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<DL><DD><A HREF="ch04/203-207.html#Heading51">Class Summary</A><DD><A HREF="ch04/203-207.html#Heading52">Class Usage</A><DD><A HREF="ch04/203-207.html#Heading53">Futil.readDataFile</A><DD><A HREF="ch04/207-211.html#Heading54">Futil.Print</A><DD><A HREF="ch04/207-211.html#Heading55">Futil.writeFilteredHrefFile</A></DL><DD><A HREF="ch04/211-212.html#Heading56">Exercises</A><DD><A HREF="ch04/211-212.html#Heading57">Summary</A></DL></B></FONT><BR><DD><A HREF="ch05/213-219.html#Heading1"><FONT SIZE="4"><B>Chapter 5—Digital Audio Processing</B></FONT></A><FONT SIZE="3"><B><DL><DD><A HREF="ch05/213-219.html#Heading2">What Is Digital Signal Processing?</A><DD><A HREF="ch05/213-219.html#Heading3">Why Do We Need Digital Signal Processing?</A><DD><A HREF="ch05/213-219.html#Heading4">What Is the Spectrum of a Signal?</A><DD><A HREF="ch05/219-224.html#Heading5">What Does Sampling Do to the Spectrum of a Signal?</A><DD><A HREF="ch05/219-224.html#Heading6">Audio Files</A><DD><A HREF="ch05/219-224.html#Heading7">The sun.audio Package</A><DD><A HREF="ch05/219-224.html#Heading8">The AudioStream Class</A><DL><DD><A HREF="ch05/219-224.html#Heading9">Class Summary</A><DD><A HREF="ch05/219-224.html#Heading10">Class Usage</A></DL><DD><A HREF="ch05/224-229.html#Heading11">The AudioData Class</A><DL><DD><A HREF="ch05/224-229.html#Heading12">Class Summary</A><DD><A HREF="ch05/224-229.html#Heading13">Class Usage</A></DL><DD><A HREF="ch05/224-229.html#Heading14">The AudioDataStream Class</A><DL><DD><A HREF="ch05/224-229.html#Heading15">Class Summary</A><DD><A HREF="ch05/224-229.html#Heading16">Class Usage</A><DD><A HREF="ch05/224-229.html#Heading17">Reading and Playing an AU File</A></DL><DD><A HREF="ch05/224-229.html#Heading18">The AudioStreamSequence Class</A><DL><DD><A HREF="ch05/224-229.html#Heading19">Class Summary</A><DD><A HREF="ch05/224-229.html#Heading20">Class Usage</A></DL><DD><A HREF="ch05/224-229.html#Heading21">The AudioPlayer Class</A><DL><DD><A HREF="ch05/224-229.html#Heading22">Class Summary</A><DD><A HREF="ch05/224-229.html#Heading23">Class Usage</A></DL><DD><A HREF="ch05/229-236.html#Heading24">The [mu]-law CODEC Concept</A><DD><A HREF="ch05/229-236.html#Heading25">The UlawCodec Class</A><DL><DD><A HREF="ch05/229-236.html#Heading26">Class Summary</A><DD><A HREF="ch05/236-240.html#Heading27">Class Usage</A><DD><A HREF="ch05/236-240.html#Heading28">Reading and Writing [mu]-law</A></DL><DD><A HREF="ch05/236-240.html#Heading29">The Oscillator Class</A><DL><DD><A HREF="ch05/236-240.html#Heading30">Class Summary</A><DD><A HREF="ch05/236-240.html#Heading31">Class Usage</A><DD><A HREF="ch05/240-243.html#Heading32">Class Examples</A><DD><A HREF="ch05/240-243.html#Heading33">Class Implementation</A><DD><A HREF="ch05/243-248.html#Heading34">Building the WaveTable</A></DL><DD><A HREF="ch05/243-248.html#Heading35">The DoubleDataProducer Interface</A><DD><A HREF="ch05/243-248.html#Heading36">The OscopeFrame Class</A><DL><DD><A HREF="ch05/243-248.html#Heading37">Class Summary</A><DD><A HREF="ch05/248-253.html#Heading38">Class Usage</A><DD><A HREF="ch05/248-253.html#Heading39">Modifying OscopeFrame</A><DD><A HREF="ch05/248-253.html#Heading40">Switching the Scaling Labels</A></DL><DD><A HREF="ch05/253-254.html#Heading41">The DoubleGraph Class</A><DL><DD><A HREF="ch05/253-254.html#Heading42">Class Summary</A><DD><A HREF="ch05/253-254.html#Heading43">Class Usage</A></DL><DD><A HREF="ch05/253-254.html#Heading44">Summary</A></DL></B></FONT><BR><DD><A HREF="ch06/255-261.html#Heading1"><FONT SIZE="4"><B>Chapter 6—Digital Audio Transform Recipes</B></FONT></A><FONT SIZE="3"><B><DL><DD><A HREF="ch06/255-261.html#Heading2">The Discrete Fourier