📄 2132sdmp3keilnos.htm
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<P><STRONG><a name="[b80258]"></a>get16_big</STRONG> (ARM, 28 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b80210]"></a>get32_big</STRONG> (ARM, 32 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b801c8]"></a>put16</STRONG> (ARM, 16 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b80180]"></a>put32</STRONG> (ARM, 32 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b80138]"></a>put16_little</STRONG> (ARM, 16 bytes, Stack size 0 bytes, global.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b752b0]">>></a> PlayMusicwithKey
</UL>
<P><STRONG><a name="[b800f0]"></a>put32_little</STRONG> (ARM, 32 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b800a8]"></a>put16_big</STRONG> (ARM, 16 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b80060]"></a>put32_big</STRONG> (ARM, 32 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b80018]"></a>swap16</STRONG> (ARM, 20 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b7ffd0]"></a>swap32</STRONG> (ARM, 28 bytes, Stack size 0 bytes, global.o(.text), UNUSED)
<P><STRONG><a name="[b7ff88]"></a>soft_delay_ms</STRONG> (ARM, 40 bytes, Stack size 0 bytes, global.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b771e8]">>></a> VS1003B_Init
<LI><a href="#[b77230]">>></a> VS1003B_SoftReset
<LI><a href="#[b796d0]">>></a> MMC_SD_Init
<LI><a href="#[b7eb38]">>></a> lcdTest
<LI><a href="#[b7ec10]">>></a> lcdInit
</UL>
<P><STRONG><a name="[b7ff40]"></a>dump_memory</STRONG> (ARM, 148 bytes, Stack size 24 bytes, global.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[f8c380]">>></a> __1printf (via Veneer)
</UL>
<P><STRONG><a name="[b7ed78]"></a>lcdSpiSpeedSet</STRONG> (ARM, 24 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b7ec10]">>></a> lcdInit
<LI><a href="#[b7eca0]">>></a> lcdUpdateDisplay
</UL>
<P><STRONG><a name="[b7ed30]"></a>lcdWriteByte</STRONG> (ARM, 24 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b7eca0]">>></a> lcdUpdateDisplay
</UL>
<P><STRONG><a name="[b7ece8]"></a>lcdWriteCmd</STRONG> (ARM, 52 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b7ec10]">>></a> lcdInit
<LI><a href="#[b7eca0]">>></a> lcdUpdateDisplay
</UL>
<P><STRONG><a name="[b7eca0]"></a>lcdUpdateDisplay</STRONG> (ARM, 108 bytes, Stack size 12 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lcdUpdateDisplay
</UL>
<BR>[Calls]<UL><LI><a href="#[b7ece8]">>></a> lcdWriteCmd
<LI><a href="#[b7ed30]">>></a> lcdWriteByte
<LI><a href="#[b7ed78]">>></a> lcdSpiSpeedSet
</UL>
<BR>[Called By]<UL><LI><a href="#[b75268]">>></a> main
<LI><a href="#[b752b0]">>></a> PlayMusicwithKey
<LI><a href="#[b7eb38]">>></a> lcdTest
<LI><a href="#[b7ec10]">>></a> lcdInit
</UL>
<P><STRONG><a name="[b7ec58]"></a>lcdClrDisBuf</STRONG> (ARM, 32 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b75268]">>></a> main
<LI><a href="#[b752b0]">>></a> PlayMusicwithKey
<LI><a href="#[b7eb38]">>></a> lcdTest
<LI><a href="#[b7ec10]">>></a> lcdInit
</UL>
<P><STRONG><a name="[b7ec10]"></a>lcdInit</STRONG> (ARM, 292 bytes, Stack size 8 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lcdInit ⇒ lcdUpdateDisplay
</UL>
<BR>[Calls]<UL><LI><a href="#[b7ec58]">>></a> lcdClrDisBuf
<LI><a href="#[b7eca0]">>></a> lcdUpdateDisplay
<LI><a href="#[b7ece8]">>></a> lcdWriteCmd
<LI><a href="#[b7ed78]">>></a> lcdSpiSpeedSet
