📄 node3.html
字号:
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>List of Figures</TITLE><LINK REL=STYLESHEET TYPE="text/css" HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="List of Figures"><meta name="keywords" value="Guide6"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html513 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html519 HREF="Guide6.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html521 HREF="node4.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html523 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A HREF="../Guide6-18/node3.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide6-14/node3.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide6-10/node3.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html522 HREF="node4.html">Part I: Numerical processing</A><B>Up: </B> <A NAME=tex2html520 HREF="Guide6.html">Guide 6 Postprocessing and Graphics </A><B> Prev: </B> <A NAME=tex2html514 HREF="node2.html">Contents</A><B><A HREF="node2.html" >Contents</A></B><HR SIZE=3 WIDTH="75%"><P><H2><A NAME=SECTION02000000000000000000>List of Figures</A></H2><UL><LI><A NAME=tex2html1 HREF="node33.html#1543"><i> General organization of the plotting modules</i><A NAME=1539iGeneralorganizationoftheplottingmodulesi1539> </A></A><LI><A NAME=tex2html2 HREF="node33.html#1553"><i> Presentation of the screen with and without the general legend</i><A NAME=1549iPresentationofthescreenwithandwithoutthegenerallegendi1549> </A></A><LI><A NAME=tex2html3 HREF="node36.html#1563"><i> Checking the displacement of a point</i><A NAME=1559iCheckingthedisplacementofapointi1559> </A></A><LI><A NAME=tex2html4 HREF="node36.html#1575"><i> Example <b> TRNOXX</b> 2D: automatic mode</i><A NAME=1573iExample1569bTRNOXXb15692Dautomaticmodei1573> </A></A><LI><A NAME=tex2html5 HREF="node36.html#1588"><i> Example <b> TRNOXX</b> 2D: automatic mode</i><A NAME=1586iExample1582bTRNOXXb15822Dautomaticmodei1586> </A></A><LI><A NAME=tex2html6 HREF="node36.html#1601"><i> Example <b> TRNOXX</b> 2D: zoom, shrink and reference numbers</i><A NAME=1599iExample1595bTRNOXXb15952Dzoomshrinkandreferencenumbersi1599> </A></A><LI><A NAME=tex2html7 HREF="node36.html#1614"><i> Example <b> TRNOXX</b> 2D: automatic mode without legend</i><A NAME=1612iExample1608bTRNOXXb16082Dautomaticmodewithoutlegendi1612> </A></A><LI><A NAME=tex2html8 HREF="node37.html#1625"><i> Observation mode</i><A NAME=1621iObservationmodei1621> </A></A><LI><A NAME=tex2html9 HREF="node37.html#1635"><i> Extrema function of the observer</i><A NAME=1631iExtremafunctionoftheobserveri1631> </A></A><LI><A NAME=tex2html10 HREF="node37.html#1645"><i> Definition of the two extremal sections</i><A NAME=1641iDefinitionofthetwoextremalsectionsi1641> </A></A><LI><A NAME=tex2html11 HREF="node37.html#1657"><i> Example <b> TRNOXX</b> 3D: automatic mode</i><A NAME=1655iExample1651bTRNOXXb16513Dautomaticmodei1655> </A></A><LI><A NAME=tex2html12 HREF="node37.html#1670"><i> Example <b> TRNOXX</b> 3D: outer surface viewed without elimination</i><A NAME=1668iExample1664bTRNOXXb16643Doutersurfaceviewedwithouteliminationi1668> </A></A><LI><A NAME=tex2html13 HREF="node37.html#1683"><i> Example <b> TRNOXX</b> 3D: solid line plot</i><A NAME=1681iExample1677bTRNOXXb16773Dsolidlineploti1681> </A></A><LI><A NAME=tex2html14 HREF="node37.html#1696"><i> Example <b> TRNOXX</b> 3D: displacement and shrunken faces</i><A NAME=1694iExample1690bTRNOXXb16903Ddisplacementandshrunkenfacesi1694> </A></A><LI><A NAME=tex2html15 HREF="node37.html#1709"><i> Example <b> TRNOXX</b> 3D: faces viewed and zoom</i><A NAME=1707iExample1703bTRNOXXb17033Dfacesviewedandzoomi1707> </A></A><LI><A NAME=tex2html16 HREF="node38.html#1722"><i> Organization of the windows of <b> REFEXX</b></i><A NAME=1720iOrganizationofthewindowsof1716bREFEXXb1716i1720> </A></A><LI><A NAME=tex2html17 HREF="node38.html#1735"><i> Example <b> REFEXX</b>: automatic mode</i><A NAME=1732iExample1728bREFEXXb1728automaticmodei1732> </A></A><LI><A NAME=tex2html18 HREF="node38.html#1748"><i> Example <b> REFEXX</b>: visible edges, coplanar edges eliminated</i><A NAME=1745iExample1741bREFEXXb1741visibleedgescoplanaredgeseliminatedi1745> </A></A><LI><A NAME=tex2html19 HREF="node38.html#1761"><i> Example <b> REFEXX</b>: opaque cut</i><A NAME=1758iExample1754bREFEXXb1754opaquecuti1758> </A></A><LI><A NAME=tex2html20 HREF="node38.html#1774"><i> Example <b> REFEXX</b>: solid line and elimination</i><A NAME=1771iExample1767bREFEXXb1767solidlineandeliminationi1771> </A></A><LI><A NAME=tex2html21 HREF="node38.html#1787"><i> Example <b> REFEXX</b>: node numbers</i><A NAME=1784iExample1780bREFEXXb1780nodenumbersi1784> </A></A><LI><A NAME=tex2html22 HREF="node38.html#1800"><i> Example <b> REFEXX</b>: magnification and animation</i><A NAME=1797iExample1793bREFEXXb1793magnificationandanimationi1797> </A></A><LI><A NAME=tex2html23 HREF="node38.html#1812"><i> Example <b> REFEXX</b>: initial mesh in automatic mode</i><A NAME=1810iExample1806bREFEXXb1806initialmeshinautomaticmodei1810> </A></A><LI><A NAME=tex2html24 HREF="node38.html#1825"><i> Example <b> REFEXX</b>: mesh after dilation</i><A NAME=1823iExample1819bREFEXXb1819meshafterdilationi1823> </A></A><LI><A NAME=tex2html25 HREF="node41.html#2194"><i> Example <b> TRMCXX</b> 2D: mesh and deformation</i><A NAME=2192iExample2188bTRMCXXb21882Dmeshanddeformationi2192> </A></A><LI><A NAME=tex2html26 HREF="node41.html#2207"><i> Example <b> TRMCXX</b> 2D: Mesh and isovalues</i><A NAME=2205iExample2201bTRMCXXb22012DMeshandisovaluesi2205> </A></A><LI><A NAME=tex2html27 HREF="node41.html#2220"><i> Example <b> TRMCXX</b> 2D: Isovalues indicated</i><A NAME=2218iExample2214bTRMCXXb22142DIsovaluesindicatedi2218> </A></A><LI><A NAME=tex2html28 HREF="node41.html#2233"><i> Example <b> TRMCXX</b> 2D: Isovalues with shading</i><A NAME=2231iExample2227bTRMCXXb22272DIsovalueswithshadingi2231> </A></A><LI><A NAME=tex2html29 HREF="node41.html#2246"><i> Example <b> TRMCXX</b> 2D: mesh (zoom) and velocities</i><A NAME=2244iExample2240bTRMCXXb22402Dmeshzoomandvelocitiesi2244> </A></A><LI><A NAME=tex2html30 HREF="node41.html#2259"><i> Example <b> TRMCXX</b> 2D: cut</i><A NAME=2257iExample2253bTRMCXXb22532Dcuti2257> </A></A><LI><A NAME=tex2html31 HREF="node42.html#2272"><i> Example <b> TRSTXX</b> 2D: mesh and principal stresses</i><A NAME=2270iExample2266bTRSTXXb22662Dmeshandprincipalstressesi2270> </A></A><LI><A