Transform</A><DL><DD><A HREF="ch06/255-261.html#Heading3">Bit Computations and a Log Review</A></DL><DD><A HREF="ch06/261-266.html#Heading4">The futils.Timer Class: Benchmarking the DFT</A><DL><DD><A HREF="ch06/261-266.html#Heading5">Class Summary</A><DD><A HREF="ch06/261-266.html#Heading6">Class Usage</A><DD><A HREF="ch06/261-266.html#Heading7">Benchmarking the DFT Method</A></DL><DD><A HREF="ch06/261-266.html#Heading8">The Inverse DFT</A><DD><A HREF="ch06/266-273.html#Heading9">Numeric Check of the DFT and IDFT</A><DD><A HREF="ch06/266-273.html#Heading10">The FFT</A><DD><A HREF="ch06/273-278.html#Heading11">The FFT Class</A><DL><DD><A HREF="ch06/273-278.html#Heading12">Class Summary</A><DD><A HREF="ch06/273-278.html#Heading13">Class Usage</A><DD><A HREF="ch06/273-278.html#Heading14">Testing the FFT and IFFT</A><DD><A HREF="ch06/278-282.html#Heading15">Implementing the FFT.testFFT Method</A></DL><DD><A HREF="ch06/278-282.html#Heading16">PSD Computations</A><DL><DD><A HREF="ch06/278-282.html#Heading17">Implementation of the Transforms in the AudioFrame</A><DD><A HREF="ch06/286-293.html#Heading18">A Noise Filter Using the FFT</A></DL><DD><A HREF="ch06/286-293.html#Heading19">Spectral Leakage of the DFT</A><DD><A HREF="ch06/293-300.html#Heading20">The High-Pass Filter</A><DD><A HREF="ch06/300-306.html#Heading21">Frequency Shifting Using the FFT</A><DD><A HREF="ch06/300-306.html#Heading22">Resampling and the FFT</A><DD><A HREF="ch06/300-306.html#Heading23">Centering the FFT</A><DD><A HREF="ch06/300-306.html#Heading24">Summary</A></DL></B></FONT><BR><DD><A HREF="ch07/307-310.html#Heading1"><FONT SIZE="4"><B>Chapter 7—An Introduction to Image Processing</B></FONT></A><FONT SIZE="3"><B><DL><DD><A HREF="ch07/307-310.html#Heading2">Video Cameras and Scanners</A><DD><A HREF="ch07/307-310.html#Heading3">The Observer Interface</A><DL><DD><A HREF="ch07/310-315.html#Heading4">Interface Summary</A></DL><DD><A HREF="ch07/310-315.html#Heading5">The Observable Class</A><DL><DD><A HREF="ch07/310-315.html#Heading6">Class Summary</A><DD><A HREF="ch07/310-315.html#Heading7">The NamedObservable Class</A><DD><A HREF="ch07/310-315.html#Heading8">The ObservableDouble and Observer-Observable Example</A><DD><A HREF="ch07/310-315.html#Heading9">DoubleDialog and IntDialog</A><DD><A HREF="ch07/315-319.html#Heading10">Dialog Boxes in the ImageFrame</A></DL><DD><A HREF="ch07/315-319.html#Heading11">The Image Class</A><DL><DD><A HREF="ch07/315-319.html#Heading12">Class Summary</A><DD><A HREF="ch07/315-319.html#Heading13">Class Usage</A></DL><DD><A HREF="ch07/315-319.html#Heading14">The ImageObserver Interface</A><DL><DD><A HREF="ch07/315-319.html#Heading15">Class Summary</A><DD><A HREF="ch07/319-323.html#Heading16">Image Instancing in the ImageFrame</A></DL><DD><A HREF="ch07/319-323.html#Heading17">The PixelPlane Class</A><DL><DD><A HREF="ch07/319-323.html#Heading18">Class Summary</A><DD><A HREF="ch07/319-323.html#Heading19">Class Usage</A></DL><DD><A HREF="ch07/323-329.html#Heading20">The ProcessPlane Class</A><DL><DD><A HREF="ch07/323-329.html#Heading21">Class Summary</A><DD><A HREF="ch07/323-329.html#Heading22">Class Usage</A><DD><A HREF="ch07/323-329.html#Heading23">Class Implementation: The negate Method</A><DD><A HREF="ch07/323-329.html#Heading24">Class Implementation: The shadow Method</A><DD><A HREF="ch07/329-331.html#Heading25">Class Implementation: The edge Method</A></DL></DL></B></FONT><BR><DD><A HREF="ch08/333-336.html#Heading1"><FONT SIZE="4"><B>Chapter 8—Digital Images and Image Formats</B></FONT></A><FONT SIZE="3"><B><DL><DD><A HREF="ch08/333-336.html#Heading2">The Databahn</A><DD><A HREF="ch08/333-336.html#Heading3">A Bird’s-Eye View of Image Formats</A><DL><DD><A