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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>9.2 Creating 3D geometric figures</TITLE><LINK REL=STYLESHEET TYPE="text/css" HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="9.2 Creating 3D geometric figures"><meta name="keywords" value="Guide6"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html1730 HREF="node107.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html1734 HREF="node106.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html1736 HREF="node109.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html1738 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A HREF="../Guide6-18/node108.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide6-14/node108.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide6-10/node108.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1737 HREF="node109.html">References</A><B>Up: </B> <A NAME=tex2html1735 HREF="node106.html">9 Examples</A><B> Prev: </B> <A NAME=tex2html1731 HREF="node107.html">9.1 Creating 2D geometric figures</A><B><A HREF="node2.html" >Contents</A></B><HR SIZE=3 WIDTH="75%"><H1><A NAME=SECTION05920000000000000000>9.2 Creating 3D geometric figures</A></H1><P><P><P><PRE> PROGRAM IMAG3DC --- PLOT FIGURES REAL PI PARAMETER (PI=3.14152) INTEGER ITERM,PAROUT(10), PARIN(10) CHARACTER*80 STRING REAL PAS1,PAS2,R1,R2,A,B,ALPHA,X,Y,Z,XMIN,XMAX,YMIN,YMAX REAL PX,XX,YY,TAILLE,PY1,PY2,PY3,O LOGICAL BID INTEGER IBID,NBCIN CHARACTER*1 REPC --- INTERACTIVE DEFINITION OF TERMINAL ITERM = 0 CALL DEFDEV(ITERM, PAROUT, PARIN, STRING)C --- SCREEN DIMENSION CALL SZSCRN(XMIN, XMAX, YMIN, YMAX) CALL FENTR2(XMIN, XMAX, YMIN, YMAX) CALL MASQU2(XMIN, XMAX, YMIN, YMAX)C --- TEXT SIZE TAILLE = MIN((YMAX-YMIN)/10. , 0.5) CALL DRW3TX(TAILLE, 0., O)C --- TEXT POSITION PX = XMIN + (XMAX-XMIN) / 20. PY1 = YMAX - 2.*TAILLE PY2 = YMAX - 4.*TAILLE PY3 = YMIN + 2.*TAILLEC --- INPUT STEP PAS1=0.1 PAS2=0.1 2 CONTINUE CALL CLEANC --- CURRENT COLOR = WHITE CALL SETCOL(1., 1., 1.) CALL GETNUM('PAS DE ROTATION EN FRACTION DE PI/2 : ', + PX, PY1, PAS1, IBID, BID, 1, 1, 0, 0, 0., 2.) CALL GETNUM('PAS D''ENROULEMENT EN FRACTION DE PI/2: ', + PX, PY2, PAS2, IBID, BID, 1, 1, 0, 0, 0., 2.)C --- DEFINITION OF PERSPECTIVE ALPHA = PI/10. CALL PRSPCT (ALPHA , ALPHA)C --- START OF IMAGE CALL PUSHC --- POSITION THE OBSERVER CALL NRMLST(400., 400., 300., 0., 0., 0., 3)C --- END OF TRANSFORMATIONS TO APPLY TO OBSERVERC --- START OF OBJECT DESCRIPTION SEQUENCE CALL PREPAR C --- INITIALIZE CURSOR POSITION CALL MOV3TO(125., 0., 0.) C --- PLOT OF OBJECT R1 = 100. R2 = 25. A = 0. DO 1 B = 0. , 8.*PI , PAS1*2.*PI/200. A = MOD (A + PAS2*2.*PI , 2*PI) X = (R1 + R2*COS(A)) * COS(B) Y = (R1 + R2*COS(A)) * SIN(B) Z = R2 * SIN(A) CALL LIN3TO(X, Y, Z) 1 CONTINUE CALL LIMITS(0)C --- END OF PLOT CALL PULL CALL FENTR2(XMIN, XMAX, YMIN, YMAX) CALL MASQU2(XMIN, XMAX, YMIN, YMAX) CALL SETCOL(1., 1., 1.) XX = PX YY = PY3 CALL GETEXT('> CONTINUER (O/N) ? ', XX, YY, 1, REP, NBCIN) IF (REP .EQ. 'O' .OR. REP.EQ.'Y') THEN C --- CONTINUE GOTO 2 ELSEC --- DO NOT CONTINUE CALL ENDDEV(ITERM) ENDIF END</PRE> <P><HR SIZE=3 WIDTH="75%"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html1730 HREF="node107.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html1734 HREF="node106.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html1736 HREF="node109.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html1738 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A HREF="../Guide6-18/node108.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide6-14/node108.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide6-10/node108.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1737 HREF="node109.html">References</A><B>Up: </B> <A NAME=tex2html1735 HREF="node106.html">9 Examples</A><B> Prev: </B> <A NAME=tex2html1731 HREF="node107.html">9.1 Creating 2D geometric figures</A><B><A HREF="node2.html" >Contents</A></B><BR> <HR><P><ADDRESS></ADDRESS></BODY></HTML>
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