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📄 chat.h

📁 usb的skype电话
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#if !defined(AFX_CHAT_H__30DDD9EE_B044_430D_AB75_0EE730080648__INCLUDED_)
#define AFX_CHAT_H__30DDD9EE_B044_430D_AB75_0EE730080648__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


// Dispatch interfaces referenced by this interface
class CChatMessageCollection;
class CUser;
class CUserCollection;
class CChatMessage;

/////////////////////////////////////////////////////////////////////////////
// CChat wrapper class

class CChat : public COleDispatchDriver
{
public:
	CChat() {}		// Calls COleDispatchDriver default constructor
	CChat(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
	CChat(const CChat& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}

// Attributes
public:

// Operations
public:
	CString GetName();
	CChatMessageCollection GetMessages();
	DATE GetTimestamp();
	CUser GetAdder();
	long GetStatus();
	CUserCollection GetPosters();
	CUserCollection GetMembers();
	CString GetTopic();
	void SetTopic(LPCTSTR lpszNewValue);
	CUserCollection GetActiveMembers();
	CString GetFriendlyName();
	void OpenWindow();
	CChatMessage SendMessage(LPCTSTR MessageText);
	void Leave();
	void AddMembers(LPDISPATCH pMembers);
	CChatMessageCollection GetRecentMessages();
	BOOL GetBookmarked();
	void Bookmark();
	void Unbookmark();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHAT_H__30DDD9EE_B044_430D_AB75_0EE730080648__INCLUDED_)

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