<LI><a href="#[b7ff88]">>></a> soft_delay_ms
</UL>
<BR>[Called By]<UL><LI><a href="#[b75268]">>></a> main
</UL>
<P><STRONG><a name="[b7ebc8]"></a>OnePixel</STRONG> (ARM, 88 bytes, Stack size 4 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = OnePixel
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d1a0]">>></a> Dis_GBK16
<LI><a href="#[b7d230]">>></a> Dis_GBK12
<LI><a href="#[b7d278]">>></a> Dis_Ascii_16
<LI><a href="#[b7d308]">>></a> Dis_Ascii_12
<LI><a href="#[b7d548]">>></a> Print_ICON1_12
<LI><a href="#[b7d590]">>></a> Print_ICON_12
<LI><a href="#[b7eb38]">>></a> lcdTest
</UL>
<P><STRONG><a name="[b7eb80]"></a>ReadPixel</STRONG> (ARM, 44 bytes, Stack size 0 bytes, lcd.o(.text), UNUSED)
<P><STRONG><a name="[b7eb38]"></a>lcdTest</STRONG> (ARM, 92 bytes, Stack size 16 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7ebc8]">>></a> OnePixel
<LI><a href="#[b7ec58]">>></a> lcdClrDisBuf
<LI><a href="#[b7eca0]">>></a> lcdUpdateDisplay
<LI><a href="#[b7ff88]">>></a> soft_delay_ms
</UL>
<P><STRONG><a name="[b7d590]"></a>Print_ICON_12</STRONG> (ARM, 196 bytes, Stack size 40 bytes, lcd_app.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = Print_ICON_12 ⇒ OnePixel
</UL>
<BR>[Calls]<UL><LI><a href="#[b7ebc8]">>></a> OnePixel
</UL>
<BR>[Called By]<UL><LI><a href="#[b752b0]">>></a> PlayMusicwithKey
</UL>
<P><STRONG><a name="[b7d548]"></a>Print_ICON1_12</STRONG> (ARM, 196 bytes, Stack size 40 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7ebc8]">>></a> OnePixel
</UL>
<P><STRONG><a name="[b7d500]"></a>LCD_print12_P</STRONG> (ARM, 324 bytes, Stack size 24 bytes, lcd_app.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 616 + Unknown Stack Size
<LI>Call Chain = LCD_print12_P ⇒ Dis_GBK12 ⇒ Read_One_GBK12
</UL>
<BR>[Calls]<UL><LI><a href="#[b7d230]">>></a> Dis_GBK12
<LI><a href="#[b7d308]">>></a> Dis_Ascii_12
</UL>
<BR>[Called By]<UL><LI><a href="#[b75268]">>></a> main
<LI><a href="#[b752b0]">>></a> PlayMusicwithKey
</UL>
<P><STRONG><a name="[b7d4b8]"></a>LCD_print12_fast</STRONG> (ARM, 304 bytes, Stack size 16 bytes, lcd_app.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 584 + Unknown Stack Size
<LI>Call Chain = LCD_print12_fast ⇒ Dis_GBK12_fast ⇒ Read_One_GBK12
</UL>
<BR>[Calls]<UL><LI><a href="#[b7d1e8]">>></a> Dis_GBK12_fast
<LI><a href="#[b7d2c0]">>></a> Dis_Ascii_12_fast
</UL>
<BR>[Called By]<UL><LI><a href="#[b752b0]">>></a> PlayMusicwithKey
</UL>
<P><STRONG><a name="[b7d470]"></a>LCD_print12</STRONG> (ARM, 304 bytes, Stack size 16 bytes, lcd_app.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 608 + Unknown Stack Size
<LI>Call Chain = LCD_print12 ⇒ Dis_GBK12 ⇒ Read_One_GBK12
</UL>
<BR>[Calls]<UL><LI><a href="#[b7d230]">>></a> Dis_GBK12
<LI><a href="#[b7d308]">>></a> Dis_Ascii_12
</UL>
<BR>[Called By]<UL><LI><a href="#[b752b0]">>></a> PlayMusicwithKey
</UL>
<P><STRONG><a name="[b7d428]"></a>LCD_print16_P</STRONG> (ARM, 324 bytes, Stack size 24 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7d1a0]">>></a> Dis_GBK16
<LI><a href="#[b7d278]">>></a> Dis_Ascii_16
</UL>
<P><STRONG><a name="[b7d3e0]"></a>LCD_print16</STRONG> (ARM, 304 bytes, Stack size 16 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7d1a0]">>></a> Dis_GBK16
<LI><a href="#[b7d278]">>></a> Dis_Ascii_16
</UL>
<P><STRONG><a name="[b7d398]"></a>LCD_print_unicode12</STRONG> (ARM, 404 bytes, Stack size 24 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7d158]">>></a> Unicode_to_GBK
