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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>3.3 Extrusion method (cylindrical topology)</TITLE><LINK REL=STYLESHEET TYPE="text/css" HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="3.3 Extrusion method (cylindrical topology)"><meta name="keywords" value="Guide3"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html1489 HREF="node51.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html1495 HREF="node43.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html1497 HREF="node53.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html1499 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A NAME=tex2html1500 HREF="node28.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/index_motif.gif" ALT="index"></A><A HREF="../Guide3-18/node52.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide3-14/node52.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide3-10/node52.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1498 HREF="node53.html">3.3.1 Quick description of the method</A><B>Up: </B> <A NAME=tex2html1496 HREF="node43.html">3 Three-dimensional mesh generation (2)</A><B> Prev: </B> <A NAME=tex2html1490 HREF="node51.html">3.2.6 Some utilization examples</A><B><A HREF="node28.html" >Index</A></B><B><A HREF="node2.html" >Contents</A></B><HR SIZE=3 WIDTH="75%"><H1><A NAME=SECTION00630000000000000000>3.3 Extrusion method (cylindrical topology)</A></H1><P><BR> <HR><UL> <LI> <A NAME=tex2html1501 HREF="node53.html#SECTION00631000000000000000">3.3.1 Quick description of the method</A><LI> <A NAME=tex2html1502 HREF="node54.html#SECTION00632000000000000000">3.3.2 Simplified version</A><LI> <A NAME=tex2html1503 HREF="node55.html#SECTION00633000000000000000">3.3.3 Data definition</A><LI> <A NAME=tex2html1504 HREF="node56.html#SECTION00634000000000000000">3.3.4 Calling of module MA2D3E</A><LI> <A NAME=tex2html1505 HREF="node57.html#SECTION00635000000000000000">3.3.5 The preprocessor MA23XX</A><LI> <A NAME=tex2html1506 HREF="node58.html#SECTION00636000000000000000">3.3.6 Examples of use</A></UL><HR SIZE=3 WIDTH="75%"><IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html1489 HREF="node51.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html1495 HREF="node43.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html1497 HREF="node53.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html1499 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A NAME=tex2html1500 HREF="node28.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/index_motif.gif" ALT="index"></A><A HREF="../Guide3-18/node52.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide3-14/node52.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide3-10/node52.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html1498 HREF="node53.html">3.3.1 Quick description of the method</A><B>Up: </B> <A NAME=tex2html1496 HREF="node43.html">3 Three-dimensional mesh generation (2)</A><B> Prev: </B> <A NAME=tex2html1490 HREF="node51.html">3.2.6 Some utilization examples</A><B><A HREF="node28.html" >Index</A></B><B><A HREF="node2.html" >Contents</A></B><BR> <HR><P><ADDRESS></ADDRESS></BODY></HTML>
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