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📄 gl_pb.pb

📁 UEStudioPortable.rar
💻 PB
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function ListIconGadget (#Gadget, x, y, Width, Heigth, Title$, TitleWidth [, Flags]);
function ListIndex (LinkedList());
function ListViewGadget (#Gadget, x, y, Width, Heigth [, Flags]);
function LoadFont (#Font, Name$, YSize [,Style]);
function LoadImage (#Image, FileName$);
function LoadMesh (#Mesh, Filename$);
function LoadModule (#Module, "FileName");
function LoadMovie (#Movie, FileName$);
function LoadPalette (#Palette, FileName$);
function LoadSound (#Sound, FileName$);
function LoadSprite (#Sprite, FileName$ [, Mode]);
function LoadTexture (#Texture, Filename$);
function LoadWorld (FileName$);
function Loc ();
function Locate (x, y);
function Lof ();
function Log (Value);
function Log10 (x);
function LSet (String, Length [, Character]);
function LTrim (String$);
function MakeIPAddress (Field4, Field3, Field2, Field1);
function MaterialAmbientColor (#Material, Color);
function MaterialBlendingMode (#Material, Mode);
function MaterialDiffuseColor (#Material, Color);
function MaterialFilteringMode (#Material, Mode);
function MaterialID (#Material);
function MaterialShadingMode (#Material, Mode);
function MaterialSpecularColor (#Material, Color);
function MD5FileFingerprint (Filename$);
function MD5Fingerprint (Buffer, Length);
function MemoryID ();
function MemoryStringLength (String$);
function MenuBar ();
function MenuHeight ();
function MenuID ();
function MenuItem (MenuID, Text$);
function MenuTitle (Title$);
function MeshID (#Mesh);
function MessageRequester (Title$, Text$ [, Flags]);
function Mid (String$, StartPos, Length);
function Minute (Date);
function ModuleVolume (#Module, Volume);
function Month (Date);
function MouseButton (ButtonNumber);
function MouseDeltaX ();
function MouseDeltaY ();
function MouseLocate (x, y);
function MouseWheel ();
function MouseX ();
function MouseY ();
function MoveBillboard (#Billboard, #BillboardGroup, x, y, z);
function MoveBillboardGroup (#BillboardGroup, x, y, z);
function MoveCamera (#Camera, x, y, z);
function MoveEntity (#Entity, x, y, z);
function MoveLight (#Light, x, y, z);
function MoveParticleEmitter (#ParticleEmitter, x, y, z);
function MoveWindow (x, y);
function MovieAudio (Volume, Balance);
function MovieHeight ();
function MovieInfo (Flags);
function MovieLength ();
function MovieSeek (Frame);
function MovieStatus ();
function MovieWidth ();
function NetworkClientEvent (ConnectionID);
function NetworkClientID ();
function NetworkServerEvent ();
function NewPrinterPage ();
function NextDatabaseDriver ();
function NextDatabaseRow ();
function NextDirectoryEntry ();
function NextElement (LinkedList());
function NextIPAddress ();
function NextLibraryFunction ();
function NextPackFile ();
function NextScreenMode ();
function NextSelectedFileName ();
function OffsetOf (Structure, Field);
function OnErrorExit ();
function OnErrorGosub (Addresspointer);
function OnErrorGoto (AddressPointer);
function OnErrorResume ();
function OpenComPort (#File, FileName$);
function OpenConsole ();
function OpenDatabase (#Database, ODBCDatabaseName$, User$, Password$);
function OpenDatabaseRequester (#Database);
function OpenFile (#File, FileName$);
function OpenFileRequester (Title$, DefaultFile$, Pattern$, PatternPosition [, Flags]);
function OpenGadgetList (#Gadget [, GadgetItem]);
function OpenHelp (Filename$, Topic$ [, Flags]);
function OpenLibrary (#Library, Filename$);
