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📄 win32 dynamic-link library

📁 UEStudioPortable.rar
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# --------- GoAsm Assembler configuration ----------
# --- general --------------------------------------
# $P  - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I  - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for compiler
# --- build ----------------------------------------
# $T  - target full name
# $Tp - target path
# $Tn - target name
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for linker

[Settings]

Target = 
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =
Category&02 = COMPILER OPTIONS
Entry = START|main
Libraries = kernel32.dll user32.dll gdi32.dll commctl32.dll comdlg32.dll
Excluded Files = Excludes
Compiler Options = 
Linker Options =
External Dependencies=yes|no

[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Libraries = Provides a space for you to specify an object file or standard library (either static or import) to pass to the linker. Separate file names with a space.
Excluded Files = This will exclude the file(s) included in this UE project group from the build.
Compiler Options = Provides a space for you to specify an additional compiler options.
Linker Options = Provides a space for you to specify an additional linker options.
External Dependencies=If you select "yes" option, UE Studio will generate in project group "External Dependencies" from included files.

[SettingsReps]
External Dependencies=yes=1|no=0


[Variables]

CPATH =C:\GOASM

[Environment]

PATH = $(CPATH);%PATH%

[General]

TargetExt = .DLL
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 1
UseDosNames = 0
Excludes = $(Excluded Files)
GenerateEDGroup=$(External Dependencies)

[MakeCommands]

run = Execute Application
debug =Start Debugger
peview=PEview
makef=Show Makefile

[Execute Application]

Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = 1

[Start Debugger]

Cmd0 =$(Debugger) $T
Depends =$T
ShowWindow =1
Title=Debug $T

[PEview]
Title=Show PE Information
Depends=$T
Cmd0=uetools -pe $T
ShowWindow=1
DisplayConsole=0

[Show Makefile]
Title=Show makefile
Cmd0=uestudio $(UESMAKEFILE)
ShowWindow=1
DisplayConsole=0

[InsertFiles]

group0 = $(Libraries)

[FileGroups]

FGO = .obj;.res;
FGL = .dll;

[GroupFormats]

FGO = %s

[Build]

Out = $T
Depends = $FGO
ReleaseFlag =
DebugFlag = /debug coff
Cmd0 = GoLink /ni /dll $(Linker Options) /fo $O $R $FGO $FGL

[.RC]

Out = $In.res
Cmd0 = GoRc /ni /r /fo $O $I

[.ASM]

Out = $In.obj
Cmd0 = GoAsm /ni $(Compiler Options) /fo $O $I

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