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📄 guialloc.c

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/*
*********************************************************************************************************
*                                                uC/GUI
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              礐/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : GUIAlloc.C
Purpose     : Dynamic memory management
----------------------------------------------------------------------
*/

#include <stddef.h>           /* needed for definition of NULL */
#include <string.h>           /* for memcpy, memset */

#include "GUI_Protected.h"
#include "GUIDebug.h"

/*********************************************************************
*
*       Internal memory management
*
**********************************************************************
*/

#ifndef GUI_ALLOC_ALLOC

#if GUI_ALLOC_SIZE==0
  #error GUI_ALLOC_SIZE needs to be > 0 when using this module
#endif

/*********************************************************************
*
*       Defines, config defaults
*
**********************************************************************
*/

/* Permit automatic defragmentation when necessary */
#ifndef GUI_ALLOC_AUTDEFRAG
  #define GUI_ALLOC_AUTDEFRAG 1
#endif

#ifndef GUI_BLOCK_ALIGN        /* 2 means 4 bytes, 1 means 2 bytes      */
  #define GUI_BLOCK_ALIGN 2    /* 1 can be used on 16-bit CPUs and CPUs */
#endif                         /* which do not require aligned 32-bit   */
                               /* values (such as x86)                  */ 

#ifndef GUI_MAXBLOCKS
  #define GUI_MAXBLOCKS (2 + GUI_ALLOC_SIZE / 32)
#endif

#ifndef GUI_ALLOC_LOCATION
  #define GUI_ALLOC_LOCATION
#endif

#ifndef GUI_MEM_ALLOC          /* Allows us in some systems to place the GUI memory */
  #define GUI_MEM_ALLOC        /* in a different memory space ... eg "__far"        */
#endif

/*********************************************************************
*
*       Defines
*
**********************************************************************
*/

#define Min(v0,v1) ((v0>v1) ? v1 : v0)
#define Max(v0,v1) ((v0>v1) ? v0 : v1)
#define ASSIGN_IF_LESS(v0,v1) if (v1<v0) v0=v1
#define HMEM2PTR(hMem) (void*)&GUI_Heap.abHeap[aBlock[hMem].Off]

#if GUI_MAXBLOCKS >= 256
  #define HANDLE U16
#else
  #define HANDLE U8
#endif

/*********************************************************************
*
*       Types
*
**********************************************************************
*/

typedef union {
  int aintHeap[GUI_ALLOC_SIZE / 4];   /* required for proper alignement */
  U8  abHeap[GUI_ALLOC_SIZE];
} GUI_HEAP;

typedef struct {
  GUI_ALLOC_DATATYPE Off;       /* Offset of memory area          */
  GUI_ALLOC_DATATYPE Size;      /* usable size of allocated block */
  HANDLE Next;         /* next handle in linked list     */
  HANDLE Prev;
} tBlock;

/*********************************************************************
*
*       Static data
*
**********************************************************************
*/

GUI_MEM_ALLOC GUI_HEAP GUI_Heap GUI_ALLOC_LOCATION;         /* Public for debugging only */

static tBlock aBlock[GUI_MAXBLOCKS];

struct {
  int       NumUsedBlocks, NumFreeBlocks, NumFreeBlocksMin; /* For statistical purposes only */
  GUI_ALLOC_DATATYPE NumUsedBytes,  NumFreeBytes,  NumFreeBytesMin;
} GUI_ALLOC;

static char   IsInitialized =0;

/*********************************************************************
*
*       Static code
*
**********************************************************************
*/
/*********************************************************************
*
*       _Size2LegalSize
*
* Return value:
*   Legal allocation size
*/
static GUI_ALLOC_DATATYPE _Size2LegalSize(GUI_ALLOC_DATATYPE size) {
  return (size + ((1 << GUI_BLOCK_ALIGN) - 1)) & ~((1 << GUI_BLOCK_ALIGN) - 1);
}
  
/*********************************************************************
*
*       _GetSize
*/
static GUI_ALLOC_DATATYPE _GetSize(GUI_HMEM  hMem) {
  return aBlock[hMem].Size;
}