function OpenNetworkConnection (ServerName$, Port);
function OpenPack (Filename$);
function OpenPreferences (Filename$);
function OpenScreen (Width, Height, Depth, Title$);
function OpenSubMenu (Text$);
function OpenTreeGadgetNode (#Gadget [, Position]);
function OpenWindow (#Window, x, y, Width, Height, Flags, Title$ [, ParentID]);
function OpenWindowedScreen (WindowID(), x, y, Width, Height, AutoStretch, RightOffset, BottomOffset);
function OptionGadget (#Gadget, x, y, Width, Heigth, Text$);
function OSVersion ();
function PackerCallback (@Procedure());
function PackFileSize ();
function PackMemory (SourceMemoryID, DestinationMemoryID, SourceLength [, Level]);
function PanelGadget (#Gadget, x, y, Width, Heigth);
function ParseDate (Mask$, Date$);
function ParticleColorFader (#ParticleEmitter, RedRate, GreenRate, BlueRate);
function ParticleColorRange (#ParticleEmitter, StartColor, EndColor);
function ParticleEmissionRate (#ParticleEmitter, Rate);
function ParticleEmitterLocate (#ParticleEmitter, x, y, z);
function ParticleEmitterX (#ParticleEmitter);
function ParticleEmitterY (#ParticleEmitter);
function ParticleEmitterZ (#ParticleEmitter);
function ParticleMaterial (#ParticleEmitter, MaterialID);
function ParticleSize (#ParticleEmitter, Width, Height);
function ParticleTimeToLive (#ParticleEmitter, MininumTime, MaximumTime);
function ParticleVelocity (#ParticleEmitter, Minimum, Maximum);
function PathRequester (Title$, InitialPath$);
function PauseCDAudio ();
function PauseMovie ();
function PauseThread (Thread);
function PeekB (*MemoryBuffer);
function PeekF (*MemoryBuffer);
function PeekL (*MemoryBuffer);
function PeekS (Memory [, Length]);
function PeekW (*MemoryBuffer);
function PlayCDAudio (StartTrack, EndTrack);
function PlayModule (#Module);
function PlayMovie (#Movie, WindowID);
function PlaySound (#Sound [, Mode]);
function Plot (x, y [, Color]);
function Point (x, y);
function PokeB (*MemoryBuffer, Number);
function PokeF (*MemoryBuffer, Number.f);
function PokeL (*MemoryBuffer, Number);
function PokeS (*MemoryBuffer, Text$ [, Length]);
function PokeW (*MemoryBuffer, Number);
function Pow (Number, Exponent);
function PreferenceComment (Comment$);
function PreferenceGroup (GroupName$);
function PreviousDatabaseRow ();
function PreviousElement (LinkedList());
function Print (Text$);
function PrinterOutput ();
function PrinterPageHeight ();
function PrinterPageWidth ();
function PrintN (Text$);
function PrintRequester ();
function ProgramParameter ();
function ProgressBarGadget (#Gadget, x, y, Width, Heigth, Minimum, Maximum [, Flags]);
function Random (Maximum);
function RandomSeed (Seed);
function ReadByte ();
function ReadData (*MemoryBuffer, LengthToRead);
function ReadFile (#File, FileName$);
function ReadFloat ();
function ReadLong ();
function ReadPreferenceFloat (Keyword$, DefaultValue);
function ReadPreferenceLong (Keyword$, DefaultValue);
function ReadPreferenceString (Keyword$, DefaultValue$);
function ReadString ();
function ReadWord ();
function ReAllocateMemory (#Memory, Size);
function ReceiveNetworkData (ClientID, *DataBuffer, DataBufferLength);
function ReceiveNetworkFile (ClientID, FileName$);
function Red (Color);
function ReleaseMouse (State);
function RemoveBillboard (#Billboard, #BillboardGroup);
function RemoveGadgetItem (#Gadget, Position);
function RemoveKeyboardShortcut (#Window, Key);
function RemoveMaterialLayer (#Material);
function RemoveString (String$, RemoveString$ [, Mode]);
function RemoveSysTrayIcon (#SysTrayIcon);
function RenameFile (OldFileName$, NewFileName$);
