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Transform a 2D mesh into a 3D surface. (via <b> APNOP3</b> with keyword "SU23") </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TN3D2D </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Transform a 3D mesh into a 2D mesh by setting the sides to zero. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> AFFNOP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Refine a 2D mesh locally around some specified vertices. (via <b> APNOPO</b> with keyword "AFFL") </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> QUA4TR </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Split the quadrangles of a 2D mesh into 4 triangles. (via <b> APNOPO</b> with keyword "Q4T") </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRCOAC </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Extract the referenced sides and faces of a mesh. (via <b> APNOPO</b> and <b> APNOP3</b> with keyword "EXTR") </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> ADPNOP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Define nodes (supports for degrees of freedom) if they differ from the vertices. (via <b> APNOPO</b> and <b> APNOP3</b> with keyword "ADPO") </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> GIBBS </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Renumber nodes or elements and nodes of a mesh. (via <b> APNOPO</b> and <b> APNOP3</b> with keywords "RENE" or "RENC") </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> PROFIL </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Renumber nodes or elements and nodes of a mesh (as for module <b> GIBBS</b>). (according to Marro's algorithm) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> AKHHAT </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Renumber nodes or elements and nodes of a mesh (as for module <b> GIBBS</b>). (according to Akhras Dhatt's algorithm) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> RENUMT </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Renumber the elements according to the increasing node numbers. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NUMMIX </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Renumbering to avoid searching for pivots. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> QUALNO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Measure the quality of mesh. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> ISOPIE TRNOPO TRGEOM </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a 2D or 3D mesh. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CHARPO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Hinges between two beams. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CHARPL </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Hinges between two plates. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> INTERF </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Create flat quadrangles on the referenced edges of a 2D DS NOPO. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> WRNOPO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Write a DS NOPO using a coordinate file and a volumetric file. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NOTRP1 </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Geometrically transform a DS NOPO containing Ruas triangles at 7 nodes into a P1 DS NOPO. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> AXENOD </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculate the nodal axes at each node construction of an array associated with the DS COOR </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><LI> Modules associated with the discrete variational formulations:<P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> COMAC2 COMAC3 COMACO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Creates the data structures <b> MAIL</b> and <b> COOR</b> describing the mesh from a topological, metrical and interpolation point of view. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> COFORC </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Constructs the D.S. <b> FORC</b> which indicates where to find the necessary data for the calculation of the element right-hand-side vectors. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> COMILI </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Constructs the D.S. <b> MILI</b> which indicates where to find the information necessary (physical properties) to calculate the element matrices. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> THENEW </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculates the element matrices and RHS vectors and constructs the D.S. <b> TAE</b>. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> THELAS </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculates the element matrices and RHS vectors and constructs the D.S. <b> TAE</b>. (old version) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> THERCT ELASCT </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Replace <b> COMILI</b>, <b> COFORC</b> and <b> THELAS</b>, in thermal and elastic problems respectively, when the material characteristics, forces, or heat sources are constant by sub-domain or boundary section characterized by a reference number. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> THEASS </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculates and assembles the element matrices. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> COTYNO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Construct the D.S. <b> TYNO</b> containing the significance of each d.o.f. calculated. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CTYTAE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Transforms a real D.S. <b> TAE</b> into a double precision D.S. <b> TAE</b> and vice versa. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CORNOE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Generates the D.S. <b> COOR</b> containing the nodal coordinates of the mesh. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> BSPLIN </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Approximate functions by B-Spline methods. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> RECIPE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Recuperate the interpolation variable numbers corresponding to the finite element under consideration. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><LI> Pointers on degrees of freedom and imposed boundary conditions:<P>
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