📄 playdlg.h
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//{{AFX_INCLUDES()
#include "mediaplayer2.h"
//}}AFX_INCLUDES
#if !defined(AFX_PLAYDLG_H__35AC635C_A0C9_4897_ACAC_168AAFDA3F5B__INCLUDED_)
#define AFX_PLAYDLG_H__35AC635C_A0C9_4897_ACAC_168AAFDA3F5B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Playdlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPlaydlg dialog
class CPlaydlg : public CDialog
{
// Construction
public:
CPlaydlg(CWnd* pParent = NULL); // standard constructor
virtual void OnOK();
CString m_UserName;
CString m_LogPath;
// Dialog Data
//{{AFX_DATA(CPlaydlg)
enum { IDD = IDD_PLAY_DIALOG };
CStatic m_Path;
CMediaPlayer2 m_MediaPlay;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlaydlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlaydlg)
afx_msg void OnPlay();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYDLG_H__35AC635C_A0C9_4897_ACAC_168AAFDA3F5B__INCLUDED_)
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