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<P><STRONG><a name="[b80258]"></a>get16_big</STRONG> (ARM, 28 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b80210]"></a>get32_big</STRONG> (ARM, 32 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b801c8]"></a>put16</STRONG> (ARM, 16 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b80180]"></a>put32</STRONG> (ARM, 32 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b80138]"></a>put16_little</STRONG> (ARM, 16 bytes, Stack size 0 bytes, global.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b752b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PlayMusicwithKey
</UL>

<P><STRONG><a name="[b800f0]"></a>put32_little</STRONG> (ARM, 32 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b800a8]"></a>put16_big</STRONG> (ARM, 16 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b80060]"></a>put32_big</STRONG> (ARM, 32 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b80018]"></a>swap16</STRONG> (ARM, 20 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b7ffd0]"></a>swap32</STRONG> (ARM, 28 bytes, Stack size 0 bytes, global.o(.text), UNUSED)

<P><STRONG><a name="[b7ff88]"></a>soft_delay_ms</STRONG> (ARM, 40 bytes, Stack size 0 bytes, global.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b771e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;VS1003B_Init
<LI><a href="#[b77230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;VS1003B_SoftReset
<LI><a href="#[b796d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MMC_SD_Init
<LI><a href="#[b7eb38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdTest
<LI><a href="#[b7ec10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdInit
</UL>

<P><STRONG><a name="[b7ff40]"></a>dump_memory</STRONG> (ARM, 148 bytes, Stack size 24 bytes, global.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[f8c380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__1printf (via Veneer)
</UL>

<P><STRONG><a name="[b7ed78]"></a>lcdSpiSpeedSet</STRONG> (ARM, 24 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b7ec10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdInit
<LI><a href="#[b7eca0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdUpdateDisplay
</UL>

<P><STRONG><a name="[b7ed30]"></a>lcdWriteByte</STRONG> (ARM, 24 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b7eca0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdUpdateDisplay
</UL>

<P><STRONG><a name="[b7ece8]"></a>lcdWriteCmd</STRONG> (ARM, 52 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b7ec10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdInit
<LI><a href="#[b7eca0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdUpdateDisplay
</UL>

<P><STRONG><a name="[b7eca0]"></a>lcdUpdateDisplay</STRONG> (ARM, 108 bytes, Stack size 12 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lcdUpdateDisplay
</UL>
<BR>[Calls]<UL><LI><a href="#[b7ece8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdWriteCmd
<LI><a href="#[b7ed30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdWriteByte
<LI><a href="#[b7ed78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdSpiSpeedSet
</UL>
<BR>[Called By]<UL><LI><a href="#[b75268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[b752b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PlayMusicwithKey
<LI><a href="#[b7eb38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdTest
<LI><a href="#[b7ec10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdInit
</UL>

<P><STRONG><a name="[b7ec58]"></a>lcdClrDisBuf</STRONG> (ARM, 32 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b75268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[b752b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PlayMusicwithKey
<LI><a href="#[b7eb38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdTest
<LI><a href="#[b7ec10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdInit
</UL>

<P><STRONG><a name="[b7ec10]"></a>lcdInit</STRONG> (ARM, 292 bytes, Stack size 8 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lcdInit &rArr; lcdUpdateDisplay
</UL>
<BR>[Calls]<UL><LI><a href="#[b7ec58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdClrDisBuf
<LI><a href="#[b7eca0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdUpdateDisplay
<LI><a href="#[b7ece8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdWriteCmd
<LI><a href="#[b7ed78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdSpiSpeedSet
<LI><a href="#[b7ff88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;soft_delay_ms
</UL>
<BR>[Called By]<UL><LI><a href="#[b75268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[b7ebc8]"></a>OnePixel</STRONG> (ARM, 88 bytes, Stack size 4 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = OnePixel
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK16
<LI><a href="#[b7d230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK12
<LI><a href="#[b7d278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_16
<LI><a href="#[b7d308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_12
<LI><a href="#[b7d548]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Print_ICON1_12
<LI><a href="#[b7d590]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Print_ICON_12
<LI><a href="#[b7eb38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdTest
</UL>

<P><STRONG><a name="[b7eb80]"></a>ReadPixel</STRONG> (ARM, 44 bytes, Stack size 0 bytes, lcd.o(.text), UNUSED)

<P><STRONG><a name="[b7eb38]"></a>lcdTest</STRONG> (ARM, 92 bytes, Stack size 16 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7ebc8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;OnePixel
<LI><a href="#[b7ec58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdClrDisBuf
<LI><a href="#[b7eca0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcdUpdateDisplay
<LI><a href="#[b7ff88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;soft_delay_ms
</UL>

<P><STRONG><a name="[b7d590]"></a>Print_ICON_12</STRONG> (ARM, 196 bytes, Stack size 40 bytes, lcd_app.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = Print_ICON_12 &rArr; OnePixel
</UL>
<BR>[Calls]<UL><LI><a href="#[b7ebc8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;OnePixel
</UL>
<BR>[Called By]<UL><LI><a href="#[b752b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PlayMusicwithKey
</UL>

<P><STRONG><a name="[b7d548]"></a>Print_ICON1_12</STRONG> (ARM, 196 bytes, Stack size 40 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7ebc8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;OnePixel
</UL>

<P><STRONG><a name="[b7d500]"></a>LCD_print12_P</STRONG> (ARM, 324 bytes, Stack size 24 bytes, lcd_app.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 616 + Unknown Stack Size
<LI>Call Chain = LCD_print12_P &rArr; Dis_GBK12 &rArr; Read_One_GBK12
</UL>
<BR>[Calls]<UL><LI><a href="#[b7d230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK12
<LI><a href="#[b7d308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_12
</UL>
<BR>[Called By]<UL><LI><a href="#[b75268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[b752b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PlayMusicwithKey
</UL>

