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📄 gl_pb.pb

📁 UEStudioPortable.rar
💻 PB
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function Abs (Value);
function ACos (Angle);
function ActivateGadget (#Gadget);
function ActivateWindow ();
function Add3DArchive (Name$, Type);
function AddBillboard (#Billboard, #BillboardGroup, x, y, z);
function AddDate (Date, Field, Offset);
function AddElement (LinkedList());
function AddGadgetColumn (#Gadget, Position, Title$, Width);
function AddGadgetItem (#Gadget, Position, Text$ [, ImageID]);
function AddKeyboardShortcut (#Window, Key, MenuItemID);
function AddMaterialLayer (#Material, TextureID [, Mode]);
function AddPackFile (Filename$ [, Level]);
function AddPackMemory (MemoryID, Size [, Level]);
function AddStatusBarField (Width);
function AddSysTrayIcon (#SysTrayIcon, WindowID, ImageID);
function AdvancedGadgetEvents (Flag);
function AllocateMemory (#Memory, Size [, Flags]);
function AmbientColor (Color);
function AnimateEntity (#Entity, AnimationName$);
function Asc (String);
function ASin (Angle);
function ATan (Angle);
function AvailableScreenMemory ();
function BackColor (Red, Green, Blue);
function Base64Encoder (InputBuffer, InputLength, OutputBuffer, OutputLength);
function BillboardGroupLocate (#BillboardGroup, x, y, z);
function BillboardGroupMaterial (#BillboardGroup, MaterialID);
function BillboardGroupX (#BillboardGroup);
function BillboardGroupY (#BillboardGroup);
function BillboardGroupZ (#BillboardGroup);
function BillboardHeight (#Billboard, #BillboardGroup);
function BillboardLocate (#Billboard, #BillboardGroup, x, y, z);
function BillboardWidth (#Billboard, #BillboardGroup);
function BillboardX (#Billboard, #BillboardGroup);
function BillboardY (#Billboard, #BillboardGroup);
function BillboardZ (#Billboard, #BillboardGroup);
function Bin (Number);
function Blue (Color);
function Box (x, y, Width, Height [, Color]);
function ButtonGadget (#Gadget, x, y, Width, Height, Text$ [, Flags]);
function ButtonImageGadget (#Gadget, x, y, Width, Heigth, ImageID);
function CallCFunction (#Library, FunctionName$, [Arg1, [Arg2, ...]]);
function CallCFunctionFast (*Function, [Arg1, [Arg2, ...]]);
function CallFunction (#Library, FunctionName$, [Arg1, [Arg2, ...]]);
function CallFunctionFast (*Function, [Arg1, [Arg2, ...]]);
function CameraBackColor (#Camera, Color);
function CameraFOV (#Camera, FOV);
function CameraLocate (#Camera, x, y, z);
function CameraLookAt (#Camera, x, y, z);
function CameraProjection (#Camera, Mode);
function CameraRange (#Camera, Near, Far);
function CameraRenderMode (#Camera, RenderMode);
function CameraX (#Camera);
function CameraY (#Camera);
function CameraZ (#Camera);
function CatchImage (#Image, *Memory);
function CatchSound (#Sound, MemoryAddress [, Length]);
function CatchSprite (#Sprite, MemoryID [, Mode]);
function CDAudioLength ();
function CDAudioName ();
function CDAudioStatus ();
function CDAudioTrackLength (TrackNumber);
function CDAudioTracks ();
function CDAudioTrackSeconds ();
function ChangeAlphaIntensity (R, G, B);
function ChangeCurrentElement (linkedlist(), *NewElement);
function ChangeGamma (R, G, B, Flags);
function ChangeListIconGadgetDisplay (#ListIconGadget, Mode);
function ChangeSysTrayIcon (#SysTrayIcon, ImageID);
function CheckBoxGadget (#Gadget, x, y, Width, Height, Text$ [, Flags]);
function Chr (ASCII);
function Circle (x, y, Radius [, Color]);
function ClearBillboards (#BillboardGroup);
function ClearClipboard ();
function ClearConsole ();
function ClearError ();