<LI><a href="#[b7d230]">>></a> Dis_GBK12
<LI><a href="#[b7d308]">>></a> Dis_Ascii_12
</UL>
<P><STRONG><a name="[b7d350]"></a>LCD_print_unicode16</STRONG> (ARM, 420 bytes, Stack size 24 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7d158]">>></a> Unicode_to_GBK
<LI><a href="#[b7d1a0]">>></a> Dis_GBK16
<LI><a href="#[b7d278]">>></a> Dis_Ascii_16
</UL>
<P><STRONG><a name="[b7d308]"></a>Dis_Ascii_12</STRONG> (ARM, 200 bytes, Stack size 40 bytes, lcd_ascii.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = Dis_Ascii_12 ⇒ OnePixel
</UL>
<BR>[Calls]<UL><LI><a href="#[b7ebc8]">>></a> OnePixel
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d398]">>></a> LCD_print_unicode12
<LI><a href="#[b7d470]">>></a> LCD_print12
<LI><a href="#[b7d500]">>></a> LCD_print12_P
</UL>
<P><STRONG><a name="[b7d2c0]"></a>Dis_Ascii_12_fast</STRONG> (ARM, 532 bytes, Stack size 16 bytes, lcd_ascii.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + Unknown Stack Size
<LI>Call Chain = Dis_Ascii_12_fast
</UL>
<BR>[Calls]<UL><LI><a href="#[f8b7d8]">>></a> __aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d4b8]">>></a> LCD_print12_fast
</UL>
<P><STRONG><a name="[b7d278]"></a>Dis_Ascii_16</STRONG> (ARM, 196 bytes, Stack size 40 bytes, lcd_ascii.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7ebc8]">>></a> OnePixel
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d350]">>></a> LCD_print_unicode16
<LI><a href="#[b7d3e0]">>></a> LCD_print16
<LI><a href="#[b7d428]">>></a> LCD_print16_P
</UL>
<P><STRONG><a name="[b7aa00]"></a>GBK_Ini</STRONG> (ARM, 144 bytes, Stack size 8 bytes, lcd_gbk.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 616 + Unknown Stack Size
<LI>Call Chain = GBK_Ini ⇒ FAT_Open ⇒ FAT_FindItem ⇒ FAT_NextCluster
</UL>
<BR>[Calls]<UL><LI><a href="#[b81898]">>></a> FAT_Open
</UL>
<BR>[Called By]<UL><LI><a href="#[b75268]">>></a> main
</UL>
<P><STRONG><a name="[b7d158]"></a>Unicode_to_GBK</STRONG> (ARM, 136 bytes, Stack size 528 bytes, lcd_gbk.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 528 + Unknown Stack Size
<LI>Call Chain = Unicode_to_GBK
</UL>
<BR>[Calls]<UL><LI><a href="#[b81580]">>></a> get16_little
<LI><a href="#[f8b7d8]">>></a> __aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[b752b0]">>></a> PlayMusicwithKey
<LI><a href="#[b7d350]">>></a> LCD_print_unicode16
<LI><a href="#[b7d398]">>></a> LCD_print_unicode12
</UL>
<P><STRONG><a name="[b7a9b8]"></a>GBK_to_Unicode</STRONG> (ARM, 8 bytes, Stack size 0 bytes, lcd_gbk.o(.text), UNUSED)
<P><STRONG><a name="[b7a970]"></a>Read_One_GBK12</STRONG> (ARM, 356 bytes, Stack size 552 bytes, lcd_gbk.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 552 + Unknown Stack Size
<LI>Call Chain = Read_One_GBK12
</UL>
<BR>[Calls]<UL><LI><a href="#[f8b7d8]">>></a> __aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d1e8]">>></a> Dis_GBK12_fast
<LI><a href="#[b7d230]">>></a> Dis_GBK12
</UL>
<P><STRONG><a name="[b7a928]"></a>Read_One_GBK16</STRONG> (ARM, 196 bytes, Stack size 520 bytes, lcd_gbk.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[f8b7d8]">>></a> __aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d1a0]">>></a> Dis_GBK16
</UL>
<P><STRONG><a name="[b7d1e8]"></a>Dis_GBK12_fast</STRONG> (ARM, 536 bytes, Stack size 16 bytes, lcd_gbk.o(.text))
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