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📄 viewmanagerdialog.cpp

📁 symbian视图管理者程序,对新手十分有用
💻 CPP
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/**
* 
* @brief Definition of CViewManagerDialog
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "ViewManagerDialog.h"

// System includes
#include <aknappui.h>			// iAvkonAppUi
#include <avkon.hrh>			// EAknSoftkeyBack, EEikCmdExit
#include <AknPopupFieldText.h>	// CAknPopupFieldText
#include <barsread.h>			// TResourceReader
#include <ViewManager.rsg>		// R_VIEWMANAGER_VIEWLIST_ARRAY

// User includes
#include "ViewManager.hrh"		
#include "ViewManagerAppUi.h"	// CViewManagerAppUi

// Constants
const TInt KDefaultView = 0;
const TInt KDefaultArrayGranularity = 3;

// ================= MEMBER FUNCTIONS =======================
/**
* Symbian OS 2 phase constructor.
* Constructs the CViewManagerDialog using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CViewManagerDialog
*/
CViewManagerDialog* CViewManagerDialog::NewL()
	{
	CViewManagerDialog* self = CViewManagerDialog::NewLC();
	CleanupStack::Pop(self);
	return self;
	}

/**
* Symbian OS 2 phase constructor.
* Constructs the CViewManagerDialog using the constructor and ConstructL 
* method, leaving the constructed object on the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CViewManagerDialog
*/
CViewManagerDialog* CViewManagerDialog::NewLC()
	{
	CViewManagerDialog* self = new (ELeave) CViewManagerDialog();
	CleanupStack::PushL(self);
	self->ConstructL();
	return self;
	}

/**
* Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
* Constructs a label and adds it to the window, which it then activates.
* @param aRect The rectangle for this window
*/ 
void CViewManagerDialog::ConstructL()
	{
	iAppNames = new (ELeave) CDesCArrayFlat(KDefaultArrayGranularity);
	iViewText = new (ELeave) CDesCArrayFlat(KDefaultArrayGranularity);
	iAppUi = static_cast<CViewManagerAppUi*>(iAvkonAppUi);
	}

/**
* C++ constructor
*/
CViewManagerDialog::CViewManagerDialog()	
	{
	}

/**
* Destructor
*/
CViewManagerDialog::~CViewManagerDialog()
	{
	delete iAppNames;
	delete iViewText;

	delete iNamesValueTextArray;
	delete iNamesValueText;
	delete iViewValueTextArray;
	delete iViewValueText;

	iViewListId.Close();
	}

/**
* Called by the framework when a button is pressed.
* @param aButtonId The index of the button which was pressed
*/
TBool CViewManagerDialog::OkToExitL(TInt aButtonId)
	{
	if (aButtonId == EAknSoftkeySelect)
		{
		// Set the id of the view to switched  
		// in the appUI and then calls the relevent command
		iViewId = iViewValueText->CurrentValueIndex();
		iAppUi->SetViewIndex(iViewId);
		iAppUi->HandleCommandL(iCommand);
		}
	else if (aButtonId == EAknSoftkeyExit)
		{
		iAppUi->ProcessCommandL(EEikCmdExit);
		}

	return EFalse;	
	}

/**
* From CEikdialog, this function is called by the EIKON dialog framework 
* just before the dialog is activated. Initializes the dialog dynamically
*/
void CViewManagerDialog::PreLayoutDynInitL()
	{  
	LoadApplicationListArrayL();
	LoadApplicationViewArrayL(KDefaultView);
	}

/**
* Called by the framework whenever a key event occurs.	
* Passes the key event to base class of the dialog if it is not null, otherwise returns
* EKeyWasNotConsumed
* @param aKeyEvent the Key event which occured, e.g. select key pressed
* @param aType the type of Key event which occurred, e.g. key up, key down
* @return TKeyResponse EKeyWasNotConsumed if the key was not processed, EKeyWasConsumed if it was
*/
TKeyResponse CViewManagerDialog::OfferKeyEventL(const TKeyEvent& aKeyEvent, TEventCode aType)  
	{
	if (aKeyEvent.iScanCode == EStdKeyDevice3 && aType == EEventKeyDown)
		{
		CAknForm::ProcessCommandL(EAknFormCmdEdit);
		}
	return CAknForm::OfferKeyEventL(aKeyEvent, aType);
	}