NAME=tex2html32 HREF="node42.html#2285"><i> Example <b> TRSTXX</b> 2D: mesh and stresses (Tresca's criterion)</i><A NAME=2283iExample2279bTRSTXXb22792DmeshandstressesTrescascriterioni2283> </A></A><LI><A NAME=tex2html33 HREF="node42.html#2298"><i> Example <b> TRSTXX</b> 2D: stresses (Tresca's criterion) with shading</i><A NAME=2296iExample2292bTRSTXXb22922DstressesTrescascriterionwithshadingi2296> </A></A><LI><A NAME=tex2html34 HREF="node43.html#2311"><i> Example <b> TRC3XX</b> 3D: mesh, seen faces</i><A NAME=2309iExample2305bTRC3XXb23053Dmeshseenfacesi2309> </A></A><LI><A NAME=tex2html35 HREF="node43.html#2324"><i> Example <b> TRC3XX</b> 3D: cut through the above mesh</i><A NAME=2322iExample2318bTRC3XXb23183Dcutthroughtheabovemeshi2322> </A></A><LI><A NAME=tex2html36 HREF="node43.html#2337"><i> Example <b> TRC3XX</b> 3D: Mesh and isovalues</i><A NAME=2335iExample2331bTRC3XXb23313DMeshandisovaluesi2335> </A></A><LI><A NAME=tex2html37 HREF="node43.html#2350"><i> Example <b> TRC3XX</b> 3D: Isovalues on a cut</i><A NAME=2348iExample2344bTRC3XXb23443DIsovaluesonacuti2348> </A></A><LI><A NAME=tex2html38 HREF="node47.html#2675"><i> Automatic division of the x and y axes</i><A NAME=2671iAutomaticdivisionofthexandyaxesi2671> </A></A><LI><A NAME=tex2html39 HREF="node47.html#2687"><i> Example <b> TRACXX</b>: symbols in hard</i><A NAME=2685iExample2681bTRACXXb2681symbolsinhardi2685> </A></A><LI><A NAME=tex2html40 HREF="node47.html#2700"><i> Example <b> TRACXX</b>: symbols in soft</i><A NAME=2698iExample2694bTRACXXb2694symbolsinsofti2698> </A></A><LI><A NAME=tex2html41 HREF="node47.html#2713"><i> Example <b> TRACXX</b>: linear scale</i><A NAME=2711iExample2707bTRACXXb2707linearscalei2711> </A></A><LI><A NAME=tex2html42 HREF="node47.html#2726"><i> Example <b> TRACXX</b>: logarithmic scale in Y (shading)</i><A NAME=2724iExample2720bTRACXXb2720logarithmicscaleinYshadingi2724> </A></A><LI><A NAME=tex2html43 HREF="node47.html#2739"><i> Example <b> TRACXX</b>: no general legend</i><A NAME=2737iExample2733bTRACXXb2733nogenerallegendi2737> </A></A><LI><A NAME=tex2html44 HREF="node47.html#2752"><i> Example <b> TRACXX</b>: histograms</i><A NAME=2750iExample2746bTRACXXb2746histogramsi2750> </A></A><LI><A NAME=tex2html45 HREF="node47.html#2765"><i> Example <b> TRACXX</b>: parametric function</i><A NAME=2763iExample2759bTRACXXb2759parametricfunctioni2763> </A></A><LI><A NAME=tex2html46 HREF="node47.html#2778"><i> Example <b> TRACXX</b>: curve and its interpolation</i><A NAME=2776iExample2772bTRACXXb2772curveanditsinterpolationi2776> </A></A><LI><A NAME=tex2html47 HREF="node52.html#2789"><i> Reference-box 1, 2 and 3</i><A NAME=2785iReferencebox12and3i2785> </A></A><LI><A NAME=tex2html48 HREF="node52.html#2799"><i> Reference-box 4, 5, 6 and 7</i><A NAME=2795iReferencebox456and7i2795> </A></A><LI><A NAME=tex2html49 HREF="node52.html#2809"><i> Numbers of the points in the cube</i><A NAME=2805iNumbersofthepointsinthecubei2805> </A></A><LI><A NAME=tex2html50 HREF="node52.html#2819"><i> Positioning of legends on the axes</i><A NAME=2815iPositioningoflegendsontheaxesi2815> </A></A><LI><A NAME=tex2html51 HREF="node52.html#2831"><i> Example <b> VIS3XX</b>: manual definition</i><A NAME=2829iExample2825bVIS3XXb2825manualdefinitioni2829> </A></A><LI><A NAME=tex2html52 HREF="node52.html#2844"><i> Example <b> VIS3XX</b>: NOPO and B</i><A NAME=2842iExample2838bVIS3XXb2838NOPOandBi2842> </A></A><LI><A NAME=tex2html53 HREF="node56.html#2857"><i> Example <b> TRPRXX</b>: matrix profile (automatic mode)</i><A NAME=2855iExample2851bTRPRXXb2851matrixprofileautomaticmodei2855> </A></A><LI><A NAME=tex2html54 HREF="node57.html#2870"><i> Example <b> TRPOXX</b>: zoom in on the characteristic points</i><A NAME=2868iExample2864bTRPOXXb2864zoominonthecharacteristicpointsi2868> </A></A><LI><A NAME=tex2html55 HREF="node57.html#2883"><i> Example <b> TRPOXX</b>: numbers of the characteristic lines</i><A NAME=2881iExample2877bTRPOXXb2877numbersofthecharacteristiclinesi2881> </A></A><LI><A NAME=tex2html56 HREF="node58.html#2896"><i> Example <b> ISOPXX</b>: pressure</i><A NAME=2894iExample2890bISOPXXb2890pressurei2894> </A></A><LI><A NAME=tex2html57 HREF="node58.html#2909"><i> Example <b> ISOPXX</b>: piezometric head</i><A NAME=2907iExample2903bISOPXXb2903piezometricheadi2907> </A></A><LI><A NAME=tex2html110 HREF="node80.html#3538"><i> Pyramid of vision and depth limitation</i><A NAME=3534iPyramidofvisionanddepthlimitationi3534> </A></A><LI><A NAME=tex2html111 HREF="node80.html#3548"><i> 2D mask deduced by calling PRSPCT</i><A NAME=3544i2DmaskdeducedbycallingPRSPCTi3544> </A></A><LI><A NAME=tex2html112 HREF="node80.html#3558"><i> Mask and window correspondence for a 3D object</i><A NAME=3554iMaskandwindowcorrespondencefora3Dobjecti3554> </A></A><LI><A NAME=tex2html128 HREF="node82.html#3568"><i> Coordinates corresponding to the observer</i><A NAME=3564iCoordinatescorrespondingtotheobserveri3564> </A></A><LI><A NAME=tex2html129 HREF="node82.html#3578"><i> Transformation contained by calling subroutine POS3D</i><A NAME=3574iTransformationcontainedbycallingsubroutinePOS3Di3574> </A></A><LI><A NAME=tex2html177 HREF="node86.html#3588"><i> RGB coordinate system</i><A NAME=3584iRGBcoordinatesystemi3584> </A></A><LI><A NAME=tex2html178 HREF="node86.html#3598"><i> Two possible representations of the HSV coordinate system</i><A NAME=3594iTwopossiblerepresentationsoftheHSVcoordinatesystemi3594> </A></A></UL><P><HR SIZE=3 WIDTH="75%"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html513 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html519 HREF="Guide6.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html521 HREF="node4.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html523 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A HREF="../Guide6-18/node3.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide6-14/node3.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide6-10/node3.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html522 HREF="node4.html">Part I: Numerical processing</A><B>Up: </B> <A NAME=tex2html520 HREF="Guide6.html">Guide 6 Postprocessing and Graphics </A><B> Prev: </B> <A NAME=tex2html514 HREF="node2.html">Contents</A><B><A HREF="node2.html" >Contents</A></B><BR> <HR><P><ADDRESS></ADDRESS></BODY></HTML>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -