📄 myilicense.start
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/*===========================================================================
FILE: myILicense.c
===========================================================================*/
/*===============================================================================
INCLUDES AND VARIABLE DEFINITIONS
=============================================================================== */
#include "AEEModGen.h" // Module interface definitions
#include "AEEAppGen.h" // Applet interface definitions
#include "AEEShell.h" // Shell interface definitions
#include "AEE.h"
#include "AEESTDLIB.h"
#include "myILicense.bid"
#include "myilicense_res.h"
#include "AEEMenu.h" // AEE Menu Services
/*-------------------------------------------------------------------
Applet structure. All variables in here are reference via "pMe->"
-------------------------------------------------------------------*/
typedef struct _myILicense {
AEEApplet a ; // First element of this structure must be AEEApplet
AEEDeviceInfo DeviceInfo; // always have access to the hardware device information
IDisplay *pIDisplay; // give a standard way to access the Display interface
IShell *pIShell; // give a standard way to access the Shell interface
// add your own variables here...
IMenuCtl * m_pIMenu;
} myILicense;
/*-------------------------------------------------------------------
Function Prototypes
-------------------------------------------------------------------*/
static boolean myILicense_HandleEvent(myILicense* pMe, AEEEvent eCode,
uint16 wParam, uint32 dwParam);
boolean myILicense_InitAppData(myILicense* pMe);
void myILicense_FreeAppData(myILicense* pMe);
static void myILicense_ShowMenu(myILicense* pMe);
/*===============================================================================
FUNCTION DEFINITIONS
=============================================================================== */
/*===========================================================================
FUNCTION: AEEClsCreateInstance
===========================================================================*/
int AEEClsCreateInstance(AEECLSID ClsId, IShell *pIShell, IModule *po, void **ppObj)
{
*ppObj = NULL;
if( ClsId == AEECLSID_MYILICENSE )
{
// Create the applet and make room for the applet structure
if( AEEApplet_New(sizeof(myILicense),
ClsId,
pIShell,
po,
(IApplet**)ppObj,
(AEEHANDLER)myILicense_HandleEvent,
(PFNFREEAPPDATA)myILicense_FreeAppData) ) // the FreeAppData function is called after sending EVT_APP_STOP to the HandleEvent function
{
//Initialize applet data, this is called before sending EVT_APP_START
// to the HandleEvent function
if(myILicense_InitAppData((myILicense*)*ppObj))
{
//Data initialized successfully
return(AEE_SUCCESS);
}
else
{
//Release the applet. This will free the memory allocated for the applet when
// AEEApplet_New was called.
IAPPLET_Release((IApplet*)*ppObj);
return EFAILED;
}
} // end AEEApplet_New
}
return(EFAILED);
}
/*===========================================================================
FUNCTION SampleAppWizard_HandleEvent
===========================================================================*/
static boolean myILicense_HandleEvent(myILicense* pMe, AEEEvent eCode, uint16 wParam, uint32 dwParam)
{
AEELicenseType licType = 0;
AEEPriceType priceType = 0;
uint32 dwLicRemain = 0;
AECHAR szText[64];
char sRemain[4];
AECHAR szRemain[8];
switch (eCode)
{
// App is told it is starting up
case EVT_APP_START:
// Add your code here...
myILicense_ShowMenu(pMe);
return(TRUE);
// App is told it is exiting
case EVT_APP_STOP:
// Add your code here...
return(TRUE);
// App is being suspended
case EVT_APP_SUSPEND:
// Add your code here...
return(TRUE);
// App is being resumed
case EVT_APP_RESUME:
// Add your code here...
return(TRUE);
// An SMS message has arrived for this app. Message is in the dwParam above as (char *)
// sender simply uses this format "//BREW:ClassId:Message", example //BREW:0x00000001:Hello World
case EVT_APP_MESSAGE:
// Add your code here...
return(TRUE);
// A key was pressed. Look at the wParam above to see which key was pressed. The key
// codes are in AEEVCodes.h. Example "AVK_1" means that the "1" key was pressed.
