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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>B.4 List of processors (by theme)</TITLE><LINK REL=STYLESHEET TYPE="text/css" HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="B.4 List of processors (by theme)"><meta name="keywords" value="Guide1"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM ALT="Modulef"><A NAME=tex2html833 HREF="node53.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif" ALT="previous"></A><A NAME=tex2html839 HREF="node50.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif" ALT="up"></A><A NAME=tex2html841 HREF="node55.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif" ALT="next"></A><A NAME=tex2html843 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif" ALT="contents"></A><A HREF="../Guide1-18/node54.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM ALT="[BIG]"></A><A HREF="../Guide1-14/node54.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM ALT="[Normal]"></A><A HREF="../Guide1-10/node54.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html842 HREF="node55.html">B.5 Alphabetic list of processors</A><B>Up: </B> <A NAME=tex2html840 HREF="node50.html">B List of preprocessors</A><B> Prev: </B> <A NAME=tex2html834 HREF="node53.html">B.3 Program type 2</A><B><A HREF="node2.html" >Contents</A></B><HR SIZE=3 WIDTH="75%"><H1><A NAME=SECTION06240000000000000000>B.4 List of processors (by theme)</A></H1><P>These preprocessors call the modules described in Appendix <A HREF="node49.html#apppart1">A</A><P><P><P><H2><A NAME=SECTION06241000000000000000>B.4.1 Mesh generation</A></H2><P><UL><LI> <b> APN3XX</b> : Mesh - ( APNOP3 ) [ NOPO ] General preprocessor for the creation of 3D meshes for simple cases, and for their manipulation.<LI> <b> APNOXX</b> : Mesh - ( APNOPO ) [ NOPO ] General preprocessor for the creation of 2D meshesand their manipulation.<LI> <b> CHARXX</b> : Mesh - ( CHARPO CHARPL ) [ NOPO ] Define a link between 2 beams or 2 plates.<LI> <b> COLIXX</b> : Mesh - ( COLIBR) [ NOPO ] Construct a 3D mesh from blocks.<LI> <b> EMC
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