function ClearGadgetItemList (#Gadget);
function ClearList (LinkedList());
function ClearScreen (R, G, B);
function ClipSprite (#Sprite, x, y, Width, Height);
function CloseConsole ();
function CloseDatabase (#Database);
function CloseFile (#File);
function CloseFont (#Font);
function CloseGadgetList ();
function CloseHelp ();
function CloseLibrary (#Library);
function CloseNetworkConnection (ConnectionID);
function CloseNetworkServer ();
function ClosePack ();
function ClosePreferences ();
function CloseScreen ();
function CloseSubMenu ();
function CloseTreeGadgetNode (#Gadget [, Position]);
function CloseWindow (#Window);
function ColorRequester ();
function ComboBoxGadget (#Gadget, x, y, Width, Heigth [, Flags]);
function CompareMemory (SourceMemoryID, DestinationMemoryID, Length);
function CompareMemoryString (String1$, String2$ [, Mode [, Length]]);
function ConsoleColor (CharacterColor, BackgroundColor);
function ConsoleCursor (Height);
function ConsoleLocate (x, y);
function ConsoleTitle (Title$);
function ContainerGadget (#Gadget, x, y, Width, Heigth, [, Flags]);
function CopyDirectory (SourceDirectory$, DestinationDirectory$, Pattern$ [, Flags]);
function CopyEntity (#Entity, #NewEntity);
function CopyFile (SourceFileName$, DestinationFileName$);
function CopyImage (#Image1, #Image2);
function CopyLight (#Light, #NewLight);
function CopyMaterial (#Material, #NewMaterial);
function CopyMemory (SourceMemoryID, DestinationMemoryID, Length);
function CopyMemoryString (String$ [, DestinationMemoryID]);
function CopyMesh (#Mesh, #NewMesh);
function CopySprite (#Sprite1, #Sprite2 [, Mode]);
function CopyTexture (#Texture, #NewTexture);
function Cos (Angle);
function CountBillboards (#BillboardGroup);
function CountGadgetItems (#Gadget);
function CountLibraryFunctions (#Library);
function CountList (LinkedList());
function CountMaterialLayers (#Material);
function CountRenderedTriangles ();
function CountTreeGadgetNodeItems (#Gadget, Item);
function CRC32Fingerprint (Buffer, Length);
function CreateBillboardGroup (#BillboardGroup, MaterialID, DefaultBillboardWidth, DefaultBillboardHeight, [x, y, z]);
function CreateCamera (#Camera, x, y, Width, Height);
function CreateDirectory (DirectoryName$);
function CreateEntity (#Entity, MeshID, MaterialID, [, x, y, z]);
function CreateFile (#File, FileName$);
function CreateGadgetList (WindowID());
function CreateImage (#Image, Width, Height);
function CreateLight (#Light, Color [, x, y, z]);
function CreateMaterial (#Material, TextureID);
function CreateMenu (#Menu, WindowID);
function CreateMesh (#Mesh);
function CreateNetworkServer (Port);
function CreatePack (Filename$);
function CreatePalette (#Palette);
function CreateParticleEmitter (#ParticleEmitter, Width, Height, Depth, Type, [, x, y, z]);
function CreatePopupMenu (#Menu);
function CreatePreferences (Filename$);
function CreateSprite (#Sprite1, Width, Height [, Mode]);
function CreateSprite3D (#Sprite3D, #Sprite);
function CreateStatusBar (#StatusBar, WindowID);
function CreateTerrain (Terrain$, MaterialID, [ScaleX, ScaleY, ScaleZ, [Precision]]);
function CreateTexture (#Texture, Width, Height);
function CreateThread (@Procedure(), Parameter);
function CreateToolBar (#ToolBar, WindowID);
function DatabaseColumnName (Column);
function DatabaseColumns ();
function DatabaseColumnType (Column);
function DatabaseDriverDescription ();
function DatabaseDriverName ();
function DatabaseQuery (Request$);
function Date ([Year, Month, Day, Hour, Minute, Second]);
function Day (Date);
function DayOfWeek (Date);
function DayOfYear (Date);
