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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>3 Creating a 2D image</TITLE><LINK REL=STYLESHEET TYPE="text/css"	HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="3 Creating a 2D image"><meta name="keywords" value="Guide6"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM	ALT="Modulef"><A NAME=tex2html1354 HREF="node74.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif"	ALT="previous"></A><A NAME=tex2html1360 HREF="node63.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif"	ALT="up"></A><A NAME=tex2html1362 HREF="node76.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif"	ALT="next"></A><A NAME=tex2html1364 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif"	ALT="contents"></A><A HREF="../Guide6-18/node75.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM	ALT="[BIG]"></A><A HREF="../Guide6-14/node75.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM	ALT="[Normal]"></A><A HREF="../Guide6-10/node75.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM	ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1363 HREF="node76.html">3.1 Masks and windows</A><B>Up: </B> <A NAME=tex2html1361 HREF="node63.html">Part III: Fortran 3D</A><B> Prev: </B> <A NAME=tex2html1355 HREF="node74.html">2.4 Writing directly on the visualization </A><B><A HREF="node2.html"	>Contents</A></B><HR SIZE=3 WIDTH="75&#37;"><H1><A NAME=SECTION05300000000000000000>3 Creating a 2D image</A></H1><P><P><BR><HR><P><P>The general structure of a program creating an image in a plane can be described schematically as follows:<P><UL><LI> Definition the display context:  <UL><LI> Definition of the terminal on which  the image will be displayed  <LI> Definition of  the context, i.e. the masks and windows  </UL><LI> Description of the image<LI> Display</UL><P>The rest of this chapter describes, among the different points mentioned above, those corresponding to the 2D case  (Chapter <A HREF="node70.html#chap_tools">2</A>, dealing with general tools, describe  those corresponding to a general application).<P><P><P><BR> <HR><UL> <LI> <A NAME=tex2html1365 HREF="node76.html#SECTION05310000000000000000">3.1 Masks and windows</A><LI> <A NAME=tex2html1366 HREF="node77.html#SECTION05320000000000000000">3.2 Graphics instructions: 2D</A></UL><HR SIZE=3 WIDTH="75&#37;"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM	ALT="Modulef"><A NAME=tex2html1354 HREF="node74.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif"	ALT="previous"></A><A NAME=tex2html1360 HREF="node63.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif"	ALT="up"></A><A NAME=tex2html1362 HREF="node76.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif"	ALT="next"></A><A NAME=tex2html1364 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif"	ALT="contents"></A><A HREF="../Guide6-18/node75.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM	ALT="[BIG]"></A><A HREF="../Guide6-14/node75.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM	ALT="[Normal]"></A><A HREF="../Guide6-10/node75.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM	ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1363 HREF="node76.html">3.1 Masks and windows</A><B>Up: </B> <A NAME=tex2html1361 HREF="node63.html">Part III: Fortran 3D</A><B> Prev: </B> <A NAME=tex2html1355 HREF="node74.html">2.4 Writing directly on the visualization </A><B><A HREF="node2.html"	>Contents</A></B><BR> <HR><P><ADDRESS></ADDRESS></BODY></HTML>

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