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📄 tankclient.java

📁 坦克大战的JAVA代码版
💻 JAVA
字号:
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;

public class TankClient extends Frame {
	
	public static final int GAME_WIDTH=800;
	public static final int GAME_HEIGHT=600;
	
    Tank myTank=new Tank(50 , 50, true,Tank.Direction.STOP,this);
    
    Wall w1=new Wall(150,200,30,250,this);
    Wall w2=new Wall(300,150,250,30,this); 
    
    Blood b=new Blood();
    
    List<Explode>explodes=new ArrayList<Explode>();
    List<Missile>missiles =new ArrayList<Missile>();
    List<Tank>tanks =new ArrayList<Tank>();
    
	Image offScreenImage=null;
	
	public void paint(Graphics g) {
		g.drawString("missiles count "+missiles.size(), 10, 50);
		g.drawString("explodes count"+explodes.size(), 10, 70);
		g.drawString("tanks count"+tanks.size(), 10, 90);
		g.drawString("tanks life"+myTank.getLife(), 10, 110);
	 
		if(tanks.size()<=0){
			for(int i=0;i<10;i++){
				tanks.add(new Tank(50+40*(i+1),50,false,Tank.Direction.D,this));
			}			
		}
		
      for(int i=0;i<missiles.size();i++){
    	  Missile m=missiles.get(i);
    	  m.hitTanks(tanks);
    	  m.hitTank(myTank);
    	  m.hitWall(w1);
    	  m.hitWall(w2);
    	 /* if(!m.isLive()) missiles.remove(m);
    	  else m.draw(g);*/
    	  m.draw(g);
      }
      for(int i=0;i<explodes.size();i++){
    	  Explode e=explodes.get(i);
    	  e.draw(g);
      }
      for(int i=0;i<tanks.size();i++){
          Tank t=tanks.get(i);
          t.collidesWithWall(w1);
          t.collidesWithWall(w2);
          t.collidesWithTank(tanks);
          t.draw(g);
      }
      myTank.draw(g);
      myTank.eat(b);
      w1.draw(g);
      w2.draw(g);
       b.draw(g);
	}
	public void update(Graphics g) {
		if(offScreenImage==null){
		 offScreenImage=this.createImage( GAME_WIDTH, GAME_HEIGHT);
		}
		 Graphics gOffScreen=offScreenImage.getGraphics();
		 Color c=gOffScreen.getColor();
		 gOffScreen.setColor(Color.DARK_GRAY);
		 gOffScreen.fillRect(0, 0,GAME_WIDTH, GAME_HEIGHT);
		 gOffScreen.setColor(c);
		 paint(gOffScreen);
		 g.drawImage(offScreenImage, 0, 0,null);
		
	}
       
	public void lauchFrame(){
		for(int i=0;i<10;i++){
			tanks.add(new Tank(50+40*(i+1),50,false,Tank.Direction.D,this));
		}
		
		this.setLocation(400,300);
		this.setSize(GAME_WIDTH, GAME_HEIGHT);
		this.setTitle("TankWar");
		this.addWindowListener(new WindowAdapter(){

			public void windowClosing(WindowEvent e) {
					System.exit(0);	
			}
			
		});
		this.setResizable(false);
		this.setBackground(Color.GREEN);
		
		this.addKeyListener(new KeyMonitor());
		
		setVisible(true);
		new Thread(new PaintThread()).start();
	}
	
	public static void main(String[] args) {
		TankClient tc=new TankClient();
		tc.lauchFrame();
	}
  private class PaintThread implements Runnable{
	  public void run() {
	  while(true){
		  repaint();
		  try {
			Thread.sleep(30);
		} catch (InterruptedException e) {
			e.printStackTrace();
		}
	  } 
    }
  }
  private class KeyMonitor extends KeyAdapter{


	public void keyReleased(KeyEvent e) {
	myTank.keyReleased(e);
	}

	public void keyPressed(KeyEvent e) {
	 myTank.KeyPressed(e);
	}
	
  }
}





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