📄 missile.java
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import java.awt.*;
import java.util.List;
public class Missile {
public static final int XSPEED=10;
public static final int YSPEED=10;
public static final int WIDTH=10;
public static final int HEIGHT=10;
int x,y;
Tank.Direction dir;
private boolean good;
private boolean live=true;
private TankClient tc;
public boolean isLive() {
return live;
}
public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
public Missile(int x,int y,boolean good,Tank.Direction dir,TankClient tc){
this(x,y,dir);
this.good=good;
this.tc=tc;
}
public void draw(Graphics g){
if(!live){
tc.missiles.remove(this);
return;
}
Color c=g.getColor();
g.setColor(Color.WHITE);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
}
public void move(){
switch(dir){
case L:
x-=XSPEED;
break;
case LU:
x-=XSPEED;
y-=YSPEED;
break;
case U:
y-=YSPEED;
break;
case RU:
x+=XSPEED;
y-=YSPEED;
break;
case R:
x+=XSPEED;
break;
case RD:
x+=XSPEED;
y+=YSPEED;
break;
case D:
y+=YSPEED;
break;
case LD:
x-=XSPEED;
y+=YSPEED;
break;
}
if(x<0||y<0||x>TankClient.GAME_WIDTH||y>TankClient.GAME_HEIGHT){
live=false;
tc.missiles.remove(this);
}
}
public Rectangle getRect(){
return new Rectangle(x,y,WIDTH,HEIGHT);
}
public boolean hitTank(Tank t){
if(this.live&&this.getRect().intersects(t.getRect())&& t.isLive()&&this.good!=t.isBGood()){
if(t.isBGood()){
t.setLife(t.getLife()-20);
if(t.getLife()<=0)t.setLive(false);
}
else t.setLive(false);
this.live=false;
Explode e=new Explode(x,y,tc);
tc.explodes.add(e);
return true;
}
return false;
}
public boolean hitTanks(List<Tank>tanks){
for(int i=0;i<tanks.size();i++){
if(hitTank(tanks.get(i))){
return true;
}
}
return false;
}
public boolean hitWall(Wall w){
if(this.live&& this.getRect().intersects(w.getRect())){
this.live=false;
return true;
}
return false;
}
}
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