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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>4.3 Transformations 3D</TITLE><LINK REL=STYLESHEET TYPE="text/css" HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="4.3 Transformations 3D"><meta name="keywords" value="Guide6"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html1499 HREF="node79.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html1505 HREF="node77.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html1507 HREF="node81.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html1509 HREF="node1.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A NAME=tex2html1510 HREF="node107.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/index_motif.gif" ALT="index"></A><A HREF="../Guide6-18/node80.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide6-14/node80.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide6-10/node80.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Suiv.: </B> <A NAME=tex2html1508 HREF="node81.html">4.4 Les transformations</A><B>Sup.: </B> <A NAME=tex2html1506 HREF="node77.html"> Cr閍tion d'une image 3D</A><B> Pr閏.: </B> <A NAME=tex2html1500 HREF="node79.html"> Notions de masques et de </A><B><A HREF="node107.html" >Index</A></B><B><A HREF="node1.html" >Table des mati鑢es</A></B><HR SIZE=3 WIDTH="75%"><H1><A NAME=SECTION05430000000000000000>4.3 Transformations 3D</A></H1><P> Il s'agit avant d'effectuer les transformations<A NAME=2931> </A> et de d閏rire l'objet, de d閏larer, enquelque sorte, le d閎ut et la fin des op閞ations. <P><P><PRE> SUBROUTINE PUSH</PRE><P> Indique le<A NAME=2932> </A> d閎ut d'une occurence d'objet (elle empile une matrice unit
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