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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>1.2 Description of objects</TITLE><LINK REL=STYLESHEET TYPE="text/css"	HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="1.2 Description of objects"><meta name="keywords" value="Guide6"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM	ALT="Modulef"><A NAME=tex2html1255 HREF="node65.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif"	ALT="previous"></A><A NAME=tex2html1261 HREF="node64.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif"	ALT="up"></A><A NAME=tex2html1263 HREF="node67.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif"	ALT="next"></A><A NAME=tex2html1265 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif"	ALT="contents"></A><A HREF="../Guide6-18/node66.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM	ALT="[BIG]"></A><A HREF="../Guide6-14/node66.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM	ALT="[Normal]"></A><A HREF="../Guide6-10/node66.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM	ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1264 HREF="node67.html">1.3 Visualization of objects</A><B>Up: </B> <A NAME=tex2html1262 HREF="node64.html">1 General introduction</A><B> Prev: </B> <A NAME=tex2html1256 HREF="node65.html"> Introduction</A><B><A HREF="node2.html"	>Contents</A></B><HR SIZE=3 WIDTH="75&#37;"><H1><A NAME=SECTION05120000000000000000>1.2 Description of objects</A></H1><P><P><P>The objects are described using elementary components consisting of segments,  facets and text. However,  FORTRAN 3D does not ensure the automatic elimination of hidden parts (to be defined by the user).<P>The description is done in the object's own coordinate system.The object, thus described, then undergoes linear transformations (translation, rotation, scaling, ...) defined by the user in order to position it.<P><P><P><HR SIZE=3 WIDTH="75&#37;"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM	ALT="Modulef"><A NAME=tex2html1255 HREF="node65.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif"	ALT="previous"></A><A NAME=tex2html1261 HREF="node64.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif"	ALT="up"></A><A NAME=tex2html1263 HREF="node67.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif"	ALT="next"></A><A NAME=tex2html1265 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif"	ALT="contents"></A><A HREF="../Guide6-18/node66.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM	ALT="[BIG]"></A><A HREF="../Guide6-14/node66.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM	ALT="[Normal]"></A><A HREF="../Guide6-10/node66.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM	ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1264 HREF="node67.html">1.3 Visualization of objects</A><B>Up: </B> <A NAME=tex2html1262 HREF="node64.html">1 General introduction</A><B> Prev: </B> <A NAME=tex2html1256 HREF="node65.html"> Introduction</A><B><A HREF="node2.html"	>Contents</A></B><BR> <HR><P><ADDRESS></ADDRESS></BODY></HTML>

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