/** 
* Called by the framework, when the state of a control
* changes. Calls LoadApplicationViewArrayL to fill the
* pop-up views listbox for the relevent app.
* @param aControlId id of relevent control
*/

void CViewManagerDialog::HandleControlStateChangeL(TInt aControlId) 
	{
	switch (aControlId)
		{
		case EViewManagerDlgCtrlIdApplications:
			{
			// A different application has been selected,
			// so display the list of available views
			TInt applicationIndex = iNamesValueText->CurrentValueIndex();
			LoadApplicationViewArrayL(applicationIndex);
			break;
			}

		default:
			// do nothing
			break;
		}
	CAknForm::HandleControlStateChangeL(aControlId);
	}

/**
* Reads the list of applications from a resource file
* and fills the arrays used to populate the dialogs
* query list box. It also stores the resource id of
* the list of views for an application. Is only called the
* once by PreLayoutDynInitL()
*/
void CViewManagerDialog::LoadApplicationListArrayL()
	{
	// Open the resource file
	TResourceReader reader;

	// CreateResourceReaderLC sets a TResourceReader's buffer to a HBufC which 
	// the required resource has been read into.
    iEikonEnv->CreateResourceReaderLC(reader, R_VIEWMANAGER_VIEWLIST_ARRAY);

	// read the number of applications
	const TInt count = reader.ReadInt16();

	for (TInt ii = 0; ii < count; ++ii)
		{
		// read the applications name
		iAppNames->AppendL(reader.ReadTPtrC());
		// read the id of the resoucre file contains the list of views
		iViewListId.Append(reader.ReadInt32());
		}

	CleanupStack::PopAndDestroy(); // reader's HBufC buffer, allocated using CreateResourceReaderLC

	// Set-up the text array, and set the dialog listbox
	iNamesValueTextArray = CAknQueryValueTextArray::NewL();
	iNamesValueTextArray->SetArray(*iAppNames);

	iNamesValueText = CAknQueryValueText::NewL();
	iNamesValueText->SetArrayL(iNamesValueTextArray);
	iNamesValueText->SetCurrentValueIndex(NULL);

	// Control returns the dialogs pop-up name selection control, or it panics
	CAknPopupField* popupNames = STATIC_CAST(CAknPopupField*, Control(EViewManagerDlgCtrlIdApplications));
	popupNames->SetQueryValueL(iNamesValueText);
	}

/**
* Reads the list of views for an application from a resource file
* and fills the arrays used to populate the dialogs
* query list box
*/
void CViewManagerDialog::LoadApplicationViewArrayL(TInt aIndex)
	{
	iViewText->Reset();
	TResourceReader reader;

	// open the resource containing the list of views
	TInt resourceId = iViewListId[aIndex];

	// CreateResourceReaderLC sets a TResourceReader's buffer to a HBufC which 
	// the required resource has been read into.
    iEikonEnv->CreateResourceReaderLC(reader, resourceId);

	// read the command to switch to the relevent application
	iCommand = reader.ReadInt16();

	const TInt count = reader.ReadInt16();

	for (TInt ii = 0; ii < count; ++ii)
		{
		// read the text describing the view
		iViewText->AppendL(reader.ReadTPtrC());
		}

	CleanupStack::PopAndDestroy(); // reader's HBufC buffer, allocated using CreateResourceReaderLC

	// Set-up the text array, and set the dialog listbox
	delete iViewValueTextArray;
	iViewValueTextArray = 0;

	delete iViewValueText;
	iViewValueText = 0;

	iViewValueTextArray = CAknQueryValueTextArray::NewL();
	iViewValueText = CAknQueryValueText::NewL();

	iViewValueTextArray->SetArray(*iViewText);	
	iViewValueText->SetArrayL(iViewValueTextArray);
	iViewValueText->SetCurrentValueIndex(NULL);

	// Control returns the dialogs pop-up view selection control, or it panics
	CAknPopupField* popupViews = STATIC_CAST(CAknPopupField*, Control(EViewManagerDlgCtrlIdViews));
	popupViews->SetQueryValueL(iViewValueText);
	}


// End of File

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