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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE> Cr閍tion de quelques figures g閛m閠riques 2D</TITLE><LINK REL=STYLESHEET TYPE="text/css" HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value=" Cr閍tion de quelques figures g閛m閠riques 2D"><meta name="keywords" value="Guide6"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html1794 HREF="node103.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html1800 HREF="node103.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html1802 HREF="node105.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html1804 HREF="node1.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A NAME=tex2html1805 HREF="node107.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/index_motif.gif" ALT="index"></A><A HREF="../Guide6-18/node104.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide6-14/node104.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide6-10/node104.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Suiv.: </B> <A NAME=tex2html1803 HREF="node105.html"> Cr閍tion de quelques figures g閛m閠riques </A><B>Sup.: </B> <A NAME=tex2html1801 HREF="node103.html">9 Exemples</A><B> Pr閏.: </B> <A NAME=tex2html1795 HREF="node103.html">9 Exemples</A><B><A HREF="node107.html" >Index</A></B><B><A HREF="node1.html" >Table des mati鑢es</A></B><HR SIZE=3 WIDTH="75%"><H1><A NAME=SECTION05910000000000000000> Cr閍tion de quelques figures g閛m閠riques 2D</A></H1><P> Le sous-programme suivant utilise uniquement les instructions graphiques 2D.<P><PRE> PROGRAM IMAG2DC --- TRACE DE FIGURES REAL PI PARAMETER (PI=3.14152) INTEGER ITERM,PAROUT(10), PARIN(10) CHARACTER*80 STRING REAL PAS,R1,R2,A,B,ALPHA,X,Y,Z,XMIN,XMAX,YMIN,YMAX REAL CX,CY,PX,XX,YY,DIMFEN,CX1,CX2,TAILLE,PY1,PY2,O,R,CY1,CY2 LOGICAL BID INTEGER IBID,NBCIN CHARACTER*1 REPC --- DEFINITION INTERACTIVE DU TERMINAL ITERM = 0 CALL DEFDEV(ITERM, PAROUT, PARIN,STRING)C --- DIMENSIONS DE L'ECRAN CALL SZSCRN(XMIN, XMAX, YMIN, YMAX) C --- CALCUL D'UNE FENETRE CARRE POUR LE DESSIN DIMFEN = MIN(XMAX-XMIN, YMAX-YMIN) / 2. CX = (XMIN + XMAX) / 2. CY = (YMIN + YMAX) / 2. CX1 = CX - DIMFEN CX2 = CX + DIMFEN CY1 = CY - DIMFEN CY2 = CY + DIMFEN CALL FENTR2(XMIN, XMAX, YMIN, YMAX) CALL MASQU2(XMIN, XMAX, YMIN, YMAX)C --- TAILLE DES TEXTES TAILLE = MIN((YMAX-YMIN)/10. , 0.5) CALL DRW3TX(TAILLE, 0., O)C --- POSITION DES TEXTES PX = XMIN + (XMAX-XMIN) / 20. PY1 = YMAX - 2.*TAILLE PY2 = YMIN + 2.*TAILLEC --- ENTREE DU PAS PAS=0.5 2 CONTINUE CALL CLEANC --- COULEUR COURANTE = BLANC CALL SETCOL(1., 1., 1.) CALL GETNUM('DONNEZ LE PAS DU LA SPIRALE ENTRE 0. ET 1. : ', + PX, PY1, PAS, IBID, BID, 1, 1, 0, 0, 0.001, 1.)C --- MASQUE DEPENDANT DU TRACE CALL FENTR2(CX1, CX2, CY1, CY2) CALL MASQU2(-100., 100., -100., 100.) C --- POSITION INITIALE DU CURSEUR CALL MOV2TO(0., 0.) C --- DESSIN DE L'OBJET R = 0. DO 1 A = 0. , 8.*PI ,2.*PI/200 R = R + PAS/10. X = R * COS(A) Y = R * SIN(A) CALL LIN2TO(X, Y) 1 CONTINUE C --- FIN DU DESSIN CALL FENTR2(XMIN, XMAX, YMIN, YMAX) CALL MASQU2(XMIN, XMAX, YMIN, YMAX) CALL SETCOL(1., 1., 1.) XX = PX YY = PY2 CALL GETEXT('> CONTINUER (Y/N) ? ', XX, YY, 1, REP, NBCIN) IF (REP.EQ.'O'.OR.REP.EQ.'Y') THEN C --- ON CONTINUE GOTO 2 ELSEC --- ON NE CONTINUE PAS CALL ENDDEV(ITERM) ENDIF END</PRE><P><HR SIZE=3 WIDTH="75%"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html1794 HREF="node103.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html1800 HREF="node103.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html1802 HREF="node105.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html1804 HREF="node1.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A NAME=tex2html1805 HREF="node107.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/index_motif.gif" ALT="index"></A><A HREF="../Guide6-18/node104.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide6-14/node104.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide6-10/node104.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Suiv.: </B> <A NAME=tex2html1803 HREF="node105.html"> Cr閍tion de quelques figures g閛m閠riques </A><B>Sup.: </B> <A NAME=tex2html1801 HREF="node103.html">9 Exemples</A><B> Pr閏.: </B> <A NAME=tex2html1795 HREF="node103.html">9 Exemples</A><B><A HREF="node107.html" >Index</A></B><B><A HREF="node1.html" >Table des mati鑢es</A></B><BR> <HR><P><ADDRESS></ADDRESS></BODY></HTML>
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