HREF="ch08/333-336.html#Heading4">Bitmap Formats</A><DD><A HREF="ch08/333-336.html#Heading5">Vector Formats</A><DD><A HREF="ch08/333-336.html#Heading6">Conversion between Vector and Bitmap Formats</A><DD><A HREF="ch08/333-336.html#Heading7">Other types of formats</A><DD><A HREF="ch08/336-339.html#Heading8">Color Depth, Palettes and Transparency</A><DD><A HREF="ch08/336-339.html#Heading9">Transparency</A></DL><DD><A HREF="ch08/336-339.html#Heading10">Graphics Formats</A><DL><DD><A HREF="ch08/336-339.html#Heading11">Compression Methods: Making Bits of Bits</A><DD><A HREF="ch08/341-345.html#Heading12">Progressive Display and the Internet</A></DL><DD><A HREF="ch08/341-345.html#Heading13">Details of Several Formats</A><DL><DD><A HREF="ch08/341-345.html#Heading14">GIF</A><DD><A HREF="ch08/341-345.html#Heading15">JPEG/JFIF</A><DD><A HREF="ch08/345-352.html#Heading16">PPM</A><DD><A HREF="ch08/352-354.html#Heading17">VEC</A><DD><A HREF="ch08/352-354.html#Heading18">PICT</A></DL><DD><A HREF="ch08/352-354.html#Heading19">Summary</A></DL></B></FONT><BR><DD><A HREF="ch09/355-361.html#Heading1"><FONT SIZE="4"><B>Chapter 9—Image Processing in Java</B></FONT></A><FONT SIZE="3"><B><DL><DD><A HREF="ch09/355-361.html#Heading2">The Histogram</A><DD><A HREF="ch09/355-361.html#Heading3">The 2-D DFT</A><DD><A HREF="ch09/361-365.html#Heading4">The FFTPlane Class</A><DL><DD><A HREF="ch09/361-365.html#Heading5">Class Summary</A><DD><A HREF="ch09/361-365.html#Heading6">Class Usage</A><DD><A HREF="ch09/361-365.html#Heading7">The ProcessPlane Implementation</A><DD><A HREF="ch09/365-371.html#Heading8">DiffCAD and the Example 2-D FFTs</A></DL><DD><A HREF="ch09/365-371.html#Heading9">Raster to Vector Conversion</A><DL><DD><A HREF="ch09/371-374.html#Heading10">A Raster to Vector Algorithm</A><DD><A HREF="ch09/374-378.html#Heading11">The Slope Class</A><DD><A HREF="ch09/374-378.html#Heading12">The Points Class</A></DL><DD><A HREF="ch09/374-378.html#Heading13">Color Models</A><DL><DD><A HREF="ch09/378-381.html#Heading14">The HLS System</A><DD><A HREF="ch09/378-381.html#Heading15">The IYQ System</A></DL><DD><A HREF="ch09/381-386.html#Heading16">The FloatImage Class</A><DL><DD><A HREF="ch09/381-386.html#Heading17">Class Summary</A><DD><A HREF="ch09/381-386.html#Heading18">Class Usage</A></DL><DD><A HREF="ch09/381-386.html#Heading19">The ColorConverter Class</A><DL><DD><A HREF="ch09/381-386.html#Heading20">Class Summary</A><DD><A HREF="ch09/386-389.html#Heading21">Class Usage</A></DL><DD><A HREF="ch09/386-389.html#Heading22">The Mat3 Class</A><DL><DD><A HREF="ch09/386-389.html#Heading23">Class Summary</A><DD><A HREF="ch09/386-389.html#Heading24">Class Usage</A><DD><A HREF="ch09/386-389.html#Heading25">Maple: The Java Gin Joint</A></DL><DD><A HREF="ch09/389-393.html#Heading26">Image Geometry</A><DL><DD><A HREF="ch09/389-393.html#Heading27">Two-Dimensional Translation</A><DD><A HREF="ch09/389-393.html#Heading28">Two-Dimensional Scaling</A><DD><A HREF="ch09/393-399.html#Heading29">Two-Dimensional Rotation</A><DD><A HREF="ch09/393-399.html#Heading30">Homogeneous Coordinate Transforms in 2-D</A><DD><A HREF="ch09/404-406.html#Heading31">Applications of Affine Transforms</A></DL><DD><A HREF="ch09/406-410.html#Heading32">Summary</A></DL></DL></DL><B></FONT><FONT SIZE="4"><B></B></FONT></DL><hr width="90%" size="1" noshade><div align="center"><font face="Verdana,sans-serif" size="1">Copyright © <a href="/reference/idgbooks00001.html">IDG Books Worldwide, Inc.</a></font></div><!-- all of the reference materials (books) have the footer and subfoot reveresed --><!-- reference_subfoot = footer --><!-- reference_footer = subfoot --></BODY></HTML><!-- END FOOTER -->
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