function DefaultPrinter ();
function Delay (Time);
function DeleteDirectory (SourceDirectory$, Pattern$ [, Flags]);
function DeleteElement (LinkedList());
function DeleteFile (FileName$);
function DESFingerprint (Password$, Key$);
function DetachMenu ();
function DirectoryEntryAttributes ();
function DirectoryEntryName ();
function DirectoryEntrySize ();
function DisableGadget (#Gadget, State);
function DisableMaterialLighting (#Material, Disable);
function DisableMenuItem (MenuItem, State);
function DisableToolBarButton (#ButtonID, State);
function DisASMCommand (Address);
function DisplayAlphaSprite (#Sprite, x, y);
function DisplayPalette (#Palette);
function DisplayPopupMenu (#Menu, WindowID() [, x, y]);
function DisplayRGBFilter (x, y, Width, Height, R, G, B);
function DisplayShadowSprite (#Sprite, x, y);
function DisplaySolidSprite (#Sprite, x, y, R, G, B);
function DisplaySprite (#Sprite, x, y);
function DisplaySprite3D (#Sprite3D, x, y [Transparency]);
function DisplayTranslucideSprite (#Sprite, x, y, Intensity);
function DisplayTransparentSprite (#Sprite, x, y);
function DrawImage (ImageID, x, y [, Width, Height]);
function DrawingBuffer ();
function DrawingBufferPitch ();
function DrawingBufferPixelFormat ();
function DrawingFont (FontID());
function DrawingMode (Mode);
function DrawText (Text$);
function EditorGadget (#Gadget, x, y, Width, Heigth [, Flags]);
function EjectCDAudio (State);
function Ellipse (x, y, RadiusX, RadiusY [, Color]);
function Engine3DFrameRate (Type);
function EntityAnimationLength (#Entity);
function EntityLocate (#Entity, x, y, z);
function EntityMaterial (#Entity, MaterialID);
function EntityMesh (#Entity, MeshID);
function EntityX (#Entity);
function EntityY (#Entity);
function EntityZ (#Entity);
function Eof (#File);
function EventGadgetID ();
function EventlParam ();
function EventMenuID ();
function EventType ();
function EventWindowID ();
function EventwParam ();
function ExamineDatabaseDrivers ();
function ExamineDirectory (#Directory, DirectoryName$, Pattern$);
function ExamineIPAddresses ();
function ExamineJoystick ();
function ExamineKeyboard ();
function ExamineLibraryFunctions (#Library);
function ExamineMouse ();
function ExamineScreenModes ();
function ExplorerComboGadget (#Gadget, x, y, Width, Height, Directory$ [, Flags]);
function ExplorerListGadget (#Gadget, x, y, Width, Height, Directory$ [, Flags]);
function ExplorerTreeGadget (#Gadget, x, y, Width, Height, Directory$ [, Flags]);
function FileSeek (NewPosition);
function FileSize (FileName$);
function FillArea (x, y, OutlineColor [, FillColor]);
function FindString (String,StringToFind$, StartPosition);
function FirstDatabaseRow ();
function FirstElement (LinkedList());
function FlipBuffers ();
function Fog (Color, Intensity, StartDistance, EndDistance);
function FontID ();
function FontRequester (FontName$, FontSize, Flags);
function FormatDate (Mask$, Date);
function Frame3DGadget (#Gadget, x, y, Width, Heigth, Text$ [, Flags]);
function FreeBillboardGroup (#BillboardGroup);
function FreeCamera (#Camera);
function FreeEntity (#Entity);
function FreeGadget (#Gadget);
function FreeImage (#Image);
function FreeLight (#Light);
function FreeMaterial (#Material);
function FreeMemory (#Memory);
function FreeMenu (#Menu);
function FreeMesh (#Mesh);
function FreeModule (#Module);
function FreeMovie (#Movie);
function FreePalette (#Palette);
function FreeParticleEmitter (#ParticleEmitter);
function FreeSound (#Sound);
function FreeSprite (#Sprite);
function FreeSprite3D (#Sprite);