function RenderMovieFrame (SpriteID);
function RenderWorld ();
function ReplaceString (String$, StringToFind$, StringToReplace$ [, Mode [, StartFrom]]);
function ResetList (LinkedList());
function ResizeBillboard (#Billboard, #BillboardGroup, Width, Height);
function ResizeEntity (#Entity, x, y, z);
function ResizeGadget (#Gadget, x, y, Width, Height);
function ResizeImage (#Image, Width, Height);
function ResizeMovie (x, y, Width, Height);
function ResizeParticleEmitter (#ParticleEmitter, x, y, z);
function ResizeWindow (Width, Height);
function ResumeCDAudio ();
function ResumeMovie ();
function ResumeThread (Thread);
function RGB (Red, Green, Blue);
function Right (String$, Length);
function RotateBillboardGroup (#BillboardGroup, x, y, z);
function RotateCamera (#Camera, x, y, z);
function RotateEntity (#Entity, x, y, z);
function RotateMaterial (#Material, Angle, Mode [, Layer]);
function RotateParticleEmitter (#ParticleEmitter, x, y, z);
function RotateSprite3D (#Sprite, Angle, Mode);
function Round (Number, Mode);
function RSet (String, Length [, Character]);
function RTrim (String$);
function RunProgram (ProgramName$ [, Parameter$, WorkingDirectory$ [, Flags]]);
function SaveFileRequester (Title$, DefaultFile$, Pattern$, PatternPosition);
function SaveImage (#Image, FileName$ [, Format [, Flags]]);
function SaveSprite (#Sprite, Filename$ [, ImagePlugin]);
function ScaleEntity (#Entity, x, y, z);
function ScaleMaterial (#Material, x, y [, Layer]);
function ScreenID ();
function ScreenModeDepth ();
function ScreenModeHeight ();
function ScreenModeRefreshRate ();
function ScreenModeWidth ();
function ScreenOutput ();
function ScrollAreaGadget (#Gadget, x, y, Width, Heigth, ScrollAreaWidth, ScrollAreaHeight, ScrollStep [, Flags]);
function ScrollBarGadget (#Gadget, x, y, Width, Heigth, Min, Max, PageLength [, Flags]);
function ScrollMaterial (#Material, x, y, Mode [, Layer]);
function Second (Date);
function SelectedFilePattern ();
function SelectedFontColor ();
function SelectedFontName ();
function SelectedFontSize ();
function SelectedFontStyle ();
function SelectElement (LinkedList(), Position);
function SendNetworkData (ClientID, *MemoryBuffer, Length);
function SendNetworkFile (ClientID, FileName$);
function SendNetworkString (ClientID, String$);
function SetClipboardData (DataID, Type);
function SetClipboardText (Text$);
function SetEntityAnimationTime (#Entity, Time);
function SetErrorNumber (Errornumber);
function SetFrameRate (FrameRate);
function SetGadgetFont (#Gadget, FontID());
function SetGadgetItemState (#Gadget, Position, State);
function SetGadgetItemText (#Gadget, Position, Text$, Column);
function SetGadgetState (#Gadget, State);
function SetGadgetText (#Gadget, Text$);
function SetMenuItemState (#Menu, MenuItem, State);
function SetMeshData (#Mesh, Type, Data, DataLength);
function SetModulePosition (Position);
function SetPaletteColor (Index, Color);
function SetRefreshRate (RefreshRate);
function SetWindowCallback (@ProcedureName());
function Sin (Angle);
function SizeOf (Structure);
function SkyBox (Filename$);
function SkyDome (Filename$, Curve);
function SortArray (ArrayName(), Options, [, Start, End]);
function SortList (#Font);
function SoundFrequency (#Sound, Frequency);
function SoundPan (#Sound, Pan);
function SoundVolume (#Sound, Volume);
function Space (Length);
function SpinGadget (#Gadget, x, y, Width, Heigth, Minimum, Maximum);
function SplitterGadget (#Gadget, x, y, Width, Heigth, #Gadget1, #Gadget2 [, Flags]);
