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📄 command.h

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#if !defined(AFX_COMMAND_H__226165DD_6502_4E32_8D81_BE5D0BAC4264__INCLUDED_)
#define AFX_COMMAND_H__226165DD_6502_4E32_8D81_BE5D0BAC4264__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.

/////////////////////////////////////////////////////////////////////////////
// CCommand wrapper class

class CCommand : public COleDispatchDriver
{
public:
	CCommand() {}		// Calls COleDispatchDriver default constructor
	CCommand(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
	CCommand(const CCommand& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}

// Attributes
public:

// Operations
public:
	long GetId();
	void SetId(long nNewValue);
	long GetTimeout();
	void SetTimeout(long nNewValue);
	BOOL GetBlocking();
	void SetBlocking(BOOL bNewValue);
	CString GetCommand();
	void SetCommand(LPCTSTR lpszNewValue);
	CString GetReply();
	void SetReply(LPCTSTR lpszNewValue);
	CString GetExpected();
	void SetExpected(LPCTSTR lpszNewValue);
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_COMMAND_H__226165DD_6502_4E32_8D81_BE5D0BAC4264__INCLUDED_)

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