function FreeStatusBar (#StatusBar);
function FreeTexture (#Texture);
function FreeToolBar (#ToolBar);
function FrontColor (Red, Green, Blue);
function GadgetHeight (#Gadget);
function GadgetID (#Gadget);
function GadgetItemID (#Gadget, Item);
function GadgetToolTip (#Gadget, Text$);
function GadgetWidth (#Gadget);
function GadgetX (#Gadget);
function GadgetY (#Gadget);
function GetClipboardData (Type);
function GetClipboardText ();
function GetCurrentEIP (Count of skipping ASM;
function GetDatabaseFloat (Column);
function GetDatabaseLong (Column);
function GetDatabaseString (Column);
function GetDisASMString ();
function GetEntityAnimationTime (#Entity);
function GetErrorAddress ();
function GetErrorCounter ();
function GetErrorDescription ();
function GetErrorDLL ();
function GetErrorLineNR ();
function GetErrorModuleName ();
function GetErrorNumber ();
function GetErrorRegister (Offset);
function GetExtensionPart (FullPathName$);
function GetFilePart (FullPathName$);
function GetGadgetItemState (#Gadget, Position);
function GetGadgetItemText (#Gadget, Position, Column);
function GetGadgetState (#Gadget);
function GetGadgetText (#Gadget);
function GetMenuItemState (#Menu, MenuItem);
function GetModulePosition ();
function GetModuleRow ();
function GetPaletteColor (Index);
function GetPathPart (FullPathName$);
function GoToEIP (Address);
function GrabImage (#Image1, #Image2, x, y, Width, Height);
function GrabSprite (#Sprite, x, y, Width, Height [, Mode]);
function Green (Color);
function Hex (Value);
function HideBillboardGroup (#BillboardGroup, Display);
function HideEntity (#Entity, Hide);
function HideGadget (#Gadget, State);
function HideLight (#Light, State);
function HideMenu (#Menu, State);
function HideParticleEmitter (#ParticleEmitter, Hide);
function HideWindow (#Window, State);
function Hostname ();
function Hour (Date);
function HyperLinkGadget (#Gadget, x, y, Width, Heigth, Text$, Color [, Flags]);
function ImageDepth ();
function ImageGadget (#Gadget, x, y, Width, Heigth, ImageID [, Flags]);
function ImageHeight ();
function ImageID ();
function ImageOutput ();
function ImageWidth ();
function InitCDAudio ();
function InitDatabase ();
function InitEngine3D ();
function InitJoystick ();
function InitKeyboard ();
function InitModule (#Module);
function InitMouse ();
function InitMovie ();
function InitNetwork ();
function InitPalette (#NumPaletteMax);
function InitSound ();
function InitSprite ();
function InitSprite3D ();
function Inkey ();
function Input ();
function InputRequester (Title$, Message$, DefaultString$);
function InsertElement (LinkedList());
function Int (Float);
function IPAddressField (IPAddress, Field);
function IPAddressGadget (#Gadget, x, y, Width, Heigth);
function IPString (IPAddress);
function IsFilename (Filename$);
function IsFunction (#Library, FunctionName$);
function IsFunctionEntry (#Library, EntryNumber);
function IsScreenActive ();
function JoystickAxisX ();
function JoystickAxisY ();
function JoystickButton (ButtonNumber);
function KeyboardPushed (KeyID);
function KeyboardReleased (KeyID);
function KillThread (Thread);
function LastElement (LinkedList());
function LCase (String$);
function Left (String$, Length);
function Len (String$);
function LibraryFunctionAddress ();
function LibraryFunctionName ();
function LightColor (#Light, Color);
function LightLocate (#Light, x, y, z);
function LightSpecularColor (#Light, Color);
function Line (x, y, Width, Height [, Color]);
function LineXY (x1, y1, x2, y2 [, Color]);

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