📄 command.h
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#if !defined(AFX_COMMAND_H__226165DD_6502_4E32_8D81_BE5D0BAC4264__INCLUDED_)
#define AFX_COMMAND_H__226165DD_6502_4E32_8D81_BE5D0BAC4264__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CCommand wrapper class
class CCommand : public COleDispatchDriver
{
public:
CCommand() {} // Calls COleDispatchDriver default constructor
CCommand(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CCommand(const CCommand& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
long GetId();
void SetId(long nNewValue);
long GetTimeout();
void SetTimeout(long nNewValue);
BOOL GetBlocking();
void SetBlocking(BOOL bNewValue);
CString GetCommand();
void SetCommand(LPCTSTR lpszNewValue);
CString GetReply();
void SetReply(LPCTSTR lpszNewValue);
CString GetExpected();
void SetExpected(LPCTSTR lpszNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COMMAND_H__226165DD_6502_4E32_8D81_BE5D0BAC4264__INCLUDED_)
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