QLINK $(LOPT) $FGO,$T,$Tn,$FGL,

[.C]

Out = $In.obj
DebugFlag = /Od /Zd /Zi
ReleaseFlag =  $(Optimization) /DNDEBUG
Cmd0 = QCL $(COPT) $R /Fo$O $I
IncFiles = 1
CaseSensitive = 1
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.

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