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         plot the facet      INSTRU = 11 : CLEAR SCREEN    (CLEAN)      ----------         all existing plots are deleted      INSTRU = 12 : DISPLAY OF A SEGMENT. HIGHLIGHT (DSPLAY, HIGHLT)      ----------         I1 : 0 = normal display              1 = highlight (blinking ...)         ICH(1) = segment number      INSTRU = 13 :  OPENING A SEGMENT  (OPENG)      ----------         ICH(1) = segment number                 a segment represents a sequence of graphical                  instructions defined between openg and closeg.      INSTRU = 14 :  CLOSING A SEGMENT  (CLOSEG)      ----------      INSTRU = 15 :  KILL A SEGMENT  (KILL)      ----------         ICH(1) = segment number      INSTRU = 16 :  REMOVE A SEGMENT  (REMOVG)      ----------         ICH(1) = segment number      INSTRU = 17 :  INQUIRE SCREEN SIZE  (SZSCRN)      ----------         OUT : V1(1) = abscissa of the lower left-hand corner in cm.               V1(2) = its ordinate in cm.               V1(3) = abscissa of the upper right-hand corner in cm.               V1(4) = its ordinate in cm.         The screen is thus defined in cm.      INSTRU = 18 :  INQUIRE IF SEGMENT EXISTS  (INQEXS)      ----------         IN  : ICH(1)= segment number         OUT : I2= 0 if the segment exists, 1 if not      INSTRU = 19 :  LIST OF EXISTING SEGMENTS  (INQNXS)      ----------         IN : I1 = 1  initialization of the search              I1 = 0  request next segment number         OUT : if I1 = 0               I2 = 0 if there is a next segment                      ICH(1) number of this segment               I2 -= 0 if there is no segment following      INSTRU = 20 :  UPDATE SCREEN  (UPDATE)      ----------      INSTRU = 21 :  END, CLOSE DEVICE  (ENDDEV)      ----------         IN : I1 : terminal number      INSTRU = 22 :  GO TO STEREO MODE  (STEREO)      ----------         IN: I1=1 (on) I1=0 (off)         OUT: I2 =0 stereo              I2-=0 no stereo      INSTRU = 23 :  CURRENT COLOR  (INQCOL)      ----------         OUT : V1(1), V2(1), V3(1) reals between 0. and 1. giving R G B               (proportion of Red, Green, Blue)      INSTRU = 24 :  SET CURRENT COLOR  (SETCOL)      ----------          IN  : set the current color equal to the value in the array               closest to (V1(1), V2(1), V3(1)      INSTRU = 25 :  NUMBER OF COLORS  (INBCOL)      ----------         OUT : I1 : number of colors possible                    (background color and at least the other : I1 &gt;= 2)      INSTRU = 26 :  DEFINE THE COLOR ARRAY   (SETTBC)      ----------         IN  : Set V1(1:), V2(1:), V3(1:) [0...1] in the color array               between indices I1 and I2 inclusive.               Indices I1 and I2 varies from 0 to nbcolo-1.          OUT : I3 = 0 assignment performed               I3 = -1 table not modifiable      INSTRU = 27 :  NUMBER OF COLORS  AND ARRAY   (INQTBC)      ----------         OUT : returns in V1(1:), V2(1:), V3(1:) [0...1]                the current color array between the indices I1 and               I2 inclusive.               Indices I1 and I2 varies from 0 to nbcolo-1.      INSTRU = 28 :  HARD CLIP FOR TEXT   (CLIPHD)      ----------         IN  : V1(1)  min in x of the zone, in cm.               V1(2)  max in x               V1(3)  min in y               V1(4)  max in y               I1 = 1 clip, 0 if not      INSTRU = 29 :  SELECTIVE DELETION  (INQFAC)      ----------         OUT : I1 : 0 if selective deletion is possible, 1 if not      INSTRU = 30 :  EXISTENCE OF INPUT  (INQCUR)      ----------         OUT : I1 : 0 if there is input at the cursor (or other),               1 if not               If there is input we keep the same terminal number               (see ITRCTG : adapting to a new input terminal)      INSTRU = 31 :  MAXIMUM TEXT QUALITY  (INQMQT)      ----------         OUT : I1 =0 if the maximum text quality is HARD                       (le text soft est plus mauvais que le hard)                  =1 if the maximum text quality is SOFT      INSTRU = 32 :  TEXT CENTERING  (CTRTXT)      ----------         IN  : V1(1) = alpha   position in a box (0., 0.) (1., 1.)               V1(2) = beta    of the center of the text in x (alpha)                               and y (beta) : alpha and beta between 0. et 1.               By default alpha = beta = 0.                INSTRU = 33 : INQUIRE MAXIMUM NUMBER OF SEGMENTS MANAGED  (INQSGM)      ----------         OUT :  I1 = maximum number of segments managed (0 = none)      if i1 &gt;0 this signifies that ALL instructions are managed correctly:                                   ===                   12   DSPLAY                   13   OPENG                   14   CLOSEG                   15   KILL                   16   REMOVG                   18   INQEXS                   19   INQNXS                           INSTRU = 34 : RETURN THE NUMBER OF THE CURRENT COLOR   (INQNCO)      ----------         OUT :  I1 = number of current color                         INSTRU = 35 : hardcopy   (HARDCP)      ----------          IN: I1 = choix1  (if different hardcopy terminals)              I2 = choix2  (if different material possibilities)</PRE><P>Inspired by the programs already proposed, we define the different actions as a function of the possibilities offered by the graphics terminal at our disposal.<P> The fictitious subroutine, PEREXE, residing in library <b> perf-example</b> can serve as a modelwhen creating the output program for a new  device.<P><P><P> In addition, a certain number of subroutines were written to aid with a quick implementation of the drivers (see chapter <A HREF="node92.html#chap_intern">7</A> and the index):<P>    <PRE>       GETUNF     RCHARS      RINTG      RREAL      CHARI       WCHARS      ZCENTR     ZCOLOR      ZFNDTC      ZGNUM      ZGTEXT      ZSTROK      ZTXT</PRE><P><P><P><HR SIZE=3 WIDTH="75&#37;"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM	ALT="Modulef"><A NAME=tex2html1688 HREF="node103.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif"	ALT="previous"></A><A NAME=tex2html1694 HREF="node102.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif"	ALT="up"></A><A NAME=tex2html1696 HREF="node105.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif"	ALT="next"></A><A NAME=tex2html1698 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif"	ALT="contents"></A><A HREF="../Guide6-18/node104.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM	ALT="[BIG]"></A><A HREF="../Guide6-14/node104.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM	ALT="[Normal]"></A><A HREF="../Guide6-10/node104.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM	ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1697 HREF="node105.html">8.3 List of devices available</A><B>Up: </B> <A NAME=tex2html1695 HREF="node102.html">8 Adapting a new terminal</A><B> Prev: </B> <A NAME=tex2html1689 HREF="node103.html">8.1 Adapting a new input terminal</A><B><A HREF="node2.html"	>Contents</A></B><BR> <HR><P><ADDRESS></ADDRESS></BODY></HTML>

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