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Paste two meshes, and their corresponding solution, together. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> DEFNOP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Create a deformed mesh from the displacements and an initial mesh (elasticity problem). </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NORME </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Compare exact solutions with computed solutions for test problems with analytically known solutions. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NORTAE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>As above, but the solution is stored in a D.S. <b> TAE</b>. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> COMTAE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Compress the D.S. <b> TAE</b> resulting from <b> STRESS</b> to plot the stresses more quickly. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> FOINRE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculate the stress loads on the contour of a sub-domain. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><LI> Plotting results:<P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRNOPO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a 2D (and 3D interactively) mesh, and deformations in elasticity  (via <b> TRNOXX</b> interactively, or <b> BANOPO</b> in batch). </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRGEOM </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a 3D mesh and deformations in elasticity  (via <b> TRNOXX</b> interactively, or <b> BAGEOM</b> in batch). </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRMACO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a 2D mesh and/or plot: <UL><LI> deformations in elasticity, <LI> isovalues, <LI> solution vectors (the velocities in fluid mechanics), <LI> cut of function solutions or derivatives. </UL>    (via <b> TRMCXX</b> interactively, or <b> BAMOCO, BAISOV, BAVITE, BACOUP</b> in batch) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRMC3G </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a 3D mesh and/or plot: <UL><LI> deformations in elasticity, <LI> equipotentials on the surface or on a plane of the cut, <LI> solution vectors (the velocities in fluid mechanics) on the surface or in the plane of the cut. </UL> (via <b> TRC3XX</b> interactively) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRAKOU </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot curves.  (via <b> TRACXX</b> interactively) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRISO3 </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot isovalues in 3D on a plane of the cut.  (via <b> COUPXX</b> interactively) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRSTRE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a 2D mesh and/or plot stresses:<UL><LI> principal directions, <LI> Von Mises'criterion, <LI> Tresca's criterion, <LI> plastic zones.</UL> (via <b> TRSTXX</b> interactively, or <b> BASTRE</b> in batch) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRFLUX </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a 2D mesh and/or <UL><LI> plot flux normal to a side, <LI> plot isotherms for mixed finite elements.</UL> (via <b> TRSTXX</b> interactively) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> ISOPIE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a 2D mesh and level lines of the pressure or piezometric head.  (via <b> ISOPXX</b> interactively, or <b> BAISOP</b> in batch) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRPOIN </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot the characteristic points and lines of a 2D mesh.  (via <b> TRPOXX</b> interactively) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> PRMUAM TRAKOU </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot the profile of a matrix <b> MUA</b> (skyline) or <b> AMAT</b> (compact).  (via <b> TRPRXX</b> interactively, and <b> BAPROF</b> in batch) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> V3DFXY </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Plot a surface, <b>z=f(x,y)</b>, by orthogonal sections.  (via <b> VIS3XX</b> interactively) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><LI> Time-dependent problems:<P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRANSI </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Solve a time-dependent problem of type thermal or elastic. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> EVOLGE EVOFGE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Solve a time-dependent problem by a multi-step predictor-corrector method by GEAR with automatic adjustment of the order (1 to 6) and the time-step. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> EVOLRK EVOFRK </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Solve a time-dependent problem by a Runga-Kutta method of order 3, improved by Alexander. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> EVOLMP EVOFMP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Solve a time-dependent problem by a classical multi-step method of order 1 to 4. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> EVOL2P EVOF2P </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Second-order time multi-step method with damping. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P>The difference between xxxLxx and xxxFxx resides in the fact that thematrices are constant or variable as a function of time.<P><LI> Fluid mechanics problems:<P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NSNCST NSNCEV </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Solve the two-dimensional Navier-Stokes equations for a viscous incompressible fluid by approximation of non-conforming elements of zero base divergence. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NSNCPR </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculate the pressure from the above results. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NSKINC </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Solve the 2D Navier-Stokes equations by the alternate directions method. The non-linearity is solved by a least squares and conjugate gradient method. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NSPOAX </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Solve the axisymmetric Navier-Stokes equat

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