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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.2 Final//FR"><!-- Converted with LaTeX2HTML 95.1 (Fri Jan 20 1995) --><!-- by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds --><!-- Modified Simulog 03/97 --><HTML><HEAD><TITLE>A The main modules</TITLE><LINK REL=STYLESHEET TYPE="text/css"	HREF="./Modulef.css" TITLE="Modulef CSS"><meta name="description" value="A The main modules"><meta name="keywords" value="Guide1"><meta name="resource-type" value="document"><meta name="distribution" value="global"></HEAD><BODY BGCOLOR="#FFFFFF"><P> <IMG SRC="../icons/smallmod.gif" WIDTH=211 HEIGHT=50 ALIGN=BOTTOM	ALT="Modulef"><A NAME=tex2html772 HREF="node48.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/previous_motif.gif"	ALT="previous"></A><A NAME=tex2html778 HREF="node48.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/up_motif.gif"	ALT="up"></A><A NAME=tex2html780 HREF="node50.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/next_motif.gif"	ALT="next"></A><A NAME=tex2html782 HREF="node2.html"><IMG BORDER=0 ALIGN=BOTTOM SRC="../icons/contents_motif.gif"	ALT="contents"></A><A HREF="../Guide1-18/node49.html"><IMG BORDER=0 SRC="../icons/zoom18.gif" ALIGN=BOTTOM	ALT="[BIG]"></A><A HREF="../Guide1-14/node49.html"><IMG BORDER=0 SRC="../icons/zoom14.gif" ALIGN=BOTTOM	ALT="[Normal]"></A><A HREF="../Guide1-10/node49.html"><IMG BORDER=0 SRC="../icons/zoom10.gif" ALIGN=BOTTOM	ALT="[small]"></A><BR><B> Next: </B> <A NAME=tex2html781 HREF="node50.html">B List of preprocessors</A><B>Up: </B> <A NAME=tex2html779 HREF="node48.html">Part IV: Appendices</A><B> Prev: </B> <A NAME=tex2html773 HREF="node48.html">Part IV: Appendices</A><B><A HREF="node2.html"	>Contents</A></B><HR SIZE=3 WIDTH="75&#37;"><H1><A NAME=SECTION06100000000000000000>A The main modules</A></H1> <A NAME=apppart1>&#160;</A><P><P><BR><HR><P><P>A list of the main modules available in the MODULEF library is given below.The modules can be grouped into the following logical units:<P><OL><LI> Mesh generation:<P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> APNOPO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D Mesh generator activated by a keyword.  (super module) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> CONOPO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D-3D manual mesh generator requiring a full description of each element.  (via module <b> APNOPO</b> and <b> APNOP3</b> with keyword &quot;MANU&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRIGEO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D mesh generator requiring a discretization of the contour of the domain (A. George method).  (via <b> APNOPO</b> with keyword &quot;TRIA&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRIHER </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D Voronoi mesh generator requiring a discretization of the contour of the domain (Voronoi, Delaunay, Hermeline).  (via <b> APNOPO</b> with keyword &quot;TRIH&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> QUACOO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D mesh generator for a topologically quadrilateral domain.(via <b> APNOPO</b> with keyword &quot;QUAC&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> QUADRA </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>create a mesh consisting of quadrangles from mesh consisting of triangles (some triangles can be kept in the mesh) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> APNOP3 </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D mesh generator activated by a keyword.(super module) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> COLIB2 </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D mesh generator requiring a partitioning of the domain into coarse elements. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> GEL3D1 </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D mesh generator for a cubic topology from a finite difference type discretization in three directions. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> MA2D3D </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>D mesh generator by stacking layers of a generic 2D surface.(via <b> APNOP3</b> with keyword &quot;MA23&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> SYMNOP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Generate a mesh by symmetry w.r.t. a plane (3D) or a line (2D).  (via <b> APNOPO</b> with keyword &quot;SYMD&quot; and <b> APNOP3</b> with keyword  &quot; SYMP&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TRANOP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Mesh translation. (via <b> APNOPO</b> and <b> APNOP3</b> with keyword &quot;TRAN&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> DILNOP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Anisotropic mesh dilation.  (via <b> APNOPO</b> and <b> APNOP3</b> with keyword &quot;DILA&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> DTRI3D </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Split a 3D mesh composed of tetrahedral, pentahedral and hexahedral elements into tetrahedra.(via <b> APNOP3</b> with keyword &quot;TETR&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> ROTNOP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Mesh rotation  (via <b> APNOPO</b> and <b> APNOP3</b> with keyword &quot;ROTA&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> MODNOP </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Modify a mesh via one or more geometric transformations.  (via <b> APNOPO</b> and <b> APNOP3</b> with keyword &quot;TRAN&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> NOP2P1 </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Transform a P2 mesh into a P1 mesh. </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> RETRIN </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Sub-divide a mesh by splitting each element into <IMG BORDER=0 ALIGN=BOTTOM ALT="" SRC="img280.gif"> elements of the same type.  (via <b> APNOPO</b> and <b> APNOP3</b> with keyword &quot;RETR&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR></TABLE><P><TABLE COLS=4 RULES=GROUPS><COL ALIGN=JUSTIFY><COL ALIGN=JUSTIFY><COL ALIGN=CENTER><COL ALIGN=CENTER><TR><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> RECOLC </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Paste to meshes together to form one mesh.  (via <b> APNOPO</b> and <b> APNOP3</b> with keyword &quot;RECO&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> AIGUNO </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Regularize (sharp angles) a 2D mesh containing only triangles  (via <b> APNOPO</b> with keyword &quot;AIGU&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> REGMA2 </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>Regularize a 2D mesh by barycentre.  (via <b> APNOPO</b> with keyword &quot;REGU&quot;) </TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP> </TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> </TD><TD VALIGN=BASELINE ALIGN=LEFT></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD><TD VALIGN=BASELINE ALIGN=CENTER NOWRAP></TD></TR><TR><TD VALIGN=BASELINE ALIGN=LEFT> <tt> TN2D3D </tt></TD><TD VALIGN=BASELINE ALIGN=LEFT>

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