case EVT_KEY:
if( pMe->m_pIMenu )
{
if( IMENUCTL_HandleEvent(pMe->m_pIMenu, EVT_KEY, wParam, dwParam) )
return TRUE;
else return FALSE;
}else if(wParam ==AVK_CLR){
myILicense_ShowMenu(pMe);
}
return TRUE;
case EVT_COMMAND:
if( pMe->m_pIMenu )
{
switch(IMENUCTL_GetSel(pMe->m_pIMenu))
{
case IDS_LICENSE:
break;
case IDS_PURCHASE :
break;
case IDS_ADDONE :
break;
case IDS_MINUSONE:
break;
case IDS_SETUSES :
IMENUCTL_Release(pMe->m_pIMenu);
pMe->m_pIMenu = NULL;
IDISPLAY_ClearScreen(pMe->pIDisplay);
}
break;
// If nothing fits up to this point then we'll just break out
default:
break;
}
return FALSE;
}
// this function is called when your application is starting up
boolean myILicense_InitAppData(myILicense* pMe)
{
// Get the device information for this handset.
// Reference all the data by looking at the pMe->DeviceInfo structure
// Check the API reference guide for all the handy device info you can get
pMe->DeviceInfo.wStructSize = sizeof(pMe->DeviceInfo);
ISHELL_GetDeviceInfo(pMe->a.m_pIShell,&pMe->DeviceInfo);
// The display and shell interfaces are always created by
// default, so we'll asign them so that you can access
// them via the standard "pMe->" without the "a."
pMe->pIDisplay = pMe->a.m_pIDisplay;
pMe->pIShell = pMe->a.m_pIShell;
// Insert your code here for initializing or allocating resources...
if( ISHELL_CreateInstance(pMe->pIShell, AEECLSID_MENUCTL, (void **)&pMe->m_pIMenu) !=SUCCESS)
{
IMENUCTL_Release( pMe->m_pIMenu );
return EFAILED;
}
// if there have been no failures up to this point then return success
return TRUE;
}
// this function is called when your application is exiting
void myILicense_FreeAppData(myILicense* pMe)
{
// insert your code here for freeing any resources you have allocated...
// Release the IMenuCtl instance used to display the main app menu
if( pMe->m_pIMenu )
{
IMENUCTL_Release(pMe->m_pIMenu);
pMe->m_pIMenu = NULL;
}
}
static void myILicense_ShowMenu(myILicense* pMe)
{
CtlAddItem ai;
if (! pMe->m_pIMenu)
ISHELL_CreateInstance(pMe->pIShell, AEECLSID_MENUCTL, (void **)&pMe->m_pIMenu) ;
ai.pText = NULL;
ai.pImage = NULL;
ai.pszResImage = MYILICENSE_RES_FILE;
ai.pszResText = MYILICENSE_RES_FILE;
ai.wFont = AEE_FONT_NORMAL;
ai.dwData = NULL;
ai.wText = IDS_LICENSE;
ai.wImage = IDB_MENU;
ai.wItemID = IDS_LICENSE;
// Add the item to the menu control
if(IMENUCTL_AddItemEx(pMe->m_pIMenu, &ai )==FALSE)
{
IMENUCTL_Release(pMe->m_pIMenu);
return;
}
ai.wText = IDS_PURCHASE;
ai.wItemID = IDS_PURCHASE;
// Add the item to the menu control
IMENUCTL_AddItemEx( pMe->m_pIMenu, &ai );
ai.wText = IDS_ADDONE;
ai.wItemID = IDS_ADDONE;
// Add the item to the menu control
IMENUCTL_AddItemEx( pMe->m_pIMenu, &ai );
ai.wText = IDS_MINUSONE;
ai.wItemID = IDS_MINUSONE;
// Add the item to the menu control
IMENUCTL_AddItemEx( pMe->m_pIMenu, &ai );
ai.wText = IDS_SETUSES;
ai.wItemID = IDS_SETUSES;
// Add the item to the menu control
IMENUCTL_AddItemEx( pMe->m_pIMenu, &ai );
IMENUCTL_SetActive(pMe->m_pIMenu,TRUE);
// IMENUCTL_Redraw(pMe->m_pIMenu);
}
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