function Sprite3DBlendingMode (SourceOperation, DestinationOperation);
function Sprite3DQuality (Quality);
function SpriteCollision (#Sprite1, x1, y1, #Sprite2, x2, y2);
function SpriteDepth (#Sprite);
function SpriteHeight (#Sprite);
function SpriteOutput (#Sprite);
function SpritePixelCollision (#Sprite1, x1, y1, #Sprite2, x2, y2);
function SpriteWidth (#Sprite);
function Sqr (Value);
function Start3D ();
function StartDrawing (Output);
function StartPrinting (JobName$);
function StartSpecialFX ();
function StatusBarIcon (#StatusBar, Field, ImageID);
function StatusBarText (#StatusBar, Field, Text$ [, Appearance]);
function Stop3D ();
function StopCDAudio ();
function StopDrawing ();
function StopModule ();
function StopMovie ();
function StopPrinting ();
function StopSound (#Sound);
function StopSpecialFX ();
function Str (Value);
function StrF (Value [, NbDecimals]);
function StringField (String$, Index, Separator$);
function StringGadget (#Gadget, x, y, Width, Heigth, Content$ [, Flags]);
function StrU (Value, Type);
function SysTrayIconToolTip (#SysTrayIcon, Text$);
function Tan (Angle);
function TerrainHeight (x, z);
function TextGadget (#Gadget, x, y, Width, Heigth, Text$ [, Flags]);
function TextLength (Text$);
function TextureHeight (#Texture);
function TextureID (#Texture);
function TextureOutput (#Texture);
function TextureWidth (#Texture);
function ThreadPriority (Thread, Priority);
function ToolBarImageButton (#ButtonID, ImageID);
function ToolBarSeparator ();
function ToolBarStandardButton (#ButtonID, #ButtonIcon);
function ToolBarToolTip (#ButtonID, Text$);
function TrackBarGadget (#Gadget, x, y, Width, Heigth, Minimum, Maximum [, Flags]);
function TransformSprite3D (#Sprite, x1, y1, x2, y2, x3, y3, x4, y4);
function TransparentSpriteColor (#Sprite, Red, Green, Blue);
function TreeGadget (#Gadget, x, y, Width, Heigth [, Flags]);
function TreeGadgetItemNumber (#Gadget, ItemID);
function Trim (String$);
function UCase (String$);
function UnpackMemory (SourceMemoryID, DestinationMemoryID);
function UpdateStatusBar (#StatusBar);
function UseBuffer (#Sprite);
function UseCDAudio (CDAudioDrive);
function UseDatabase (#Database);
function UseDirectory (#Directory);
function UseFile (#File);
function UseFont (#Font);
function UseGadgetList (WindowID);
function UseImage (#Image);
function UseJPEGImageDecoder ();
function UseJPEGImageEncoder ();
function UseMemory (#Memory);
function UseMovie (#Movie);
function UseOGGSoundDecoder ();
function UsePalette (#Palette);
function UsePNGImageDecoder ();
function UsePNGImageEncoder ();
function UseTGAImageDecoder ();
function UseTIFFImageDecoder ();
function UseWindow (#Window);
function Val (String$);
function ValF (String);
function WaitThread (Thread);
function WaitWindowEvent ();
function WebGadget (#Gadget, x, y, Width, Heigth, URL$ [, Flags]);
function WindowEvent ();
function WindowHeight ();
function WindowID ([ #Window]);
function WindowMouseX ();
function WindowMouseY ();
function WindowOutput ();
function WindowWidth ();
function WindowX ();
function WindowY ();
function WriteByte (Number);
function WriteData (*MemoryBuffer, LengthToWrite);
function WriteFloat (Number);
function WriteLong (Number);
function WritePreferenceFloat (Keyword$, Value);
function WritePreferenceLong (Keyword$, Value);
function WritePreferenceString (Keyword$, Value$);
function WriteString (Text$);
function WriteStringN (Text$);
function WriteWord (Number);
function Year (Date);
function ZoomSprite3D (#Sprite, Width, Height);

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