<P><STRONG><a name="[b7d4b8]"></a>LCD_print12_fast</STRONG> (ARM, 304 bytes, Stack size 16 bytes, lcd_app.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 584 + Unknown Stack Size
<LI>Call Chain = LCD_print12_fast &rArr; Dis_GBK12_fast &rArr; Read_One_GBK12
</UL>
<BR>[Calls]<UL><LI><a href="#[b7d1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK12_fast
<LI><a href="#[b7d2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_12_fast
</UL>
<BR>[Called By]<UL><LI><a href="#[b752b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PlayMusicwithKey
</UL>

<P><STRONG><a name="[b7d470]"></a>LCD_print12</STRONG> (ARM, 304 bytes, Stack size 16 bytes, lcd_app.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 608 + Unknown Stack Size
<LI>Call Chain = LCD_print12 &rArr; Dis_GBK12 &rArr; Read_One_GBK12
</UL>
<BR>[Calls]<UL><LI><a href="#[b7d230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK12
<LI><a href="#[b7d308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_12
</UL>
<BR>[Called By]<UL><LI><a href="#[b752b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PlayMusicwithKey
</UL>

<P><STRONG><a name="[b7d428]"></a>LCD_print16_P</STRONG> (ARM, 324 bytes, Stack size 24 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7d1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK16
<LI><a href="#[b7d278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_16
</UL>

<P><STRONG><a name="[b7d3e0]"></a>LCD_print16</STRONG> (ARM, 304 bytes, Stack size 16 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7d1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK16
<LI><a href="#[b7d278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_16
</UL>

<P><STRONG><a name="[b7d398]"></a>LCD_print_unicode12</STRONG> (ARM, 404 bytes, Stack size 24 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7d158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Unicode_to_GBK
<LI><a href="#[b7d230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK12
<LI><a href="#[b7d308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_12
</UL>

<P><STRONG><a name="[b7d350]"></a>LCD_print_unicode16</STRONG> (ARM, 420 bytes, Stack size 24 bytes, lcd_app.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7d158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Unicode_to_GBK
<LI><a href="#[b7d1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK16
<LI><a href="#[b7d278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_Ascii_16
</UL>

<P><STRONG><a name="[b7d308]"></a>Dis_Ascii_12</STRONG> (ARM, 200 bytes, Stack size 40 bytes, lcd_ascii.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = Dis_Ascii_12 &rArr; OnePixel
</UL>
<BR>[Calls]<UL><LI><a href="#[b7ebc8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;OnePixel
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print_unicode12
<LI><a href="#[b7d470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print12
<LI><a href="#[b7d500]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print12_P
</UL>

<P><STRONG><a name="[b7d2c0]"></a>Dis_Ascii_12_fast</STRONG> (ARM, 532 bytes, Stack size 16 bytes, lcd_ascii.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + Unknown Stack Size
<LI>Call Chain = Dis_Ascii_12_fast
</UL>
<BR>[Calls]<UL><LI><a href="#[f8b7d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print12_fast
</UL>

<P><STRONG><a name="[b7d278]"></a>Dis_Ascii_16</STRONG> (ARM, 196 bytes, Stack size 40 bytes, lcd_ascii.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7ebc8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;OnePixel
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print_unicode16
<LI><a href="#[b7d3e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print16
<LI><a href="#[b7d428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print16_P
</UL>

<P><STRONG><a name="[b7aa00]"></a>GBK_Ini</STRONG> (ARM, 144 bytes, Stack size 8 bytes, lcd_gbk.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 616 + Unknown Stack Size
<LI>Call Chain = GBK_Ini &rArr; FAT_Open &rArr; FAT_FindItem &rArr; FAT_NextCluster
</UL>
<BR>[Calls]<UL><LI><a href="#[b81898]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FAT_Open
</UL>
<BR>[Called By]<UL><LI><a href="#[b75268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[b7d158]"></a>Unicode_to_GBK</STRONG> (ARM, 136 bytes, Stack size 528 bytes, lcd_gbk.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 528 + Unknown Stack Size
<LI>Call Chain = Unicode_to_GBK
</UL>
<BR>[Calls]<UL><LI><a href="#[b81580]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get16_little
<LI><a href="#[f8b7d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[b752b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PlayMusicwithKey
<LI><a href="#[b7d350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print_unicode16
<LI><a href="#[b7d398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_print_unicode12
</UL>

<P><STRONG><a name="[b7a9b8]"></a>GBK_to_Unicode</STRONG> (ARM, 8 bytes, Stack size 0 bytes, lcd_gbk.o(.text), UNUSED)

<P><STRONG><a name="[b7a970]"></a>Read_One_GBK12</STRONG> (ARM, 356 bytes, Stack size 552 bytes, lcd_gbk.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 552 + Unknown Stack Size
<LI>Call Chain = Read_One_GBK12
</UL>
<BR>[Calls]<UL><LI><a href="#[f8b7d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK12_fast
<LI><a href="#[b7d230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK12
</UL>

<P><STRONG><a name="[b7a928]"></a>Read_One_GBK16</STRONG> (ARM, 196 bytes, Stack size 520 bytes, lcd_gbk.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[f8b7d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[b7d1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Dis_GBK16
</UL>

<P><STRONG><a name="[b7d1e8]"></a>Dis_GBK12_fast</STRONG> (ARM, 536 bytes, Stack size 16 bytes, lcd_gbk.o(.text))

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