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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>5.3 Utilization of  VIS3XX </TITLE><LINK REL=STYLESHEET TYPE="text/css"	HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="5.3 Utilization of  VIS3XX "><meta name="keywords" value="Guide6"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM	ALT="Modulef"><A NAME=tex2html1076 HREF="node50.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif"	ALT="previous"></A><A NAME=tex2html1082 HREF="node48.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif"	ALT="up"></A><A NAME=tex2html1084 HREF="node52.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif"	ALT="next"></A><A NAME=tex2html1086 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif"	ALT="contents"></A><A HREF="../Guide6-18/node51.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM	ALT="[BIG]"></A><A HREF="../Guide6-14/node51.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM	ALT="[Normal]"></A><A HREF="../Guide6-10/node51.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM	ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1085 HREF="node52.html">5.4 Complete description of the module</A><B>Up: </B> <A NAME=tex2html1083 HREF="node48.html">5 Visualization of surfaces</A><B> Prev: </B> <A NAME=tex2html1077 HREF="node50.html">5.2 Aim and utilization limits</A><B><A HREF="node2.html"	>Contents</A></B><HR SIZE=3 WIDTH="75&#37;"><H1><A NAME=SECTION04630000000000000000>5.3 Utilization of  VIS3XX </A></H1><P><P><P>Preprocessor <b> VIS3XX</b> is used to call the plot module.It corresponds to module VIS3D which can also be called by writing a main programwith the following form:<P><PRE>           COMMON M(20 000)           LM=20 000           CALL INITIS(M,LM,0,0)           CALL VIS3D(M,LM,F)           STOP           END</PRE><P>If the user wants to use an external function, F, it is necessary to include thefollowing statement in the above program:<P><PRE>           EXTERNAL F</PRE><P>and add the functional description to the main program:<P><PRE>           FUNCTION F(X,Y)           ---           ---   description of the function           ---           RETURN           END</PRE><P>Naturally, the above program must be linked with the library(ies) required for execution.<P><P><P>Before seeing how the above program runs, we first give a short overview of the dialogue obtained whenexecuting the program. We have:<P><UL><LI> the initialization of VIS3D, with the choice:  <UL><LI> of command source         (keyboard, file)     <LI> save of input data     <LI> of graphics terminal type  </UL><P>  <LI> the definition of the function, with:<P>  <UL><LI> the choice of the utilization type: finite element results,           array T(NX,NY), external function, function typed on keyboard.<P>     <LI> the commands available at this level:           BORNES-XY, MAILLE-XY, GRAD-ECH-XYZ and (return).   </UL></UL><P>An initial state (one or several values), which can be modified,  is proposed for each choice.<P>The return key is used to exit from the subroutine (or commands level) in progress.<P><P><P>The next section gives  the details regarding the possibilities offered in each of the casesmentioned above. Note that a call via <b> VIS3XX</b> results in the same operations, except for a few details (at the beginning).<P><P><P><HR SIZE=3 WIDTH="75&#37;"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM	ALT="Modulef"><A NAME=tex2html1076 HREF="node50.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif"	ALT="previous"></A><A NAME=tex2html1082 HREF="node48.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif"	ALT="up"></A><A NAME=tex2html1084 HREF="node52.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif"	ALT="next"></A><A NAME=tex2html1086 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif"	ALT="contents"></A><A HREF="../Guide6-18/node51.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM	ALT="[BIG]"></A><A HREF="../Guide6-14/node51.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM	ALT="[Normal]"></A><A HREF="../Guide6-10/node51.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM	ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1085 HREF="node52.html">5.4 Complete description of the module</A><B>Up: </B> <A NAME=tex2html1083 HREF="node48.html">5 Visualization of surfaces</A><B> Prev: </B> <A NAME=tex2html1077 HREF="node50.html">5.2 Aim and utilization limits</A><B><A HREF="node2.html"	>Contents</A></B><BR> <HR><P><ADDRESS></ADDRESS></BODY></HTML>

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