/*********************************************************************
*
*       _Free
*/
static void _Free(GUI_HMEM hMem) {
  GUI_ALLOC_DATATYPE Size;
  GUI_DEBUG_LOG1("\nGUI_ALLOC_Free(%d)", hMem);
  /* Do some error checking ... */
  #if GUI_DEBUG_LEVEL>0
    /* Block not allocated ? */
    if (aBlock[hMem].Size == 0) {
      GUI_DEBUG_ERROROUT("GUI_ALLOC_Free(): Invalid hMem");
      return;
    }
  #endif
  Size = aBlock[hMem].Size;
  #ifdef WIN32
    GUI_MEMSET(&GUI_Heap.abHeap[aBlock[hMem].Off], 0xcc, Size);
  #endif
  GUI_ALLOC.NumFreeBytes += Size;
  GUI_ALLOC.NumUsedBytes -= Size;
  aBlock[hMem].Size = 0;
  {
    int Next = aBlock[hMem].Next;
    int Prev = aBlock[hMem].Prev;
    aBlock[Prev].Next = Next;
    if (Next) {
      aBlock[Next].Prev = Prev;
    }
  }  
  GUI_ALLOC.NumFreeBlocks++;
  GUI_ALLOC.NumUsedBlocks--;
}

/*********************************************************************
*
*       _FindFreeHandle
*
* Return value:
*   Free handle
*/
static GUI_HMEM _FindFreeHandle(void) {
  int i;
  for (i=1; i< GUI_MAXBLOCKS; i++) {
    if (aBlock[i].Size ==0)
	  return i;
  }
  GUI_DEBUG_ERROROUT1("Insufficient memory handles configured (GUI_MAXBLOCKS == %d (See GUIConf.h))", GUI_MAXBLOCKS);
  return GUI_HMEM_NULL;
}

/*********************************************************************
*
*       _FindHole
*
* Return value:
*   Offset to the memory hole (if available)
*   -1 if not available
*/
static GUI_HMEM _FindHole(GUI_ALLOC_DATATYPE Size) {
  int i, iNext;
  for (i=0; (iNext = aBlock[i].Next) != 0; i = iNext) {
    int NumFreeBytes = aBlock[iNext].Off- (aBlock[i].Off+aBlock[i].Size);
    if (NumFreeBytes>=Size) {
      return i;
    }
  }
  /* Check last block */
  if (GUI_ALLOC_SIZE - (aBlock[i].Off+aBlock[i].Size) >= Size) {
    return i;
  }
  return -1;
}

/*********************************************************************
*
*       _CreateHole
*
* Return value:
*   Offset to the memory hole (if available)
*   -1 if not available
*/
static GUI_HMEM _CreateHole(GUI_ALLOC_DATATYPE Size) {
  int i, iNext;
  int r = -1;
  for (i=0; (iNext =aBlock[i].Next) !=0; i= iNext) {
    GUI_ALLOC_DATATYPE NumFreeBytes = aBlock[iNext].Off- (aBlock[i].Off+aBlock[i].Size);
    if (NumFreeBytes < Size) {
      GUI_ALLOC_DATATYPE NumBytesBeforeBlock = aBlock[iNext].Off - (aBlock[i].Off+aBlock[i].Size);
      if (NumBytesBeforeBlock) {
        U8* pData = &GUI_Heap.abHeap[aBlock[iNext].Off];
        memmove(pData-NumBytesBeforeBlock, pData, aBlock[iNext].Size);
        aBlock[iNext].Off -=NumBytesBeforeBlock;
      }
    }
  }
  /* Check last block */
  if (GUI_ALLOC_SIZE - (aBlock[i].Off+aBlock[i].Size) >= Size) {
    r = i;
  }
  return r;
}

/*********************************************************************
*
*       _CheckInit
*/
static void _CheckInit(void) {
  if (!IsInitialized) {
    GUI_ALLOC_Init();
  }
}

/*********************************************************************
*
*       _Alloc
*/
static GUI_HMEM _Alloc(GUI_ALLOC_DATATYPE size) {
  GUI_HMEM hMemNew, hMemIns;
  _CheckInit();
  size = _Size2LegalSize(size);
  /* Check if memory is available at all ...*/
  if (size > GUI_ALLOC.NumFreeBytes) {
    GUI_DEBUG_WARN1("GUI_ALLOC_Alloc: Insufficient memory configured (Trying to alloc % bytes)", size);
    return 0;
  }
  /* Locate free handle */
  if ((hMemNew = _FindFreeHandle()) == 0)

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