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<TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> AMATB </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Product of a compact matrix and a vector. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> AMAT2 </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Add 2 compact matrices. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CCAMAT </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Delete matrix coefficients of an I.D.S. <b> AMAT</b> in m.m. not satisfying a certain condition. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CCMUA </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Compress a D.S. <b> MUA</b> in m.m. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> COSDB </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Construct a D.S. <b> B</b>. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CSAMAT </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Delete  matrix coefficients of an I.D.S.<b> MUA</b> in m.m. or s.m. with direct access not satisfying a certain condition, and construct a corresponding O.D.S. <b> AMAT</b>. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> MAXDLB </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Print the extrema of a D.S. <b> B</b>. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> MUABPC </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Product of a skyline matrix and a vector. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> MUA2PC </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Add 2 skyline matrices. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> BDISEQ </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Store a D.S. <b> B</b> in s.m. with direct access in s.m. with sequential access or in m.m. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> SDB2MC </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Add 2 D.S. <b> B</b> in m.m. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> SDB2MS </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Add 2 D.S. <b> B</b> in s.m. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> SYMBEL </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Create the displacements corresponding to a symmetric domain. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> UNIONB </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Concatenate a 2  D.S. <b> B</b> into one. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TAMUA </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Transform a D.S. <b> AMAT</b> into a D.S. <b> MUA</b> on a direct access file. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> INVERD </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Invert a matrix by complete Gauss pivoting. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><LI> Manipulation of a full symmetric matrix:<P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> ASSATR </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Assemble element matrices into a full triangular matrix. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CLATRI </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Impose boundary conditions. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> FACTOS </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Factorize the matrix into  <IMG BORDER=0 ALIGN=BOTTOM ALT="" SRC="img281.gif"> form. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><LI> Calculation of eigenvalues and corresponding eigenvectors:<P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> SECINV </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Secant method followed by inverse iteration with transformation. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> SSPACE </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Subspace (inverse)iteration method. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> LANCZO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculate the smallest eigenvalues by LANCZOS with QR iteration. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> ITEINV </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculate the eigenvalues and vectors by inverse iteration with transformation. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> QRMODU </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculate all eigenvalues and corresponding vectors by the Householder-QR inverse iteration method. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><LI> Calculation of stresses and interpretation of results:<P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> STRESS </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculate the stresses of a continuous medium. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> FLUXTH </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Calculate the flux or temperature. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> ERREUR </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Evaluate the sum of the element residues. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> RECOLC </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>

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