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<LI> <A NAME=tex2html438 HREF="node43.html#SECTION04443000000000000000">3.4.3 Complete description of TRC3XX</A><LI> <A NAME=tex2html439 HREF="node43.html#SECTION04444000000000000000">3.4.4 P1 interpolation of the solutions</A></UL> </UL> <LI> <A NAME=tex2html440 HREF="node44.html#SECTION04500000000000000000">4 Visualization of curves</A><UL> <LI> <A NAME=tex2html441 HREF="node45.html#SECTION04510000000000000000">5.1 Introduction</A><LI> <A NAME=tex2html442 HREF="node46.html#SECTION04520000000000000000">4.2 Utilization of TRACXX </A><LI> <A NAME=tex2html443 HREF="node47.html#SECTION04530000000000000000">4.3 Complete description of TRACXX </A></UL> <LI> <A NAME=tex2html444 HREF="node48.html#SECTION04600000000000000000">5 Visualization of surfaces</A><UL> <LI> <A NAME=tex2html445 HREF="node49.html#SECTION04610000000000000000">1.1 Introduction</A><LI> <A NAME=tex2html446 HREF="node50.html#SECTION04620000000000000000">5.2 Aim and utilization limits</A><LI> <A NAME=tex2html447 HREF="node51.html#SECTION04630000000000000000">5.3 Utilization of VIS3XX </A><LI> <A NAME=tex2html448 HREF="node52.html#SECTION04640000000000000000">5.4 Complete description of the module</A><UL> <LI> <A NAME=tex2html449 HREF="node52.html#SECTION04641000000000000000">5.4.1 The different input data possible</A><LI> <A NAME=tex2html450 HREF="node52.html#SECTION04642000000000000000">5.4.2 Main commands</A><LI> <A NAME=tex2html451 HREF="node52.html#SECTION04643000000000000000">5.4.3 General display characteristics</A><LI> <A NAME=tex2html452 HREF="node52.html#SECTION04644000000000000000">5.4.4 Axes</A></UL> </UL> <LI> <A NAME=tex2html453 HREF="node53.html#SECTION04700000000000000000">6 Diverse visualizations</A><UL> <LI> <A NAME=tex2html454 HREF="node54.html#SECTION04710000000000000000">6.1 Introduction and quick guide</A><LI> <A NAME=tex2html455 HREF="node55.html#SECTION04720000000000000000">6.2 Utilization</A><LI> <A NAME=tex2html456 HREF="node56.html#SECTION04730000000000000000">6.3 Matrix profiles TRPRXX</A><LI> <A NAME=tex2html457 HREF="node57.html#SECTION04740000000000000000">6.4 Characteristic points and lines TRPOXX</A><LI> <A NAME=tex2html458 HREF="node58.html#SECTION04750000000000000000">6.5 Diverse</A><UL> <LI> <A NAME=tex2html459 HREF="node58.html#SECTION04751000000000000000">6.5.1 Isovalues on a cut through a 3D mesh</A><LI> <A NAME=tex2html460 HREF="node58.html#SECTION04752000000000000000">6.5.2 Piezometry</A><LI> <A NAME=tex2html461 HREF="node58.html#SECTION04753000000000000000">6.5.3 Eigenvalues and eigenvectors</A></UL> </UL> <LI> <A NAME=tex2html462 HREF="node59.html#SECTION04800000000000000000">7 Implementation notes</A><UL> <LI> <A NAME=tex2html463 HREF="node60.html#SECTION04810000000000000000">7.1 Trees</A><LI> <A NAME=tex2html464 HREF="node61.html#SECTION04820000000000000000">7.2 Commons</A><LI> <A NAME=tex2html465 HREF="node62.html#SECTION04830000000000000000">7.3 Diverse</A></UL> </UL> <LI> <A NAME=tex2html466 HREF="node63.html#SECTION05000000000000000000">Part III: Fortran 3D</A><UL> <LI> <A NAME=tex2html467 HREF="node64.html#SECTION05100000000000000000">1 General introduction</A><UL> <LI> <A NAME=tex2html468 HREF="node65.html#SECTION05110000000000000000"> Introduction</A><LI> <A NAME=tex2html469 HREF="node66.html#SECTION05120000000000000000">1.2 Description of objects</A><LI> <A NAME=tex2html470 HREF="node67.html#SECTION05130000000000000000">1.3 Visualization of objects</A><LI> <A NAME=tex2html471 HREF="node68.html#SECTION05140000000000000000">1.4 Displaying the image and managing the screen</A><LI> <A NAME=tex2html472 HREF="node69.html#SECTION05150000000000000000">1.5 Input management</A></UL> <LI> <A NAME=tex2html473 HREF="node70.html#SECTION05200000000000000000">2 General tools</A><UL> <LI> <A NAME=tex2html474 HREF="node71.html#SECTION05210000000000000000">2.1 Defining the output terminal</A><LI> <A NAME=tex2html475 HREF="node72.html#SECTION05220000000000000000">2.2 Screen management</A><LI> <A NAME=tex2html476 HREF="node73.html#SECTION05230000000000000000">2.3 Association of names with elementary components</A><LI> <A NAME=tex2html477 HREF="node74.html#SECTION05240000000000000000">2.4 Writing directly on the visualization surface</A></UL> <LI> <A NAME=tex2html478 HREF="node75.html#SECTION05300000000000000000">3 Creating a 2D image</A><UL> <LI> <A NAME=tex2html479 HREF="node76.html#SECTION05310000000000000000">3.1 Masks and windows</A><LI> <A NAME=tex2html480 HREF="node77.html#SECTION05320000000000000000">3.2 Graphics instructions: 2D</A></UL> <LI> <A NAME=tex2html481 HREF="node78.html#SECTION05400000000000000000">4 Creating a 3D image</A><UL> <LI> <A NAME=tex2html482 HREF="node79.html#SECTION05410000000000000000">4.1 General program structure</A><LI> <A NAME=tex2html483 HREF="node80.html#SECTION05420000000000000000">4.2 Masks and windows</A><LI> <A NAME=tex2html484 HREF="node81.html#SECTION05430000000000000000">4.3 3D transformations</A><LI> <A NAME=tex2html485 HREF="node82.html#SECTION05440000000000000000">4.4 The transformations</A><LI> <A NAME=tex2html486 HREF="node83.html#SECTION05450000000000000000">4.5 3D graphics instructions</A><LI> <A NAME=tex2html487 HREF="node84.html#SECTION05460000000000000000">4.6 Texts</A></UL> <LI> <A NAME=tex2html488 HREF="node85.html#SECTION05500000000000000000">5 Graphics</A><UL> <LI> <A NAME=tex2html489 HREF="node86.html#SECTION05510000000000000000">5.1 Color</A><LI> <A NAME=tex2html490 HREF="node87.html#SECTION05520000000000000000">5.2 Stereoscopy</A></UL> <LI> <A NAME=tex2html491 HREF="node88.html#SECTION05600000000000000000">6 Input management</A><UL> <LI> <A NAME=tex2html492 HREF="node89.html#SECTION05610000000000000000">6.1 Definition of the terminal and input surface</A><LI> <A NAME=tex2html493 HREF="node90.html#SECTION05620000000000000000">6.2 Interaction subroutines</A><LI> <A NAME=tex2html494 HREF="node91.html#SECTION05630000000000000000">6.3 Entering a position in the 3D space</A></UL> <LI> <A NAME=tex2html495 HREF="node92.html#SECTION05700000000000000000">7 Internal programs</A><UL> <LI> <A NAME=tex2html496 HREF="node93.html#SECTION05710000000000000000">7.1 Interrogation subroutines</A><LI> <A NAME=tex2html497 HREF="node94.html#SECTION05720000000000000000">7.2 Position and clipping</A><LI> <A NAME=tex2html498 HREF="node95.html#SECTION05730000000000000000">7.3 Particular displays</A><LI> <A NAME=tex2html499 HREF="node96.html#SECTION05740000000000000000">7.4 Basic manipulations</A><LI> <A NAME=tex2html500 HREF="node97.html#SECTION05750000000000000000">7.5 Conversions</A><LI> <A NAME=tex2html501 HREF="node98.html#SECTION05760000000000000000">7.6 Matrix and vector manipulations</A><LI> <A NAME=tex2html502 HREF="node99.html#SECTION05770000000000000000">7.7 Sorting and dichotomy</A><LI> <A NAME=tex2html503 HREF="node100.html#SECTION05780000000000000000">7.8 Implementation aids</A><LI> <A NAME=tex2html504 HREF="node101.html#SECTION05790000000000000000">7.9 Unclassed</A></UL> <LI> <A NAME=tex2html505 HREF="node102.html#SECTION05800000000000000000">8 Adapting a new terminal</A><UL> <LI> <A NAME=tex2html506 HREF="node103.html#SECTION05810000000000000000">8.1 Adapting a new input terminal</A><LI> <A NAME=tex2html507 HREF="node104.html#SECTION05820000000000000000">8.2 Adapting a new output terminal</A><LI> <A NAME=tex2html508 HREF="node105.html#SECTION05830000000000000000">8.3 List of devices available</A></UL> <LI> <A NAME=tex2html509 HREF="node106.html#SECTION05900000000000000000">9 Examples</A><UL> <LI> <A NAME=tex2html510 HREF="node107.html#SECTION05910000000000000000">9.1 Creating 2D geometric figures</A><LI> <A NAME=tex2html511 HREF="node108.html#SECTION05920000000000000000">9.2 Creating 3D geometric figures</A></UL> </UL> <LI> <A NAME=tex2html512 HREF="node109.html#SECTION06000000000000000000">References</A></UL> <HR SIZE=3 WIDTH="75%"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html358 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